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[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Glad you found a solution! Thanks for the additional report. Wasn't sure if it was a one off. I'll see if I can find a solution. Nothing in my mod should ever prompt you with a textbox. I can try and run through the scenario and see if something strange is occurring but most likely that's another mod doing something. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I'm not sure what's causing that issue for you or what a quick fix would be. I can look at making some adjustments to that area for the next release though. I would think you could just hit enter or whatever your confirm button is to move on. The prompt just goes off screen but the button to continue should still be there. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Red Willow ranch is Rollo's ranch. It's a dead end though. I had started it but am currently reworking that bounty into something else and expanding on it though. There were many scenarios I was working on that where in varying degrees of completion and I forgot to disable that one before sending out the last update. To return controls. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
He instilled a trigger in you. It was supposed to be some what vague in that sense that your character isn't supposed to know its there. When talking to a male npc you should get a prompt for it. Has a short cooldown and needs to happen 3 times. In theory it would happen naturally while you play pretty quickly, but I can see why its a bit frustrating. To start the shake shop you have to look through the back window at night. Then ask to work there. As your addiction goes up more scenarios are unlocked. The only way to trigger the VR deathclaw scene is to hit him 3 times with the weapon provided. If you kill it that won't do anything. Regardless it doesn't sound like it is going to work for you unfortunately. I agree the combat balance could be better. I think just adding level scaling to those encounters would be enough I'll try and get that done in the next update. I do have a lot of ideas for a lot of those new locations but it takes a lot of time. It's not your pc that's the issue its just an intensive mod. Do you get stuttering in the combat zone in the base game? There's a reason why diamond city is made an interior separate cell instead of being open world, in hindsight should have done that with Gold City. Thx for the support! -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I can see if I can get the mirelurks to scale with player level to make that less of a chore. The death claw issues could be due to running some mod that changes creatures like death claws in some way. I haven't been able to reproduce the issues with that one and I've already fiddled with it a little bit trying to fix it for others so I don't think I'm going to revisit it again. In general I've decided not to use combat defeat scenarios going forward as they can conflict with some other popular mods and it just creates weird gameplay. A ghost encounter would be fun. The player maybe makes some missteps in their investigation and finds themself in a sticky situation with a host of ghosts. Maybe they even possess you after the gangbang. Currently working on another bounty scenario though so might be awhile before I look into something like that. Still a ways a way but should be a fun one. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Thank you. I don't think the mod will ever be complete but I'll see if I can add to it bit by bit over time. The aliases get rerolled between approaches. Off the top of my head I don't know the order of checks but it may just be that the aliases are cleared then the check fails so they don't get refilled after. The checks are not very forgiving but you may be right that they just get locked to fail regardless. Even if that's not the case the approach scrip needs to be optimized for sure though. I need to see how other people script these things because I don't love the way I've implemented it. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Thank you. For the infinite load screen you got this might help In your fallout4.ini file under [General] add the line fMinPlayerMoveToDistForLoadScreen= 800 Will decrease the chances of a CTD and avoid annoying load screens when the player is only re-positioned a few feet. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
First you need to take a loan when entering the casino. Rasheed offers to loan you 1000 caps to gamble with. Next it should just be as easy as talking to Katrina with less than 100 caps in your inventory and telling her you can't pay back the loan. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Appreciate the kind words. If you're talking about what I think you are then stage and the stripper poles are both random jobs you can get when u have to work off your debt. I feel like I made it clear this wasn't much of a content update. There are a few things under the hood that were being worked on but they are in pieces and u wouldn't really be able to play through them. Thank you. Hypnosis content is some of my favorite content to make so I'm glad its appreciated. Thank you. There are no voiced lines. The mod is all silent/subtitles. As for the clothing. This link Clothing Conversions should provide bodyslide files to modify all the outfits used in this mod including ones used by npcs. If it does not I don't have any solution. I think @vaultbait mentioned making some bodyslide conversions for fusion girl but not sure how far along that got. Glad you've enjoyed the mod. I'd have no problem with someone interested in picking up the project but I just can't imagine that happening. I do think I'll try my hand at cooking up some small content updates but I haven't settled on any ideas yet. No promises though I'm not interested in making this mod a priority for myself. Just if I have fun working on it I will. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
I'll take a peak at it. Thanks for the heads up Its been awhile and I'm not sure I had anything extravagant fleshed out for that one. I would say you would have been more of a sleeper agent for whatever agency converted you. Maybe a few missions as a high class escort/femme fatale for them. Maybe add a few approach events related to the "transformation." -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
Cool ideas. I could see a scenario where the player is taken by the slavers, trained, and sold. The Peculiar pets owner could purchase the player and add them to the stable. Thanks for the support. And don't forget to thank Izzy as well. They put a lot of work into making the interior designs look amazing. The message is part of the approach scenario. It is only active when u are outside in gold city. When u enter gold city it checks every few minutes to start an approach. It checks if u are in dialogue, in a scene, in combat, etc. It also checks that u are still outside. If the check fails it doesn't start an approach. Eventually was going to have 100+ approaches incorporating your sub/dom stats and experiences with different storylines but what is incorporated so far is only a few generic approaches. You aren't really missing out on much. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
That is the correct one. The ranch on the other side of the island. Don't think I had settled on a name yet is why they use different ones. Think that the opening dialogue was all that was implemented but I can take a peak in the CK. There's a few colors mixed around the island. A blue, green, pink and orange. I don't think anything in the game points to there origin yet but its due to experimentation connected to SexTec Labs. I had a "companion" idea for a slime. It would change shape into an armor piece and attach to you. It would communicate with you and let u know if it wanted things. Appreciate the kind words. -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
That's fair but there is still the setup building up to those scenes that would need to happen. I feel like I use text blocks pretty liberally to fill out context or content and I kinda like it but not sure other people appreciate it. I've had a lot of help from a lot of people when I was more actively working on it. It's always appreciated but the things that drive burnout the most are trying to fix bugs or understand why something in the CK isn't working as intended. I spent like 6 hours trying to figure out how to remove armorkeywords as a dependency the other day. Even though I had done everything correctly the .esp would break when I used the clean masters function in fo4edit. 6 hours for a useless skill that I will probably never use again. It's just exhausting and frustrating and ultimately feels like a waste of time. People are happy to contribute ideas but you aren't going to find anybody willing to take on the time and effort required for the monotonous tasks. I have updated the download link with version 0.74 - Removed dependency on AWKCR - bug fixes and script fixes - added pipboy map - generated LOD for improved performance - Updated visuals for some locations - Fleshed out island and added some locations -
[Beta] Barbarous Continent
DæmonEyes replied to DæmonEyes's topic in Downloads - Advanced Animation Framework
There are no additions to that story in this. Just visual and performance updates. I think I talked about the plans for that at some point but essentially the more you worked for them you progressively lose more and more of your free will and become a permanent cow for them. As you progressed you would get more and more demanding tasks. Maybe a VIP would hire you for a night. You know how they have like chocolate fountains and stuff at parties? Maybe the VIP would make u the attraction at a party in a similar fashion to that. You would be restrained on display and the guest could come milk you on tap. Or maybe a house call to a VIP for purely sexual reasons. I have forgotten so much its insane. It is interesting how much is muscle memory though. If you asked me how to move around the creation kit or what hotkeys do what or how to do something from scratch I would have not been able to tell you a single thing. However when I opened it up I was able to move around and press the correct buttons purely from muscle memory so that was cool.