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Hakkey

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  1. I've not really messed up with this part for now because (at least i think?) it work with a SKSE function from sexlab. maybe i'll check to change the way that work later but for now increasing enjoyments gains % and disabling the stage-enjoyment is an alternative I'd suggest to set up the end-animation key in sexlab, just in case, could be life saving! "Mind broken" like in base SLSO, is whenever you are out of magicka while in sex-scene. it kind of carry on to other scene if you dont regenerate magicka. Mindbreak has for consequence that you lose the control over your character in the SLSO minigame, thats pretty much it. Done
  2. Thanks for the idea, I included an input to change the widget to display Partner/aggressor magicka/temper/edgestack. Its not a separate widget tho, because it was just easier this way. The mindbreak happen everytime an aggressor pleasure themselves or their victim, so the aggressor need to use their stamina, but given this mod first purpose is to make use of the automatic advance to give them stamina indefinitely its pretty much automatic. The victim can embrace it, or mix resist and pleasing aggressor to not end up mindbroken. (avoiding being mindbroken don't grant anything for now really but its for the sake of interactivity) I included your fixin the Sl aroused file Sexlab Survival has a feature for that using slso enjoyment. I didn't include any visual effect in this and i don't really plan to at-least for now. ---------------- Things added in the new update (1.2) includes: Creature size support, Timed Perfect-Resist, Timer for minimum time between auto advance. (Partner/Aggressor will now end animation themself when satisfied)
  3. i think corruption is a separate option, personally i play with it deactivated It for sure got a lot of feature that not everyone want, but a lot of can be changed through the MCM maybe I'll work on a creature size feature when i got some time for it. Which mod initiate the Sexlab Scene? does it fail also with different "minimum orgasm" value?
  4. You can check my edits just above your post, should fix that.
  5. Did not really feel the need to do that since this feature is already integrated in Sexlab Survival I've looked into it and for now I'm not sure I'll adapt this to SL aroused NG. For now, you can overwrite this with SL Aroused NG, it might break some things but overall it should still work.
  6. Anything that overwrite these script will break them unless its a patch specifically made for it. If it does not break your mod list, I'd recommend you use Sexlab Utility Plus (made a patch for it to work with my edits) , it include a kinda similar fix to grass. Not really, when i started editing SLSO i only wanted to tweak the Automatic scene advance part and came up with some idea on the way. I'm sure there is much potential for new feature or improvement, but any idea I've come up with that i didn't already integrate would just have made the whole thing more complicated without much purpose or actual "fun factor". I'm open to new idea but i promise nothing.
  7. it mean that any MCM options i added might not be set at their default value, so you'll need to change them or reset them to default Schlongs features might be very bugged right now i'm working on that and on a compatibility patch with SL Utility plus Edit: Ok new file is up with a patch for SL Utility Plus, if you get the patch you still need the main file with it.
  8. If that is what you ask, Enabling "Schlong break mind" in the MCM already add damage to magicka based on schlong size that are affected by the temper modifier. now that i look back at my code, i wonder if i didnt fucked up the mindbreak base calculation, i'll fix that. Edit: Okay, if my keen eyes didn't fail me again i fixed the calculation correctly and added, hopefully without any bug, two more MCM slider that will give more control over MentalBreak damages, you should set them at 100% by default. the mods don't overlap much inside the scripts for what I've seen, so i might get onto making a patch for it later.
  9. Hey, i've integrated some requested feature and other thing in a new file for anyone that might have an interest in it As to not disapoint anyone after a bit of reading i warn you now that this is not à SL P+ compatible edit just so you know. You can let me know over there if it work alright for you or any other suggestions.
