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about gaming and other things

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First try

Well, for now I still think that game creation is not so difficult. Most time consuming for now is search of lessons and references (or materials and anything else). But still, I`m not so bad as a god. Made terrain, sky and water. And created it about an hour (and much more time to find and learn).   And I already have couple if thoughts of difficulty. Scripting... damn, there will be a real work. 3d person camera is standard, without zoom and rotation - need a custom script, sky not dynamic -

Sartor

Sartor

Game idea

Well, actually I have one idea. Future postapocaliptic world, but not so destroyed as in Fallouts. Even with humanity spreaded out in solar system.   And... spent couple of days surfing WWW with two questions in mind: is it possible to create such a big game (where all planet is a scene); and is it possible to me (well, mb not me personally, just say - is it possible not to big brand).   Answer is "yes" to both questions. Theoretically of course... for one man it will be difficult to do all:

Sartor

Sartor

After reading some official forums

Well, again on Bethesda (mb JRPGs are better, but I don`t remember that I ever played them), because still "living" in New Vegas.   If they (Beth officials) will listen to users of their forum and make FO4 with opinions from that users, I will never buy it. Because this will not be Fallout, not even RPG game. But I hope that forum users will be ignored in this case. I think that it is not a tendention, and not all gamers are such as i write about, but... as it seems to me - they are like littl

Sartor

Sartor

Games with open endings

Well, thats what I personally want as a player - the game which will never end (or at least will not and until I`m not getting bored of it and stop playing). Yeah, I just like to sit sometimes to computer and play.., hmm, more correctly - to live the game.   That`s why I`m very disappointed with current game industry flows. In RPGs, because I`m mostly RPG fan. Why they advertize a game as a "big open world with many actions and many ways bla-bla-bla", and then cut it, and guide players in game

Sartor

Sartor

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