Jump to content
  • entries
    9
  • comments
    2
  • views
    1,954

About this blog

Work In Progress contents for modding projects I pursue.

Entries in this blog

[MOD] Vampire Hideouts (W.I.P)

Description   This mod will add a number of locations to the game, all catering to Vampire players. Each Hold will have at least one new location, and one or more followers, along with possibly some NPCs.   In-Game Information   -New (Not playable as of now) Race- Afflicted Vampires - Currently one follower uses this race. -(Currently)Four new interiors added to the game, usable upon discovery as player homes - the PC being a Vampire is not an absolute requisit

Kuroyami

Kuroyami in Mod

[MOD] Daedric Rejects

Description   "You believe you, 'know' the Daedra? Do you wish to bet on that? If all you, 'know' of my kind is that we are evil, you...know nothing."   Known as various things both across Tamriel's history, and within the pages of books written by scholars and Mages, the Daedra are often cast as villains, or at best, opportunistic entities that seek only to stir nothing but chaos, death, and destruction. But in the arena of mortals, a complex group of races that often make t

Kuroyami

Kuroyami in Mod

Projects

Work on mods that are not exclusively my own.   Shark Race - Lore, Story, Planning, etc.     Bad Dog's Ungulates: Horse, Deer and Minotaur - A W.I.P mod that will, similarly to the above, add Lore(i.e background for the mod's races), Story(quests and more details that more directly involve the player) and Characters(NPCs, Followers, enemies, etc) to said mod, at least for the Horse Race, though the other two will have some kind of similar focus eventually. For more info

Kuroyami

Kuroyami in Mod

[MOD] Blacksmithing

Content   A fairly simple mod that aims to ensure that certain vanilla locations have the full setup of crafting stations, at least concerning the Smithing skill(some common locations won't be touched due to other mods handling this and more, such as village overhauls, like mods changing Kynesgrove and Capitol cities).   Currently, the changes are:   -Adds a Smelter and Grindstone near the existing forge area of Fort Greymoor. -Adds a Smelter and Tanning Rack t

Kuroyami

Kuroyami in Mod

[MOD] NORDIC GODS: House of Life and Death

Note: All details subject to change - consider at least a potential majority to be Works in Progress.   STORY   You believe you are strong? Well, then let's put that to a contest, shall we? You shall join me, brother, in the House, and we shall see how true that actually is. In matters of contest, merriment and mirth, we shall dine upon our deepest desires. Perhaps we should also extend an invitation to a certain someone, blessed by our darling patrons. I'm sure, you will agr

Kuroyami

Kuroyami in Mod

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use