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Cyndi

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About Cyndi

  • Birthday 01/09/1982

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  1. Picked up a few things from gog recently, Everspace ~ Kind of a space flight sim thing, apparently rogue like? First time playing something of the sort and enjoying it so far. War for the Overworld ~ Essentially dungeon keeper 3, made by fans and former devs of the dungeon keeper series. Very cool, although I felt the campaign modes were a pretty short. Fallout NV ~ First time playing a fallout game, might grab 3 as well since it's on gog, but with Bethesda being a bunch of turd gobblers I probably won't bother with 4 or anything. Still messing about with D3, Sc2 and Overwatch occasionally.
  2. Can you even get animations out of max and into skyrim with 2014+ ? I didn't think any of the 2014 plugins could support animations yet, and didn't even see nif plugins for 2015/2016. That said, I can't say I have ever fed autodesk any money personally, student license's ftw (not like I make anything in there for sale purposes).
  3. Could probably just pull Leito's Chaurus penis, re-position, skin wrap to the flyer, liberally apply duct tape, and then be done in a few mins. Textures should be relatively close as is depending on where you put it. I'd do it, but I'm out of duct tape. Good luck on the test btw
  4. Cyndi

    Anime

    Forget diabetes, I feel like I just crushed up all my happy-pills and snorted them. Pretty sure I literally made squeeee noises during the first few mins of episode 1.
  5. It would be interesting seeing them as furniture animations (peeing). I just used them as is with sendanimationevent worked into an enchantment (sort of like how pinup poser works). Then hotkeyed the item with MHKP to have a button for when it seems appropriate. Sort of like: ...There is a certain satisfaction from peeing on that snotty elf's rotting corpse from Radiant Raiment I must say.
  6. Leito, do know off hand roughly what the durations of each "stage" of the segmented animations are? It would be easier to script some stuff (for me at least) if I had an idea what they were before hand. Hkxcmd hates me so turning them into a kf to import into max to find out isn't a possibility for me.
  7. Hmmm... I like a bunch of stuff, and will listen to just about anything except country and most rap/hiphop. I prefer this sort of stuff though: Front Line Assembly (all of it, 80's stuff all the way up to air mech) NiN (preferably the older stuff) Ministry Skinny Puppy Radio Head (older stuff) Knife Party Current Value GTronic Muse David Usher Machines of Loving Grace Monster Magnet Bloody Beetroots Random Dubstep/DnB/DarkStep I find on Youtube Piano or Viola Covers of just about anything Maybe some ATR for color but I like it less and less as I get older. Then my playlist gets all "tiny bowl jesus skipping across the blue toilet water, well we wouldn't want shit to get all fucking weird now would we" strange with bizarre guilty pleasure tunes...
  8. Did you scale the skeleton before you animated it, and if yes do you have said scaled skeleton? It could probably be reworked into an entirely different race, so that it plays nice. I mean I'm pretty sure I could build an entirely new entity from scratch if I bothered to learn how to animate... So breaking the main dragon hkx's so that they actually get used to generate behavior instead of the scripts and then just making a smaller "dragon" shouldn't be too insane. After all, that is what knives and duct-tape are for right?
  9. SL 1.59 and More Nasty Critters, should have you up and running with them.
  10. Not lurking as much... I found myself playing Aion of all things... I bet I will ragequit the next time I have to do a gear upgrade though. Then I'll lurk more honest ,,,o.O,,, #$%^ing manastones So much this, but learning in nifskope is a start (and much smaller download than max tool wise). Also the more you know and can do in nifskope the better usually.
  11. Unp / unpb / 7 base all align relitively the same, they are all just morphs of the same body actually. Most of the animations in SL are default aligned to Sevenbase (as that's what Ashal uses Im guessing).
  12. You'd to tweak the base .hkx to recognize the new bones as well, otherwise you end up with stuff that doesn't animate right, or misbehaves oddly... Sort of like the old deflated boob and butt glitch people used to get all the time when tbbp first came out.
  13. You could make a "point and laugh" animation that causes instant shrink for one of them succubus mods.
  14. Duct tape \o/ If that doesn't work there's always the offset settings, but I wonder if the "even actor heights" thing might come into play a bit.
  15. Think you're onto it here. Seems the animations in the tail directory have the exact same naming convention as the primary ones. So I'm going to try the easy route ( knowing it's likely going to fail in epic fashion, but going to try it all the same ) by exporting a tail animation out by itself, naming it to match and watch what, if anything, happens. Since this is a vanilla folder with vanilla animations, there isn't an FNIS file to update, so the odds of this working are about a billion to one, but going to try it anway. There is so a fnis thingy. You just have to make folders, and a list for fnis to read.
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