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Mod ideas


Tiress

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Group Candlelight

 

Spoiler

As a mage character I want to be able to light the path not just for me, but for those who follow me too.

 

My group usually needs both hands when going through a dungeon so torch is not an option.

Wearable lanterns work fine, but that mod is unnecessarily complex for my needs and also uses an equipments slot.

 

Solution?

Make a new spell, that will cast candlelight on every member of my group. Immersive! :P

 

I actually have a working version of this already, but it only works on members of CurrentFollowerFaction that are in the loaded area and it's limited to 20 actors.

 

TODO

Make it work on actors that are following me.

  • there is a vanilla script that does something similar, just can't remember which one atm found it, it's DLC2Book01ScaledAmbushTrigger

Add more conditions.

  • just so that it makes sense, something like range condition so that it's not cast on actors that are on the other side of the cell I moved the conditions mainly to Aliases as checking actors in the cell through script increased execution time quiet a lot

Create a tome and add it to lvled list.

Re-do the way the actors are stored.

  • right now it uses 20 pre-made aliases, make it flexible upped it to 50

Make the effect cancelable.

  • like.. if it's still active and you cast it again, remove the effect

Add MCM.

  • this would probably be optional for those who don't (or can't) use SKSE
  • option to control duration of the effect
  • option to control color of the effect (not sure if possible)
  • option to control whether casting the spell again while the effect is still active cancels it
  • list of currently affected actors perhaps?

 

 Estate Vendors

Spoiler

Many player homes are available right after you install them. You get them for free. This would change that by locking their entrance and the key being purchasable from a new trader - Estate vendor.

 

I still don't know how to approach this, every player home I'd want to include would need it's patch, or I could make them a soft requirement, but the idea is to make it as easy as possible to add more.

 

Hearthfire Children Grow Up - Continued

Spoiler

I like the idea of this mod but it's strictly limited to base game children so kids from mods like Being Female or Fertility that allow you to actually give birth to children, aren't affected.

 

Thoughts on implementation:

  • it should be flexible = the dialogue should appear if the actor is from a "your adopted kid" faction
  • drop the cell with pre-made actors and rather right away spawn them
  • I'll probably have to create a bunch of template actors the mod will use to spawn an adult version of a teenager to prevent black face bug
  • make sure what happens when the teenager is disabled and his adult version is spawned = do they still count into maximum number of children I might have or would it make room for more (imagine unlimited followers with this :D )

 

Help Old Lady

Spoiler

This is a little quest project I started to thing about about two years ago but never did much about it.

 

The quest would be SFW with optional NSFW expansion.

The plot would be about helping old lady find her granddaughter (SFW) and getting into trouble doing so (NSFW)

 

I've put together some dialogues and found a nice place in game world this would take place, but nothing more. It needs a lot more work before I could call it at least alpha and I just don't have enough time and motivation to do it.

 

Adventurer's Guild

Spoiler

I imagine something like the guild in Goblin Slayer, a place where adventurers go to take on quests, something like what The Notice Board, or Missives does, just more social. I wanted to make something like this for a different reason though.

 

I like having many followers so that I can populate my homes to make them feel more alive. With the number of follower mods though, vanilla game inns get cluttered with NPCs pretty fast.

 

So the main purpose of this mod would be to place a few Adventurer's Guild outposts around the world. The buildings would be basicaly like inns with redecorated interiors to go with the theme. Here, the many followers from various mods could have their starting location, waiting for adventure.

 

Phase 2 would be to implement some kind of a quest system like the ones in The Notice Board or Missives.

The player would be offered a temporary companion from one of the adventurers, who is also looking to team up. Technically it would be random, I said that to add some RP flavor. Also, if the player and their companion sucessfully return from the quest, the companion would become available as a follower

 

Phase 3 would be to connect it more with villages so that the player would perhaps need to investigate a bit to understand what the quest is really about, ask around the village, talk to the inkeeper, scout the surrounding area for clues perhaps?

 

But as I am reading the above, and given my laziness and skill with CK and scripting, I'd be probably able to finish just Phase 1.

 

Hearthfire Dungeon Addon

Spoiler

Already existing mod, I'd like to move it a bit in CK to make it compatible with other popular cellar replacers/extenders.

 

4 Comments


Recommended Comments

For the adventurers stuff, look on the Bounty boards mods.

There is an adventurer guild : the companions...

Link to comment
16 hours ago, Delzaron said:

For the adventurers stuff, look on the Bounty boards mods.

There is an adventurer guild : the companions...

Bounty boards provide no place to gather followers though, they are just boards that you check as you pass by. I could use them theoreticaly as a source for Adventurer's Guild quests, but the primary reason I wanna make this mod is to have a place where potential followers would gather, other than inns, because those are just overcrowded.

 

As for the Companions, I never thought about them because I see them more as a mercenaries that love glorious battles (and they smell like wet dogs :P), you don't necessarily have to be a fighter as an adventurer. I thought of Adventurer's Guild as of a place where you'd go with intention to get work or team up, or rest before another work shows up. An inn comes to mind, but I wanted something more dedicated.

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4 hours ago, Tiress said:

Bounty boards provide no place to gather followers though, they are just boards that you check as you pass by. I could use them theoreticaly as a source for Adventurer's Guild quests, but the primary reason I wanna make this mod is to have a place where potential followers would gather, other than inns, because those are just overcrowded.

 

As for the Companions, I never thought about them because I see them more as a mercenaries that love glorious battles (and they smell like wet dogs :P), you don't necessarily have to be a fighter as an adventurer. I thought of Adventurer's Guild as of a place where you'd go with intention to get work or team up, or rest before another work shows up. An inn comes to mind, but I wanted something more dedicated.

you could also use some local inns. With a room in the cellar to reunite people (I think your guilds will be little in term of number of persons, right ?).

 

I don't very like the companions too, for same reasons.

 

here some adventurers mods

https://www.nexusmods.com/skyrim/mods/80137/?

ihttps://www.nexusmods.com/skyrim/mods/8429?tab=description

 

Link to comment
10 minutes ago, Delzaron said:

you could also use some local inns. With a room in the cellar to reunite people (I think your guilds will be little in term of number of persons, right ?).

That would depend on how many follower mods I have active and I usually like quiet a lot of them which makes local inns overcrowded very fast, hence my idea to move them elsewhere.

 

Thank you for suggestions, I never stumbled upon Adventurers Inc. and I really looked! :D Even though I don't really like how it presents itself, it has some interesing ideas.

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