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Enable alpha blending with BGSM+BSLightingShaderProperty


nananatsume

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You can make transparent without BGEM & BSEffectShaderProperty

 

This combat armor using a simple BGSM & BSLightingShaderProperty.

 

blogentry-39987-0-41108900-1461524751_thumb.jpg

 

Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)

 

blogentry-39987-0-56208100-1461524533_thumb.jpg

 

Of course you must append a NiAlphaProperty to the transparent node.

 

blogentry-39987-0-00966700-1461524593_thumb.jpg

 

You can control the glossiness with the 'Specular Multiplier'.

 

blogentry-39987-0-96531500-1461524635_thumb.jpg

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