Jump to content

Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

"Outdated or missing "PapyrusUtil" SKSE Plugin Detected"

SKSE Sexlav papyrusutil error help

  • Please log in to reply
6 replies to this topic

#1
(Dabclipers)

(Dabclipers)
  • Guests

Alright, I have spent a few hours trying to fix this problem, looking at other peoples posts who got the same error message and have still been unable to find the problem.  I installed a mod a few days ago and ever since then this error message appears when I load in.  Even after getting rid of that mod it still appears.  I have downloaded a new PapyrusUtil file as well as SKSE and SexLab to no avail.  SexLab is one of the highest priority mods in my lineup so I am unsure if their is a problem there.  I am open to any tips or advice, when it comes to this part of technology I am not very tech savvy.

 

I will upload a screencap of the error message as well as a screencap of my mod load order (or what is visible).

 

Attached Files


  • 0

AdBot

AdBot
  • Advert

#2
Ashal

Ashal

    Administrator

  • Administrators
  • 4,241 posts
Install PapyrusUtil into your data folder manually instead of NMM to make sure it gets installed, then check and make sure the file in your data folder SKSE/Plugins/StorageUtil.dll is there. There's nothing else really to it, the error can't be a false positive as it's a pretty binary pass/fail, you either have the file and at the correct version, or you don't.
 
If you're positive it's there and the most recent version (3.1 available here: http://www.loverslab...4-papyrusutil/)than goto your My Documents folder and navigate to My Games/skyrim/SKSE/ and post the contents of the file skse.log

SexLab is one of the highest priority mods in my lineup

No, it's not. It's doesn't matter for this particular error,  but SexLab.esm is actually one of your lowest priority mods according to your screenshot. The highest priority is the mod at the bottom of your load order, not the "highest" on the list.
  • 0

#3
wren888

wren888

    Member

  • Members
  • PipPipPip
  • 105 posts

Install PapyrusUtil into your data folder manually instead of NMM to make sure it gets installed, then check and make sure the file in your data folder SKSE/Plugins/StorageUtil.dll is there. There's nothing else really to it, the error can't be a false positive as it's a pretty binary pass/fail, you either have the file and at the correct version, or you don't.
 
If you're positive it's there and the most recent version (3.1 available here: http://www.loverslab...4-papyrusutil/)than goto your My Documents folder and navigate to My Games/skyrim/SKSE/ and post the contents of the file skse.log

 

 

I'm having the same problem. I've followed all your above instructions, and I still get an "X" after StorageUtil.dll in the SexLab Framework MCM menu. Everything else reads "OK."

 

See the attached screenshot of My Games/skyrim/SKSE/.

 

Thank you for being so kind as to address my problem, and thank you for all your hard work.

 

Edit: nevermind. SOS was overwriting SL's StorageUtil.dll. Duh. It's registering with an "OK" in SL's MCM now. Sorry to bother you.

 

Attached Files


  • 0

#4
GamerLat

GamerLat

    Junior Member

  • Members
  • PipPip
  • 5 posts

 

Install PapyrusUtil into your data folder manually instead of NMM to make sure it gets installed, then check and make sure the file in your data folder SKSE/Plugins/StorageUtil.dll is there. There's nothing else really to it, the error can't be a false positive as it's a pretty binary pass/fail, you either have the file and at the correct version, or you don't.
 
If you're positive it's there and the most recent version (3.1 available here: http://www.loverslab...4-papyrusutil/)than goto your My Documents folder and navigate to My Games/skyrim/SKSE/ and post the contents of the file skse.log

 

 

I'm having the same problem. I've followed all your above instructions, and I still get an "X" after StorageUtil.dll in the SexLab Framework MCM menu. Everything else reads "OK."

 

See the attached screenshot of My Games/skyrim/SKSE/.

 

Thank you for being so kind as to address my problem, and thank you for all your hard work.

 

Edit: nevermind. SOS was overwriting SL's StorageUtil.dll. Duh. It's registering with an "OK" in SL's MCM now. Sorry to bother you.

