Enable alpha blending with BGSM+BSLightingShaderProperty
You can make transparent without BGEM & BSEffectShaderProperty
This combat armor using a simple BGSM & BSLightingShaderProperty.
Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)
Of course you must append a NiAlphaProperty to the transparent node.
You can control the glossiness with the 'Specular Multiplier'.
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