Jump to content
  • entries
    7
  • comments
    2
  • views
    49678

About this blog

Sorry for the blog spam. I don't know what I'm doing with blogs....

Entries in this blog

MGF

Just wanted to show off a little something I've been working on. This is the Room Mapping system in MGF. Does what you think it does. What you see is the ActorRoomChange event being received which triggers a RoomMap() for the current room using static soul gems as navmesh vertex markers to visually define the room (for debugging purposes).    API surface thus far:    

Monoman1

Monoman1 in MGF

×
×
  • Create New...