 

 

I have the same issue,  even instaling the PapyrusUtil_v32 from LoversLab,  Scholongs doesn't any problem,  only CampFire in my mod affects StorageUtil.dll and jasonutil.pex  but even uninstalling this the error persist,  I guess it is a bug From SexLab framework 1.62


  • 0

#5
wholegrain

wholegrain

    Member

  • Members
  • PipPipPip
  • 99 posts

Install PapyrusUtil into your data folder manually instead of NMM to make sure it gets installed, then check and make sure the file in your data folder SKSE/Plugins/StorageUtil.dll is there. There's nothing else really to it, the error can't be a false positive as it's a pretty binary pass/fail, you either have the file and at the correct version, or you don't.
 
If you're positive it's there and the most recent version (3.1 available here: http://www.loverslab...4-papyrusutil/)than goto your My Documents folder and navigate to My Games/skyrim/SKSE/ and post the contents of the file skse.log
 

SexLab is one of the highest priority mods in my lineup

No, it's not. It's doesn't matter for this particular error,  but SexLab.esm is actually one of your lowest priority mods according to your screenshot. The highest priority is the mod at the bottom of your load order, not the "highest" on the list.

 

 

 

Hmm, I put Sexlab Framework after OSA and SOS and I get the error when I load a previous save, does it mean I should start a new game?
 


  • 0

#6
richardrahl853

richardrahl853

    Member

  • Members
  • PipPipPip
  • 66 posts

messing with load order then trying to load a save is never a good idea. yes if you plan to move around your load order, be prepaired to make a new game. non-esp mods typically can be moved around in the load order without issue, but if it had an esp and u move it about it can throw a hissy fit and straight die.

 

if u want a better illustration of what im talking about download wryebash and look at the save collum. if its purple ur set, green is good but some minor issues are present could kill the game 40 hours later for example, or could last a good 100 before u ever saw an issue, orange prolly means ur game is guna die a slow lingering death id be suprised if u make it more than 20 hours in orange b4 crashing out, red means ull be lucky to even load into the game. moving one file with an esp from one slot to another in your load order typically will jump u straight from purple to orange if not red. purple to green typically seems to happen when u get an autosave/quicksave corruption. orange and red like i said typically mean u messed up ur load order. now to be fair if its a minor change and skyrim is able to reorder your load order in game and complete a clean save its possible that while u may have loaded a orange save file the next save could be rendered as a purple or even green. i dont fully understand it enough to teach though so ull have to do some research to find the limitation of skyrim and rebuilding the load order in a new save. ill go out on a limb and guess that script heavy mods are a no go to reorder since they may be between drawing from the script when u save and i duno might just cause the whole skyrim universe to burst into flame.

 

one final tip for load order and this certainly isnt any hard rule. i tend to load all my nexus mods first. your frameworks, skse, ui stuff first sense everything plays on those kinda mods. then your nexus mods follower,armor,weapons, w/e. those tend to be fairly stable and if you run into an issues its typically a simple fix. loverslab mods i run last starting with sexlab, arousal, and zaz. loverslab mods tend to argue and bicker over master load order that your going to have to manually fix with tes5edit. also if your going to have a CTD issue, its likely going to be one of those loverslab mods that just wasnt correctly packaged or is conflicting with a nexus mod they never tried before. so add em 1-3 at a time and if u hit an issue stop, remove them, and readd one at a time to find the trouble then find the conflicts and resolve them.

 

best of luck.


  • 0

#7
Hazzel1337

Hazzel1337

    Junior Member

  • Members
  • PipPip
  • 8 posts

Fuck i did write such a detailed and long message, and accidently its gone ........ GGGGGGGGGGGGGrrr

 

i have the same issue as the guys above StorageUtil.dll

 

Edit, i figoured it out:

 

The optional file "HDT Extra Jiggle

of this mod:

 

http://www.nexusmods...&preview=&pUp=1

 

 

 

messed with it, hopefully my post saves some one that much work as i had to find it out xD

 

 

355 hours skyrim played, dont lie to me steam its 350 hours modding and 5 hours playing :D


  • 0



Also tagged with one or more of these keywords: SKSE, Sexlav, papyrusutil, error, help