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StumpZ (TM)


DocClox

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I learned quite a bit working on the Empty Head model, so I thought I'd see if I could apply some of that to the amputee cuffs I made

 

 

 

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Even gave them a brand name.

 

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I still need to make some Stumpz compatible cuffs though.

 

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And I really need to get that jet pack asshook finished.

 

Also, I think I need to redo the tats. The "Amputate Below" line has moved quite a bit.

 

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It's a bit of an improvement on the MK I model. Although the MK I did have bigger boobs. Not that that's particularly relevant, of course...

 

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I find myself looking forward to the day when I can equip my donkeys with Stumpz, a Skyhook and and an Empty Head as standard. The trouble is, something is messed up with the Head. I don't know if it's because there are animation bones in the face, or if it's the geometry of the brainpan, but if I save a game with someone wearing it, it's pretty ,uch a guaranteed crash when I try and load again.

 

I also have this weird idea about making the Stunmpz non-playable. Idea being, you make a machine at a settlement with a closed compartment, big enough to hold a slave. You order the slave in, the door closes, lights flash and steam is emitted. When the door opens, the slave comes out with Stumps and a hook. Only because they're non-playable, that means the transformation really is permanent.

 

I also imagine what it would be like if the player used the machine on themselves. I imagine them talking to Sturges:

 

Player: "Hey, Sturges! I'm sick of these Stumpz. I want my arms and legs back!"

 

Sturges: Ah kin fix most things with duct tape, but this might be a bit beyond me. Have you tried talking to the Institute? Maybe they could craft Synth limbs on>"

 

Player: "Sturges, we nuked the Institute, remember?"

 

Sturges: Oh, yeah. Well how about the Brotherhood. They had that lady proctor seemed to manage OK without legs.

 

Player: They're not talking to me. Something about me blowing up their blimp, I think.

 

Sturges: Well how about that Tinker Tom? I hear he's got a knack for reverse engineering Institute tech

 

Player: That's not going to work. I smacked Drummer Boy and things kind of ... escalated.

 

Sturges: Well, I guess you're just shit out of luck then.

 

Player: Nooooooooooooo!

 

I know, I know. I'd never hear the end of it. :)

 

Later, all!

 

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I'm loving this idea man!

Hope there's still away to equip them onto the PC when you have a final release! Consequences be damned hahaha

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There will be :) Although I'll probably have to add an MCM option to disable the reversibility aspect. Possibly only if activated before the player equips the items :)

 

That's a ways off though. Right now, I've been working on a StumpZ X-tremE set.

 

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Connection points built in so it's easier to attach restraints. Mainly I'm curious to see if I can stack these things more tightly together

 

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Assuming that zapped arms and legs don't still need space in the game engine, anyway,

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1 hour ago, DocClox said:

There will be :) Although I'll probably have to add an MCM option to disable the reversibility aspect. Possibly only if activated before the player equips the items :)

 

That's a ways off though. Right now, I've been working on a StumpZ X-tremE set.

 

image.png

 

Connection points built in so it's easier to attach restraints. Mainly I'm curious to see if I can stack these things more tightly together

 

image.png

 

Assuming that zapped arms and legs don't still need space in the game engine, anyway,

Looking good! Can't wait to see more updates on this one. 

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Of course, if I wanted to get really extreme...

 

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That's just a blender render since I've not got it in-game yet.  It's not obvious, but that's her brain in the jar

 

 

The only problem with this is that, game AI being what it is, she's going to get up and go for a walk from time to time, lack of body parts notwithstanding.

 

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OK. so it's not finished yet. I need to suppress the hands, set the base shape and conform the sliders so it'll morph properly, there's a missing texture for the logo patch on the legs, the pins are in the wrong place and that shelf needs to be a dad higher up. Oh yeah, and the glass jar with nutrient fluid is so alpha that it doesn't render at all.

 

But *ahem* apart from that, this is starting to look like it might work.

 

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This is probably going to sound very odd, but somehow I hadn't anticipated it looking quite so horrifying.

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14 hours ago, DocClox said:

 OK. so it's not finished yet. I need to suppress the hands, set the base shape and conform the sliders so it'll morph properly, there's a missing texture for the logo patch on the legs, the pins are in the wrong place and that shelf needs to be a dad higher up. Oh yeah, and the glass jar with nutrient fluid is so alpha that it doesn't render at all.

 

But *ahem* apart from that, this is starting to look like it might work.

 

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This is probably going to sound very odd, but somehow I hadn't anticipated it looking quite so horrifying.

I'm getting some real "evil institute experiment" vibes from this! 

 

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Yeah, I have evil plans a-plenty if I can work this out the way I want

 

Turns out I messed up the weighting when I built that body for some reason, which is why it looks so odd.

 

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That's a bit more like it.

 

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I'm going to try and add OMOD connection points for those round sockets on the stumps. If I can make it work, I can add restraints as mods, which would mean I wouldn't need any ironware on the board itself - the StumpZ would provide the restraints. In which case, almost anything can be an X-Cross, and you just put down a mat or a wall plaque to define an x-cross restraint.

 

It would also open the possibility of different sorts of restraints. You could maybe mod up some chains and hang your slave from a PA frame Or use energy effects and bind her with beams of force from an emitter frame.

 

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