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[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
The approach was on a 4 minute timer. I think I might have changed it to 5 mins but that's not the main reason they feel way more rare. The way it was scripted it just sometimes would create another loop in parallel with the first one. So you'd have 3 loops on different timers starting an approach. Then maybe a 4th loop start at some point and so on, and they'd all be on there own cycles. Now there's just the one. The timer also shuts down when you leave Gold City, which includes going inside. I've just been experimenting with what feels right for it, but I'll likely drop it down to something shorter. 3 mins might be a better spot for it. The conditions failed can happen for a lot of reasons, one being that you are in combat. Also some of the scenarios require certain pre-reqs to be met. One scenario requires you to have been infected by the slime from the slums for example for the conditions to be met. Ya 90 minutes means something went wrong. The npc either didn't spawn in or the reference alias was bad. I think for that quest the console command would be sqv bctgoldensphinxbrothel to get the quest info. If the customer1/customer2 filled correctly then you could potentially be able to use the console command to move them to your character. I will say I haven't touched any of the brothel stuff for many versions. The scripts that are used for those scenes where compiled years ago and haven't been touched with any of the updates. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I've been doing another bugfix pass and went back to test these issues you reported. I didn't remember when you first mentioned it, as I hadn't played that content in a long time but most of your issues with the brothel where just due to a misunderstanding in how job works. For the prostitute job, clients spawn around every 2 mins I think and approach you. In between clients you can offer to serve drinks/dance/flirt as a way to earn a bonus but that doesn't directly progress the job You can't directly proposition them. You just do that as you wait for the clients to spawn in and approach you. Its possible the clients that spawn in didn't properly force greet when they approached u if you where busy and thus you didn't notice them. Also I think while you are working some of the casual dialogue conversations are blocked. This is probably why Jacob didn't have any conversation for you. And also as a result of not being able to progress the job, that explains why the blocker stayed up preventing you from leaving. I did find an issue with the client that wants a threesome and fixed that as I was testing though. I also wasn't able to reproduce the CTD due to sex with the trainer on the ship. Did it happen when the animation for sex was supposed to start? Might be related to a missing animation or bad animation file. Thanks for reporting those. It does appear the poor npcs are falling through the ground and drowning to death. I'll get that fixed up. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Thank you for taking the time test this for me. It honestly sounds like there isn't a version compatibility issue. Glad you tested the poster working because one of my big worries was that maybe having edited that vanilla cell could cause some issues. As you said I recognize most of those bugs as having been reported on previous versions. Many of them are just scenes that sometimes break due to the buggy nature of the game, but others need to be fixed. I do appreciate you detailing and documenting them. I'll work on fixing them. As you say I never encountered the falling NPCs on version .163. I did wonder if there were other areas affected, but I didn't notice the vendor area as I was testing. Thanks for pointing that out I'll get that fixed, and thanks again for appreciating the work. That is the conclusion I came to from researching myself, and that I think Katrina's testing supports; however a lot of people have strong opinions on it causing problems, so I'm trying to play it safe. I think as long as I stay away from the stuff you mention and I've mentioned previously, it should be good. I might have to shoot him a message then. From Katrina's testing I feel pretty confident that my mod isn't showing any compatibility issues, but if he has more knowledge of any scenarios or niche issues that would cause problems I'd rather know now. I think as long as I'm able to identify what causes compatibility issues and stay away from those then I should be fine. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I appreciate the info. I've tried to ask AI about what specifically causes incompatibilities and the points it brings up such as compression using ba2 files and injecting .dll files and/or new forms or functions are not present in this mod. I'll just have to compile a new version and test it. I appreciate your words of encouragement and appreciation. I may update the patreon to be active again at some point if I feel like I can work on the project with some consistency, but not until then, although it means a lot u like the project enough to support it. Thank you. I'll see what I can do. It sounds like some things are untouched or won't result in incompatibilities and others cause issues. I don't make use of any new forms or features and I don't store anything in ba2 files so ill have to test. And in the spirit of testing, while starting to work on this I ran into the bug, that many of you have reported, of NPCs falling through the floor outside the hotel and in the slums. Since this bug was breaking quests and was extremely immersion breaking, I decided to address it first and upload a new version that is currently just a bugfix release. I also addressed some bad scripts that run the lights and water for the casino at night. The way they were written had the potential to cause more and more script lag over time on a save. That has been fixed. The approach function was also poorly scripted. It would potentially do something similar where multiple approach scripts would run over time so you might have 3 or 4 timers, or even more, running for an approach instead of 1. This should be fixed. Also the beginnings of the quest I'm working on will be in here, but I would not recommend downloading it specifically with the intent to play that content. It is still very early in development, the pieces are only just starting to come together, and it is not really playable yet. If someone on version .163 could tell me if this file works or not it will inform me on weather I need to rethink my plan and configure my system for the old fallout or if I can move forward. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
