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How this stupid thing works

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Proposed Features

Post-Effects (permanent boons from food) Calorie System Weight Gain Feature Patch/Integration with WeightMorphs/SAMPLE? [*]Spells that play with system (CUPCAKE RAAAAAAAAAYYYYYY!!!) [*]Kill/knockout overfull actors? [*]Creating new food items [*]Patches for mods that add multi-use items [*]Ability to add indigestible items to stomach (UI Extensions?)

Vicyntae

Vicyntae

Proposed Food Effects

Float SkoomaEffect Changes visuals at low levels, decreases stats at higher levels ExtractionExpert: Gives intense berserker-like effects at higher levels, then crash Float BreadyEffect Counteracts Alcohol effects (QUESTION: Negative alcohol effects?) Float EnergyEffect ExtractionExpert: High-sugar foods that temporaily gives stat boosts in battle, but only up to a certain amount Has crash as a post effect Bool HeartyEffect Home-Cooked or complete meals that give stat boosts all day (HealRate, S

Vicyntae

Vicyntae

Features

Version 0.3 Added a post-effect system, which will add effects AFTER an item finished digesting. Right now, it's mostly used for hangover effects You can now eat items by looking at them and pressing the hotkey (default "o"). This also allows you to "store" indigestible items in your stomach, assuming you have enough room (and the correct perks) If you press the hot key on a friendly actor, you'll actually be able to make them eat items! Again, they have to meet the requirements. Speaking

Vicyntae

Vicyntae

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