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Applying Xparency & Fall-Off


nananatsume

1862 views

I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5

 

Here are my screenshots

 

blogentry-39987-0-90256900-1461479502_thumb.jpg
blogentry-39987-0-03312900-1461479514_thumb.jpg
blogentry-39987-0-25667400-1461479527_thumb.jpg

 

You need a BSEffectShaderProperty to enable alpha-blending

 

blogentry-39987-0-22139200-1461502117_thumb.jpg
blogentry-39987-0-80001400-1461502122_thumb.jpg
blogentry-39987-0-58300800-1461502127_thumb.jpg
blogentry-39987-0-33300200-1461502133_thumb.jpg

 


How to setup the Falloff value

 

blogentry-39987-0-03251500-1461482206_thumb.jpg

2 Comments


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benuu90

Posted

nice! No esp file?

StackEmHigh

Posted

Thanks, Nana!  I would love to learn exactly how you did what you did...I did look over you illustrations, but am still left in the dark.

 

I'm looking forward to using your files, and appreciate you sharing.

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