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Enable alpha blending with BGSM+BSLightingShaderProperty

You can make transparent without BGEM & BSEffectShaderProperty   This combat armor using a simple BGSM & BSLightingShaderProperty.     Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)     Of course you must append a NiAlphaProperty to the transparent node.     You can control the glossiness with the 'Specular Multiplier'.  

nananatsume

nananatsume

Applying Xparency & Fall-Off

I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5   Here are my screenshots     You need a BSEffectShaderProperty to enable alpha-blending     How to setup the Falloff value  

nananatsume

nananatsume

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