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remois

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  1. Same here, could you PM me the invite please?
  2. Cyberscript as added an pack on their website called anim workshop. That can make animations happen it's not really paired animation but you can have the player and the looked actor dance. I guess that's a start...
  3. I don't know useful it would be usefull, honestly, but there is still this mod that could serve as a framework for quests: https://www.nexusmods.com/cyberpunk2077/mods/1339 There is even a pack where you can be joytoy https://cyberscript77.github.io/datapack/ although I have yet to play it so I don't know much about it.
  4. Ahah, when buying a spiders game, you know the combat system will be divisive. I have yet to play the game but if it's anything like mars wars log or technomancer, you basically have to unlearn what you are used to. For a lot of people it's a no go... Me, I like it. For the technomancer Add to that it's actually an AA game as opposed to an AAA game the combat system.
  5. Ok I emptied the cache tried downloader but nothing seemed to do anything. Now I tried disabling the extension "https everywhere" and it worked so that might be the issue I had. I'll see if it's luck or if it holds.
  6. I am not sure of what you mean but ok for me it's adsl2+ but with a bad line I have at best 2MB of debit my average download rate is 220KO/s As of the connection I have tried both wifi and CPL for no noticeable difference (wifi being a little more stable in my case). I don't have the possibility to try a real lan with my pc sadly But it's not an issue between my box and my pc at the very least as I get comfortable transfer speed between me and the box's hard drive without deconnexion. Also, I've had no deconnexion on other website with or without download managers (but here it's without anyway) I'm on firefox, and I noted that if I download with anything other than edge I get the issue (I have chrome edge and firefox)
  7. Integrity breach ? It seems vague enough to speak of data and/or physical damage
  8. I also have an hard time downloading, and I thought it was my crappy connection too... I'm in France too by the way
  9. @Kawaoneechan Still, if the author is on it, it can only mean a better integration. Who know, maybe, a special kind of tenant and crew that provides special services (a bit like datebound but for sexbound) well in the long term anyway.
  10. Wow I have been waiting for this for some time now! @Kawa, can't wait to see your integration for it! Thanks for your great mod. I think the prologue might get even more intersting
  11. I may have an answer for the unique colour.... It could be standard placeholder colours (generally one or two) that gets replaced dynamically by the the game. It was really common in the old dos era games. They were creating one sprite and you would get the different coloured enemy according to its level. Pretty current and when big games where around 5 mo it could make a world of difference. Nowaday, you use this out of convenience: if you modify a sprite, you won't have to change all variations of it since there is only one.
  12. Hi, I have a request. Can someone add support for the felin race? It seems to be very complete and fun to play http://steamcommunity.com/sharedfiles/filedetails/?id=729429063&searchtext=felin I *could* upload it if it's not against the rules (I'm not sure) Thanks for your answer
  13. The caravan worker might have an AI package that forces them to attack regardless or an attached script that set them hostile?
  14. Well I tried to make an xedit script to add the entry but it kinda blew in my face :/ I might look into the Damage threshold that had a script that would add values into the armors but don't hold your breath on me. That leads me to wonder some things (meaning test to add to the script that would roll npcs): - What happens with animals npc (ie will we have to exclude them one way or another) - What happens with child npc (Do they work? If they do it's fair game since there is no sexual content, the choice is yours to abduct or not) - Can we add by mistake the script a second time, will it crash the script (so a check to disallow this would be necessary) - If we can will both scripts work at the same time and conflict (which is bad) will the game crash, will it kill performances?
  15. I second this one but If I remember well those were individually animated lock of hairs. I don't know if fallout's physics would allow it or how much hard on the system. I don't even know if this could be converted or if the modder would have to remake it from scratch. Also note that even if it was remade I'm not sure the physics would be as strong since fallout's one is more subtle... Anyway I'd love to have this haircut indeed!
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