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Justinof

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  1. Thanks for the replay. I was not clear whit my question, so let me explain. I play whit a futanari PC. In Sexlab MCM i can assign her the "female" or the "male" gender. This only change the animations she uses whit the partner, not the actual gender she is. What i would to accomplish is to switch automatically her Sexlab gender (animation wise) based on her partner's gender, like this: 1-She use the "female" gender when her partner is male or creature. 2-She switch to the "male" gender when her partner is female (or futanari). I could do this manually but using the MCM menu is tiresome and not really functional when having many partners in a short time. Since SL Triggers use the Sexlab functions, could this be done whit a script?
  2. I see in the function list the command "actor_getgender" but not something for setting the actor gender. Is it possible to change the PC gender (SexLab gender) whit this mod? Or maybe adding a batch file to a hotkey?
  3. Having a fertilized ovum doesn't mean automatically that it gets implanted and become a fetus. If the NPCs get pregnant but your PC have the fertilized ovum always dying could be that you have to rise your level first, so your womb get stronger and more prone to implantation. You can rise the chances adjusting some settings in TamagoClub.ini, these are the relevant lines: ;Fertilization rate / 4h [%] set a4tc.FertilizationRate to 9.0 ;Implantation (conception) rate / 4h [%] set a4tc.ConceptionRate to 15.0 ;Additional ovulation rate [%] set a4tc.AdditionalOvulateRate to 6.0 ;Identical twins rate [%] set a4tc.IdenticalTwinsRate to 1.5 ;Female creature rate [%] set a4tc.FemaleCreatureRate to 0.0 ;Recognition rate for own state (Aware Rate) [%] set a4tc.AwareRate to 80.0 ;Lifespan of sperm [minutes] set a4tc.SpermLife to 60 * 24 * 1 ;Lifespan of ova [minutes] set a4tc.OvumLife to 60 * 24 * 1 ;Lifespan of fertilized ova [minutes] set a4tc.FertilizedOvumLife to 60 * 24 * 2 ;Menstruation cycle set a4tc.MenstrualPhase10 to 60 * 24 * 2 ;Early Follicular Phase (Menstruation) [minutes] set a4tc.MenstrualPhase15 to 60 * 24 * 6 ;Late Follicular Phase [minutes] set a4tc.MenstrualPhase20 to 60 * 24 * 7 ;Ovulation Phase [minutes] set a4tc.MenstrualPhase30 to 60 * 24 * 9 ;Luteal Phase [minutes] ;Pregnancy phase set a4tc.FetalPhase10 to 60 * 24 * 15 ;Pregnant (1st Trimester) [minutes] set a4tc.FetalPhase20 to 60 * 24 * 21 ;Pregnant (2nd Trimester) [minutes] set a4tc.FetalPhase30 to 60 * 24 * 27 ;Pregnant (3rd Trimester) [minutes] ;Postpartum Phase set a4tc.ChildBedTerm to 60 * 24 * 2 ;Postpartum Phase [minutes] *Set the LENGTH of the INTERVAL here (not the offset from last menstruation) Conception rate are the chances that every 4 hours the fertilized ovum gets implanted, in my setting it is 15%, you can try an higher value. Fertilized ovum life is in minutes of lifespan, 48 hours in this case, try 72 hours changing the value to 60 * 24 * 3 Menstrual phase 30 is the luteal phase, the time interval when the fertilized ovum can implant, in my setting it is 48 hours, i don't remember how the default value was. Since the ovulation phase ends the 7th day, the set 60 * 24 * 9 means that the luteal phase ends the 9th day (offset value), normally it is enough time for implantation, but it is not always the case. You can try to rise it to 72 hours ( 60 * 24 * 10 ) but only if you have raised the fertilized ovum lifespan to 3 days, otherwise it's pretty useless.
  4. @minaemm, although the questions you are posting are more related to BroodMother than FertilityClinic, i try to give an answer. If i recall correctly, the undead effect starts in 1st trimester, this mean that you have a fetus implanted, and luteal phase has ended. If you have a fetus in your womb and the luteal phase is still going, you can abort using the pill. The current version of the abortive pill doesn't work if you are already in 1st trimester of pregnancy. So, when you say "I was still in 1st trimester, that is Lutael, not implanted", it doesn't make sense. If you are affected by the undead effect i "suppose" you are in 1st trimester already, and nevertheless the abortive pill has removed the fetus anyway (weird) but maybe the undead effect will last for a while untill your menstrual cycle change. I don't use BroodMother anymore so i can't be more precise. Removing the pregnancy effects for humans can be done in HiyokoGeneratorBroodMother.ini settings: set a3hgbm.HumanPregnancyEffect to 0 All the creatures (and undeads) are handled the same way in the Hiyoko generators that i am aware of, so atm isn't possible to remove only certain creatures from the possible inseminators.
  5. Thanks Fienyx, although the version of HiyokoShooter that you posted looks like v1.01, i use v.1.03 that i have edited as well. LoversHiyokoShooter 1.03a.7z
  6. Unfortunately, i don't think there is enough interest to this development, we are talking about a 10 year old game, there aren't enough modders left. I usually play whit the realistic level 0, what immersive informations i would need that i don't get already?
  7. You would have statistics about different body parts? Whit "damage" do you mean "use"? what is the purpose of such data?
  8. If i understand correctly, you want more visual effects of pregnancy and inseminations? For belly and breasts, there is Tamago setbody Reboot along whit Setbody Reloaded Blockhead edition. For vagina and mouth there is TamagoDischarge. About the milk, there should be a mod around this site that i saw a while ago, but i don't remember the name.
  9. Gosh, the question posted by savillana about which version is the last available is not so simple to be answered, i believed that in the OP were updated the last fixed versions made by rghost, but i am no more sure. And it bugs me that i don't even remember which version i am using lol.
  10. The quest part that involve the rumored abortions by Calindil is incomplete right? Or are the "embryo killer" potions supposed to do all the job? Not planning to build a serious abortive device, that works till the end of the 1st trimester? I have a couple of ideas...if only i could script as i would An abortive device and an inseminator, the latter portable of course The first is trivial, just some script edits, but the inseminator is another matter, i need to learn a lot.
  11. This thread is about the newest Tamago/Hiyoko version available.
  12. If you want the first trimester to last 30 days, you need to set it to a value of 30+the length of the whole menstruation cycle, so the correct values are: Setting the lifespan of ova so long could cause weird things, like having a fertilized ova AND the menstruation (bleeding) at the same time... Those values are indicatives, the real lifespan depends also from the womb energy.
  13. I have stopped using LoversMB2 due to the annoying tendence of NPCs to keep playing the masturbation animation forever, this bug is somewhat fixed in your version?
  14. Tested the Blockhead approach, after leaving aside the Sensual Walk method that failed as mentioned in the above posts. I have used the per-race and per-gender flag because the faction in my Hiyokos is not definitive, they lose it every "new generation" as i have described previously in another post. It works...but blockhead animations take priority over every other animation, so it conflicts whit almost every mod that use special animations such as PSE, Nudeshy and so on. Making blockhead animations have another big problem, you need tons of new .kf files!! Tried to overcome the priority issue making "blockheadized" version of PSE animations (gagged walk)...result was a mess, whit all the hiyokos in game having that animation forced on them, darn. Yeah, looks like the scripting way is the only one left
  15. Thanks Supierce, i will look at it and find out if it could do, even if i don't know a bit how Blockhead works.
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