  10. SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) View File Hi! These are some tweaks and additions i did on Ed86's wonderful and indispensable mod: Sexlab Separate Orgasms I don't simply post it wildly into original thread so no one suffer bug report about this or things alike there. Require: Sexlab Separate Orgasms SE Schlongs of Skyrim SE Probably SL Aroused Patch Available for: Sexlab Utility Plus The base goal of these additions is to make NPCs feel more proactive and some other things along the way, that I'll list right there: - Tweaked Automatic animation advance: Both automatics animations advances have been changed to feel more organic; Advance scene when no stamina: When Actor in penetration position run out of stamina, the stage will advance and give him back some stamina, ensuring they can keep the animation going without just skipping stage after stage. Advance scene when Male orgasm: will skip to last stage of current animation, and resume to normal progression if actor require more orgasms. I personally use both at the same time. - Tweaked Consensual Orgasms Conditions: If "Require consensual orgasm" is checked, animation will change instead of ending until the conditions are satisfied. Also added a separate percent chance that consensual act will require more than one orgasm. - Multiples orgasms and requirement: Males can now experience "multiples orgasms" like females could , you can edit chances of that happening in the MCM. The way orgasms requirement work has changed a bit and will be calculated at the start of animation for each potential orgasms instead of every time actor orgasm, which mean you may want "%chance to want more orgasm" lower than before. Another option added is to set orgasm requirement based on arousal divided by arousal loss per orgasm. Note: this wont go above "Max required orgasms" - Mind Breaking, condition victim orgasm: Aggressor will now try to mind break victim (lowering magicka bar) no matter what. "If Mind Broken" & "If Mind Broken Or Lewd" have been added to victim orgasm/arousal condition. Another option added to allow victim orgasm if aggressor is mind broken Added two sliders to set efficiency of mind break on PC/NPC at 0% they disable any damage so you probably don't want them that low. 100% is normal damage. - Temper, aggressive mind break: Aggressor will now have "temper" a value that will augment or decrease Mindbreak power, aggressor increase their damage over time and when being edged by victim and decrease their damage if victim pleasure them or is already mind broken. If aggressor is mind broken their temper will be set frozen at default. When temper is above base value and victim is not mind broken the aggressor will trigger an aggressive mind break upon advancing via "Automatic animation advance" with a chance of damaging victim health (should never kill tho) and damaging victim magicka (mind) based on victim missing health. Maximum temper and minimum temper can be set in the MCM (temper progress at the same speed no matter the value) - Edge stack: Edging an NPC when close to orgasm will accumulate "edge stack" increasing the effect of bonus enjoyment and dealing them magicka damage upon orgasm. edge stack passively goes away and are consumed on orgasm. - Schlongs of Skyrim: Configurable Pleasure/Mindbreak based on schlong size Set in MCM what schlong size is "base size", schlong above will increase pleasure ( and mindbreak if option enabled ) Set the base pleasure value for biggest schlong and the curve increase (pow() curve) - New Input: Resist/Embrace: This new input has for primary effect Resist, it will refund a part of last mindbreak magicka loss and reduce the damage of the next, costing stamina. Resisting right after taking mindbreak damage will refund more and cost less stamina. With utility hotkey pressed it become Embrace: giving up a lot of magicka to recover full stamina. these value are affected by purity/lewdness, a pure non lewd character will recover more magicka and give up less. Resisting also raise temper damage, so don't forget to pleasure aggressor too! ------------------------------------------------------------------ And that's it, i don't think i forgot anything but i edited scripts as i felt it without a real plan so maybe some minor things have changed without me remembering about it, as you may guess from what i just wrote, my code is not really the most well organized, so if you think something is not working or not like it should, you can let me know, and maybe I'll say "that's no longer a bug its a feature" or maybe I'll fix it. These edit may have slowed down the scripts but i would not know because i use the Papyrus Tweak NG main thread scripts thing, and you should too! You may use the code i integrated however you please, just follow Ed86 original mod post "Permissions" For Sexlab Utility Plus patch: Creative Commons Attribution Share-Alike, GPLv3 As stated on original modpage by OsmelMC This mod now include Papyrus Message Box by Mrowpurr. (used to display a box in case a creature is not recognized. The mod is unmodified you can overwrite it if you have another version) This is not made to work with SL P+ and i wont bother making it so. :I (i tried) idk if this can work with LE edition I'm not going to test it. but its just script and MCM edit. Changelog: Submitter Hakkey Submitted 09/21/2023 Category Other Requires Sexlab Separate Orgasms SE, SOS SE Regular Edition Compatible Not Applicable
  11. Version 1.2.1

    27517 downloads

