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Erstam

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  1. Thanks. It was only meant as a stopgap solution until someone would convert the DLL to AE, that's why I didn't create an own topic for it. But you can find a link in tasairis' compatibility list.
  2. The CTD seems to occur when Schlongs of Skyrim - Core.esm changes its mod index in the load order. I've had this happen after I bought the full Creation Club package. It contains some ESMs which stick to the top of the load order and shift everything else down. New games are fine, it only happens with existing saves. How did I solve it? IIRC, I first hid the dll, then loaded the save, went into SOS' MCM anc clicked on "Uninstall SOS". After that I saved again and did the usual cleaning steps,
  3. Looks like I poked into a hornets nest. Sorry for that. It was not my intention to stoke drama.
  4. Hello CEO! Glad to see that you're working on removing one of the major shortcomings (in my eyes at least) that OSex had, compared to the other major sex/intimacy mods for Skyrim: the lack of orgasms. I'm wondering if there will be an automatic excitement buildup in scenes, so that orgasms can happen without user input? Or is that something for an OStim version adapted to OSex+ (provided that Sairion is allowed or willing to do that)? I'm really curious about what OSA+ / Osex+ will bring. The original OSA is a technical marvel, and the animations are the best you can find in this game. However, my personal experience with it wasn't always the smoothest. Don't take me wrong, you're doing great work - it just didn't fit my own preferences, I couldn't warm up to the controls, there were some bugs... so I ended up not using it in a major playthrough. When I'm playing Skyrim, I like to have some sexual content, but I don't want it to be all about sex, and distracting from a life of adventuring. That's why I chose Flower Girls for my last playthrough. Yes, it has its own set of faults and limitations, and it's no longer actively developed. But of the three sex animation systems for Skyrim, it integrates most organically into the original gameplay. It feels like something Bethesda could have made themselves, if they wouldn't be forced by the market and regulations to keep adult content out of their games. I'm wondering if OSex+ will have everything to make it THE sex mod of choice for me in the future. I completely missed your return, so I may have missed some information. But here's sort of a wishlist: - arousal / excitement system with automatic orgasms - playing scenes on beds - pre-scripted sequences of positions for story scenarios (with the possibility to allow the user to choose some variations within certain confines, but blocking, for example, to go from cowgirl to doggy) - multiple concurrent scenes (to support mods like an adapted Amorous Adventures) - mouse click support for UI elements
  5. Chuckseven1's DLL is a replacement for the pre-AE DLL and works with Skyrim version 1.6.323. Use galgaroth's original SOS version and replace the DLL with the new one. As I could see, it works great. Mine was just a stopgap solution - Chuck's is the real deal. ?
  6. Yes, no problems reloading a save. And about the actor magic effect script, that was a problem on my end. The supposedly original script wasn't that original, it must have contained a dependency that caused it not to load on the limited profile. Reinstalling SOS fixed it. From what I could see in a short time of testing, everything runs well. Great work!
  7. Install it as a separate mod and keep it below Schlongs of Skyrim in the left pane. Or merge it into the Schlongs of Skyrim mod itself (don't choose "replace").
  8. I've tried it out and it only works in part for me. This is what I'm running it on: Skyrim 1.6.323, SKSE 2.1.3 Only mods installed: USSEP, SkyUI, Schlongs of Skyrim SE, your DLL, 2 extra schlongs (Leito and b3lisario Horsecock), Alternate Start - Live Another Life. Started a new game. SOS initialized correctly, but my character didn't receive a schlong. Assigning a schlong through the MCM did work. But after putting his clothes on and removing them again, only the underwear was visible. MCM still showed the schlong I had given him, though. Chose Breezehome start, went outside to the streets of Whiterun. No one got schlongified, MCM always showed "no schlong". Assigning a schlong manually also works for NPCs. As with the player, the schlongs only showed up if I assigned them after manually undressing them with console "removeallitems". Doing this the other way around, only the underwear is visible. Again, MCM still shows their schlongs. EDIT: This is driving me crazy. skse64.log and SchlongsOfSkyrim.log show nothing suspicious, but my Papyrus log is always filled with blocks of property warnings, one such block per actor failing to schlongify: SOS_ActorMagicEffect_Script.pex is present, and it's the original version, and not overridden by another mod in MO2. The mod seems to read properties from other scripts fine. I'm completely puzzled. EDIT 2: I give up... for now. Looks like Skyrim hates me today. Would be nice if others can tell if they have the same problems.
  9. Uninstall my beta and reinstall the original SOS for SE. Then replace SchlongsOfSkyrim.dll with the one from SOS AE page. Choose the one that fits the capabilities of your CPU.
  10. Nope, it wasn't checked by name before. It only checks for the actual keyword form defined in Schlongs of Skyrim - Core.esm. It was like that in the original scripts as well. If an SOS addon uses a keyword of its own with the same name, then it's doing it wrong, and the author has to fix it. Anyway, al of this is moot now. Everyone head over there: ?
  11. Cool, you did it! Now I'm going to switch game version again to try this out. Did you manage to make everything work, including automatical armor fixing when loading a game?
  12. 1. Probably because SexLab has unvoiced dialogue, and Fuz Ro D'oh hasn't been updated for AE yet. 2. SOS has built-in werewolves support. Other creatures rely on an AnimalSOS-type mod, which is probably broken due to not working dependencies. Can't tell you more, because I don't use creature schlongs.
  13. The "default schlong" (you probably mean Smurf Average) is installed the same way as the ones from VectorPlexus. Make sure you have checked all three in the installer, and that their esps are active in your load order.
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