It's been a long time since I've actively worked on this mod, but with some of the recent Bethesda news, it inspired me to open this project back up and start tinkering with it again. I'm picking back up where I left off on the bounty hunter quest I was previously working on. Not trying to do to much just seeing if I have fun working on and finishing this story for now. I'm not very up to date with the current Fallout 4 modding scene, but I know the community became split between the older Fallout version (1.10.163) and the newer versions following the update. For simplicity, when reinstalling everything I decided to work with the newest version of Fallout 4, Creation Kit and community mods. That said, I don't believe there is anything in this update or any potential update going forward that should prevent compatibility with the older version, but I would appreciate anyone's insight onto that. I understand that some prerequisites, such as AAF or F4SE, will need to be set up according to the user's version of the game, but as far as I know that should not create any compatibility issues with the mod itself. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Glad you found a solution! Thanks for the additional report. Wasn't sure if it was a one off. I'll see if I can find a solution. Nothing in my mod should ever prompt you with a textbox. I can try and run through the scenario and see if something strange is occurring but most likely that's another mod doing something. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I'm not sure what's causing that issue for you or what a quick fix would be. I can look at making some adjustments to that area for the next release though. I would think you could just hit enter or whatever your confirm button is to move on. The prompt just goes off screen but the button to continue should still be there. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Red Willow ranch is Rollo's ranch. It's a dead end though. I had started it but am currently reworking that bounty into something else and expanding on it though. There were many scenarios I was working on that where in varying degrees of completion and I forgot to disable that one before sending out the last update. To return controls. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
He instilled a trigger in you. It was supposed to be some what vague in that sense that your character isn't supposed to know its there. When talking to a male npc you should get a prompt for it. Has a short cooldown and needs to happen 3 times. In theory it would happen naturally while you play pretty quickly, but I can see why its a bit frustrating. To start the shake shop you have to look through the back window at night. Then ask to work there. As your addiction goes up more scenarios are unlocked. The only way to trigger the VR deathclaw scene is to hit him 3 times with the weapon provided. If you kill it that won't do anything. Regardless it doesn't sound like it is going to work for you unfortunately. I agree the combat balance could be better. I think just adding level scaling to those encounters would be enough I'll try and get that done in the next update. I do have a lot of ideas for a lot of those new locations but it takes a lot of time. It's not your pc that's the issue its just an intensive mod. Do you get stuttering in the combat zone in the base game? There's a reason why diamond city is made an interior separate cell instead of being open world, in hindsight should have done that with Gold City. Thx for the support! -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I can see if I can get the mirelurks to scale with player level to make that less of a chore. The death claw issues could be due to running some mod that changes creatures like death claws in some way. I haven't been able to reproduce the issues with that one and I've already fiddled with it a little bit trying to fix it for others so I don't think I'm going to revisit it again. In general I've decided not to use combat defeat scenarios going forward as they can conflict with some other popular mods and it just creates weird gameplay. A ghost encounter would be fun. The player maybe makes some missteps in their investigation and finds themself in a sticky situation with a host of ghosts. Maybe they even possess you after the gangbang. Currently working on another bounty scenario though so might be awhile before I look into something like that. Still a ways a way but should be a fun one. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Thank you. I don't think the mod will ever be complete but I'll see if I can add to it bit by bit over time. The aliases get rerolled between approaches. Off the top of my head I don't know the order of checks but it may just be that the aliases are cleared then the check fails so they don't get refilled after. The checks are not very forgiving but you may be right that they just get locked to fail regardless. Even if that's not the case the approach scrip needs to be optimized for sure though. I need to see how other people script these things because I don't love the way I've implemented it. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Thank you. For the infinite load screen you got this might help In your fallout4.ini file under [General] add the line fMinPlayerMoveToDistForLoadScreen= 800 Will decrease the chances of a CTD and avoid annoying load screens when the player is only re-positioned a few feet. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
First you need to take a loan when entering the casino. Rasheed offers to loan you 1000 caps to gamble with. Next it should just be as easy as talking to Katrina with less than 100 caps in your inventory and telling her you can't pay back the loan. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Appreciate the kind words. If you're talking about what I think you are then stage and the stripper poles are both random jobs you can get when u have to work off your debt. I feel like I made it clear this wasn't much of a content update. There are a few things under the hood that were being worked on but they are in pieces and u wouldn't really be able to play through them. Thank you. Hypnosis content is some of my favorite content to make so I'm glad its appreciated. Thank you. There are no voiced lines. The mod is all silent/subtitles. As for the clothing. This link Clothing Conversions should provide bodyslide files to modify all the outfits used in this mod including ones used by npcs. If it does not I don't have any solution. I think @vaultbait mentioned making some bodyslide conversions for fusion girl but not sure how far along that got. Glad you've enjoyed the mod. I'd have no problem with someone interested in picking up the project but I just can't imagine that happening. I do think I'll try my hand at cooking up some small content updates but I haven't settled on any ideas yet. No promises though I'm not interested in making this mod a priority for myself. Just if I have fun working on it I will.