You can make transparent without BGEM & BSEffectShaderProperty
This combat armor using a simple BGSM & BSLightingShaderProperty.
Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)
Of course you must append a NiAlphaProperty to the transparent node.
You can control the glossiness with the 'Specular Multiplier'.
I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5
Here are my screenshots
You need a BSEffectShaderProperty to enable alpha-blending
How to setup the Falloff value