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Kind of makes you want to install LE again. But is the headake worth it ? Probally not..... Im sure the 10gb of assets has some good things. But why not add to 64bitrim content - at least you can play 64bit and it be pretty stable. LE is cool dont get me wrong and has alot of legacy content and maybe some more options- but 64bit works just so much better.
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Smooth Camera ?
NiaticLabs replied to barzz's topic in Downloads - Skyrim: Special Edition Non Adult Mods
Question: Would it be possible at add a feature that allows moving the camera around the player as you walk.. (Example: Pressing mouse3 while walking allows you to rotate camera in the 360* angle around the character) - I have been looking thru a few diffrent POV/Camera mods and none of them have it. SkyimLE had it with "Immersive first person camera" but It does not have a SSE port with that hotkey. What im finding is- If you are put into a arm binder you are then "locked" into 3rd person combat mode and you lose the ability to walk around normally. I don't know if it's a bug or your intended effect - So i was just wondering if a option could be implemented to allow free look while tied. Thanks! But yeah 10/10 mod- -
Advanced Animation Framework
NiaticLabs replied to dagobaking's topic in Downloads - Advanced Animation Framework
Jesus, i had it downloaded too just not activated.. Maybe that will fix my variation issue. Where is "one patch fix" I dont see it under the AAF page and searching turns up nothing. EDIT: Yep that was it- not sure how i missed installing it, but i guess the simplest stuff escapes me sometimes... Theres a few issues under Errors / warning but it looks like most of those are just animations overwritten by other animations- and some deathclaw / ghoul animations. Nothing major- But yep that was the issue.- 10272 replies
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Advanced Animation Framework
NiaticLabs replied to dagobaking's topic in Downloads - Advanced Animation Framework
Question: Ive been lurking the thread but I cant seem to find a solution to this issue. Im sure its been covered before tho... So when a scene starts. For some reason; it only plays 1 animation even tho i have a few different modpacks installed- How do i get more variation in my animations?- 10272 replies
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Sexiest Dance mods list. Stripper Dance etc...
NiaticLabs replied to Sabres's topic in Skyrim Adult Mods
Just a question: How has no one made more stripper/pole dances... Like; theres the one animation- then the failed framework- But like, I dont get how there is only 1 dance. Honestly figured by now someone would have had some interest in it. I'd do it- But i have no idea where to start... -
Dear mother of god, if you guys get something like this working that would be tits. Seriously tho- We need more peril animations/wearables and the like... something that if you get stuck in, it really could be "GAME OVER" if you cant get it off in time... Choker? Chastity belt autofuck knife? Breast thingy - Like all that shit - If only.
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SSE will eventually be a better version of skyrim. Without a doubt, but it might take a few years. As of right now look at this. https://www.loverslab.com/files/ Adult mods in skyrim Skyrim : 2,662 Skyrim SE : 173 Not really a hard decision. Truthfully, by the time SSE is ready to be used - We will have the new Elder scrolls, and this process will start all over again.
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Here's a question.... How did you get text to speech working; I was trying to get it to work for APROPS for a long time and couldn't. How did you integrate it into the mod ? Its using the Text to speech program thats windows standard right ? If so... i could in theory change it to say maybe a sexy British lady ? Also... To keep it from getting Stale- or following a questline thing. Why dont you set it up so it works on a timed trigger system ? Like >be walking around in forest questing >"Boom unconscious" >Text box pops up explaining what happened (Eve taking control of you) and then random events trigger at different intervals >Awake on frigid wasteland >Completely naked >"I figured what you where doing was boring, so i took all your clothes and brought you here, good luck dont freeze" or... >Awake in torture chamber >Drowning in the sea >Something like that anvil event So i mean you get the basic idea... that way you can TRY and continue a game so having some freedom, but also being a helpless victim , damsel role beaus at any moment you could be whisked away and tossed to the other side of the world, dropped in the ocean bound, lost under blackreach or X Y Z. I think that should keep it interesting. And give you a goal to postpone those events... like say... go and consume X to regain some control of your mind.. Or.. make it just MCM toggable and call it a day.
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THIS - Whats going on ? - Anytime soon ? -
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Not brutal enough; Make use of the noose framework- Impaling animations - and taras like thousand sets of furniture - Needs moar brutal, snuff and damsel in distress situations Srsly, i cant stress enough of the snuff and damsel in distress situations. It would work very well with this mod.
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Quick Questions! - I have looked thru this topic, I know it conflicts with some DD mods. Which mods should be removed exactly to make ME run as smooth as possible ? - How far along % wise do you think until the next release ? - Did you ever get the "Bad ends" deaths and stuff working ? Which ones ? How many ? Whats the context of them ?
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A little off topic, but as good a time as any to talk about this. I brought this up quite a while back but, understandably, there really wasn't much in the way of a conversation. You can see in the above gif that something goes seriously haywire with the normalmap whenever the Namira's Goat "armor" is in use. Look at that arm. It's like the normalmap is upside down or reversed or something. Shadows go completely out of whack, making the arm black on the side that should be well-lit. What I find particularly baffling is that if you check the mesh for the armor, it's actually just using the default body normalmap, so this issue either shouldn't be happening, or there is something desperately wrong with the armor mesh. In any event, this problem needs the expert hand of someone who knows what they're doing with meshes and normalmaps. It's always bugged me. Would be great to see it corrected. I tried fixing it on my end a while back but...since than I have learned A LOT lol so I will give it another shot in the future. Whattup any new things ?
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Damn dude. Nice The horror aspect is take i have not seen around here in a while. I am sure this will find a way to get integrated into the game, maybe cursed loot, maybe framework for slave transportation, maybe parasites mod? Who knows, well see.. But well done.
- 271 replies
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- Dwarven
- Devious Devices
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Slaverun Reloaded (03-June-2018)
NiaticLabs replied to Kenjoka's topic in Downloads - SexLab Framework LE
Dooooooooooooooooooooooooood... please. please please.. just add a "Skip to first slave tasks" button... for future play thrus becuase i like using slaveun; but i HATE sitting thru all the shit to get up to that point. Every time i want to replay the mod. Also.. That is where im at, when i talk to pike after completing first task game just CTD's or text does not show upon speaking; then it CTD's Last slaverun verion worked fine. Not so much with 2.x. Got ideas? too lazy to post load/ pap and that. My skyrim build is solid; so give me some ideas where to start looking EDIT: UPDATE Okay, So i have tried to reload multiple saves made around that time after finishing "first tasks" or SLV_Mainquest 1300 and I can complete the first task assigned by pike. However, when returning to pike to ask him about the cash the game then ither >CTDs upon talking to pike >Opens dialogue and does not give me the correct dialogue to adv quest basically, pikes broken for me after first task and i cant advance any further no madder how hard i try to console, refresh actor and use the MCM menu..- 7107 replies
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Soooo... where did you get the version of the demon hunter armor ? Hook me up