    Hi! These are some tweaks and additions i did on Ed86's wonderful and indispensable mod: Sexlab Separate Orgasms I don't simply post it wildly into original thread so no one suffer bug report about this or things alike there. Require: Sexlab Separate Orgasms SE Schlongs of Skyrim SE Probably SL Aroused Patch Available for: Sexlab Utility Plus The base goal of these additions is to make NPCs feel more proactive and some other things along the way, that I'll list right there: - Tweaked Automatic animation advance: Both automatics animations advances have been changed to feel more organic; Advance scene when no stamina: When Actor in penetration position run out of stamina, the stage will advance and give him back some stamina, ensuring they can keep the animation going without just skipping stage after stage. Advance scene when Male orgasm: will skip to last stage of current animation, and resume to normal progression if actor require more orgasms. I personally use both at the same time. - Tweaked Consensual Orgasms Conditions: If "Require consensual orgasm" is checked, animation will change instead of ending until the conditions are satisfied. Also added a separate percent chance that consensual act will require more than one orgasm. - Multiples orgasms and requirement: Males can now experience "multiples orgasms" like females could , you can edit chances of that happening in the MCM. The way orgasms requirement work has changed a bit and will be calculated at the start of animation for each potential orgasms instead of every time actor orgasm, which mean you may want "%chance to want more orgasm" lower than before. Another option added is to set orgasm requirement based on arousal divided by arousal loss per orgasm. Note: this wont go above "Max required orgasms" - Mind Breaking, condition victim orgasm: Aggressor will now try to mind break victim (lowering magicka bar) no matter what. "If Mind Broken" & "If Mind Broken Or Lewd" have been added to victim orgasm/arousal condition. Another option added to allow victim orgasm if aggressor is mind broken Added two sliders to set efficiency of mind break on PC/NPC at 0% they disable any damage so you probably don't want them that low. 100% is normal damage. - Temper, aggressive mind break: Aggressor will now have "temper" a value that will augment or decrease Mindbreak power, aggressor increase their damage over time and when being edged by victim and decrease their damage if victim pleasure them or is already mind broken. If aggressor is mind broken their temper will be set frozen at default. When temper is above base value and victim is not mind broken the aggressor will trigger an aggressive mind break upon advancing via "Automatic animation advance" with a chance of damaging victim health (should never kill tho) and damaging victim magicka (mind) based on victim missing health. Maximum temper and minimum temper can be set in the MCM (temper progress at the same speed no matter the value) - Edge stack: Edging an NPC when close to orgasm will accumulate "edge stack" increasing the effect of bonus enjoyment and dealing them magicka damage upon orgasm. edge stack passively goes away and are consumed on orgasm. - Schlongs of Skyrim: Configurable Pleasure/Mindbreak based on schlong size Set in MCM what schlong size is "base size", schlong above will increase pleasure ( and mindbreak if option enabled ) Set the base pleasure value for biggest schlong and the curve increase (pow() curve) - New Input: Resist/Embrace: This new input has for primary effect Resist, it will refund a part of last mindbreak magicka loss and reduce the damage of the next, costing stamina. Resisting right after taking mindbreak damage will refund more and cost less stamina. With utility hotkey pressed it become Embrace: giving up a lot of magicka to recover full stamina. these value are affected by purity/lewdness, a pure non lewd character will recover more magicka and give up less. Resisting also raise temper damage, so don't forget to pleasure aggressor too! ------------------------------------------------------------------ And that's it, i don't think i forgot anything but i edited scripts as i felt it without a real plan so maybe some minor things have changed without me remembering about it, as you may guess from what i just wrote, my code is not really the most well organized, so if you think something is not working or not like it should, you can let me know, and maybe I'll say "that's no longer a bug its a feature" or maybe I'll fix it. These edit may have slowed down the scripts but i would not know because i use the Papyrus Tweak NG main thread scripts thing, and you should too! You may use the code i integrated however you please, just follow Ed86 original mod post "Permissions" For Sexlab Utility Plus patch: Creative Commons Attribution Share-Alike, GPLv3 As stated on original modpage by OsmelMC This mod now include Papyrus Message Box by Mrowpurr. (used to display a box in case a creature is not recognized. The mod is unmodified you can overwrite it if you have another version) This is not made to work with SL P+ and i wont bother making it so. :I (i tried) idk if this can work with LE edition I'm not going to test it. but its just script and MCM edit. Changelog:
  12. Tried main thread tweak because of your post, now i dont want to live without it, thanks for the minigame fix! As far as i have tested SLSO (or other mods) wont process slso orgasm with Main Thread Patch on (work for Sl triggers, did not work for HentaIPregnancy), dont know if that would be easy to fix or if anyone else had this issue. Nevermind that was a one time thing, cant really guess what caused it. Arousal from Sl Aroused goes from 0 to 100, the number displayed during SLSO minigame is enjoyment, it take arousal as one parameter but it is its own value, you can increase arousal loss per orgasm in the MCM if you want these value to decrease faster
  13. Essais de vérifier si les plugins soit bien activer dans le bon ordre: 1) Skyrim.esm 2) Update.esm 3) Dawnguard.esm 4) Dragonborn.esm 5) Sexlab.esm 6) CreatureFramework.esm 7) MoreNastyCritters.esp 8) SexlabNudeCreature.esp 9) SexlabNudeCreatureDB.esp 10) SexlabNudeCreatureDG.esp 11) HentaiCreatures.esp Le corps que tu utilise en jeu dépend de la version que tu à utiliser dans bodyslide: Ici tu peux voir trois fois le corps de base cbbe, CBBE body n'a aucune animation BBP et TBBP sont animée, et HDT fonctionne avec la physique. Si tu utilise l'option Batch Build et que plusieurs corps apparaissent, pense à n'en laisser coché qu'un.
  14. Si il s'agit de HDT, il doit existé des conversion de mods pour ce dernier tel que: uunp hdt piercing sets
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