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Silvermetal

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  • Silent Scientist
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  1. Indeed, that's the mod. Thank you!
  2. I'm looking for these heeled gladiator-like long sandals. Most of the outfit of the image is from Obi's Traveler's Romper, but I can't find the sandals with long leg straps. Can anyone help me please?
  3. Thanks! And btw, I just found the arms/gorget are from ELLE - Knight Elaine
  4. Anyone can tell which outfit or outfits are being used in this screenshot? I don't care about the horns, only the arms and torso pieces. Thanks in advance.
  5. I checked and they're both from Community Overlays 1. Thanks!
  6. Anyone knows where can I get these 2 leg tattoos?
  7. Found the circlet, it's from Amsedillir - Shadow Song.
  8. Nice, yes, it's mostly that armor, but the circlet is definetly from another mod
  9. Tried searching with Yandex and Google Images but no luck.
  10. BUMP: Can anyone please share Cheongsun Sister? https://bbs.3dmgame.com/forum.php?mod=viewthread&tid=6503143
  11. Can anyone please share Cheongsun Sister? https://bbs.3dmgame.com/forum.php?mod=viewthread&tid=6503143&extra=page%3D1%26filter%3Dtypeid%26typeid%3D41553%26orderby%3Dlastpost%26dateline%3D2592000
  12. Hey @MadMansGun, the werewolf herm player patch currently breaks UBE, the player has invisible body if using an UBE race. I made a patch for it by adding UBE's naked Armor Addons to the ARMO, it requires MNCWereHermPlayer.esp as a master, DGCHP or not doesn't matter. MNCWereHermPlayer UBE Patch.esp
  13. Alright, I managed to get it working. Somehow, the bone tree had broke during the process and that's why even when adding weight to breast nodes the piercings weren't moving, I'm suspecting HDT Tool from Schaken did it. This time since I already had an XML I didn't need to use the tool to generate it, the structure looks good and it's finally working. Wrong structure: Correct structure:
  14. Forgot to mention that, I did try with weights on those bones, using the same weights that the non SMP version of the piercings use, but the result was the same
  15. Hello everyone, I'm trying to add SMP to the nipple piercings from Vampire Temptress Armor, and even though I'm quite close to get it working, the behaviour of the ring needs to be fixed. Instead of being completely attached to the nipple, it's only attached when not moving. Once a character starts moving, the piercings detach. I have used 4 bones for each piercing (8 in total). The bone chain for the right side starts with the bone "rnpier 1" whose parent bone is "R Breast03" and it's located on the top of the ring, it serves as an anchor point for the ring. The ring has no weight painting related to this rnpier 1 bone. The second bone is rnpier 2 whose parent is rnpier 1 and it's located at the bottom of the ring. The ring has full weight painting related to this bone since it's a solid object. The third bone is rnpier 3 whose parent is rnpier 2 and it's located at the same point than it's parent, it serves as an anchor point to the cross pendant. There are no weights applied to this bone. And the fourth bone is rnpier 4 whose parent is rnpier 3 and it's located at the bottom of the cross pendant. The cross pendant has full weights on this last bone since it's also a solid object. The same pattern goes for the left piercing (lnpier 1, lnpier 2, and so on). Keep in mind I'm using a CBPC 3BA body instead of a SMP 3BA body, I'm not really sure if it's possible to properly constrain the ring to the nipple if I'm using CBPC instead of SMP for the breasts but I hope so. I've attached a zip containing the bodyslide project and the xml I'm using. Any help in fixing this would be much appreciated Vampire Temptress Piercings.7z
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