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jxm

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  1. Would have given it a try - but new game or existing one, crashes as soon as I leave the console. Might be soft dependancies? Because searching for "Baka Motion Pack" was nowhere to be found on sites I kinda trust, so cannot use it. But I guess without that the mod even if it works is kinda useless? If so, never been a fan of mods using more or less obscure mods as dependancies, or hard to get ones etc. But I like mods with these themes, so will have an eye on it if you work on it and maybe make it more stale and accessible
  2. So I dabbled a bit with the latest version (Ivana nicely appeared during a training quest ... but again noped out at some point, but as I continued an older save with new version its not a good bug report I guess anyway) As much as I like the mod for years, and I agree with a lot of Brewmasterhals posts above about the structures of the quests - I also have some issues with the "escalation" of things in the beginning. First there is quite some confusion for me, so much talking, Bellamy "trains" my char, his buddy, then its to Pike, more "training", suddenly animal training, but instead of some "normal" animals and then gradually demand more from the slaves you start with Falmer and Trolls, bears and werewolves. Giving players "choices" is always a nice sentiment, but especially at the start - the story should be linear. Main char gets enslaved. antagonists get introduced. Your char gets a taste of things to come - sex training. Basic one, with men, maybe anal, and group stuff. And then build it from there. With training stages also maybe unlocking new tasks. For example I can have a Belethor-Dogfucking quests before my char even had training in dog fucking, which feels a bit weird. Choices - also in regards to content, or how far you want the content to go, might be cool. Again, training: If you behave nice and submissive, you might avoid or shorten the animal sex training, or even skip it? Same with the (to me extremely no turning on devices quests for example, which I welcome the cheat function for - but maybe allow the player to somehow tailor this to their own preferences. Yes, slaves have to agency/will etc - but the players are no slaves, they are the ones "telling" their chars story through their choices etc. Overall - making everything a little more "streamlined" and clear at the start, have the slavery aspect gradually become more and more brutal and severe...and maybe shorten the training aspects a little might help. And if you ever gat around to it: Give poor Bellamy his own hut or office at the city gates, so we do not have to endure minutes of dialogue and punishment in hte cold open while its raining.
  3. So I am currently playing the Chanterelle-mod - a massive open world wilderness etc. And I am trying to find a decent animal (wolf) companion mod to go along with...and of course with sexlab working as well with that companion Anyone having the "best" idea here? I am aware of untamed, which seems to be the most fitting tbh. But its still only for Legendary Edition, and iirc quite unstable and wonky if used on Skyrim SE/AE? I also tried "Fury - Animal Taming", which sounded nice and simplistic enough. But it seems it changes the tamed animal into some custom creature, as the normal wolf-animations etc won't work with the tamed animal anymore, and no clue how to "fix" that. I browsed a lot around but could not really find something that just seem to "work" like Iwould like: Have a non-killable wolf comapnion at my chars side who idealy also levels up, but most just also keeps her "warm" in the cold. lonely nights in the wilderness...
  4. Interesting. For me its Ivana that always nopes out and keeps walking back to her spot in the slace dungeon...I could bypass it by constantly porting her back to my char via console...but oh boy is it annoying...as she is needed to be there for interactions. Weirdly I remember the exact same issue with the latest version before the current 4.0 one.
  5. Uninstalling the Funnybiz anims will fix that T-Pose. Had the same yesterday
  6. Hm, not really a Slaverun-problem, I had it happen elsewhere and never seem to know how to fix it or what is causing it: anyone issues with the feet-shackles? They miss texxtures (are purple), the chain physics are kinda wonky and only show up if walking, not while standing idle. And some slaves equiped with devices are missing their hands... I always have trouble understanding if it ZaZ or Devious devices and which versions...I think it became rather chaotic over time with that tbh... anyone having a clue how to fix it/what's the issue? Using DD 5.1 (5.2 does not work), and ZAZ 8+
  7. Oh?! I can't say I expected THAT comeboack like at all. One of my favourite quest mods for Skyrim! I will try it for sure. Though I am curious: Did you also maybe impove a little on some aspects of the quest that became a little "tedious"? 1. The constant back and forth just to get some new information? Like go to Slaver1, get quest, go to Markarth. Get back to Slaver1, back to Markath etc. 2. Dialogue-scene could get on for such a long time and, especially the beginning, often endend up going kinda in circles or repeat stuff ... I alwas dreamed of "trimming" the dialogue myself but never was capable of doing that ^^ No matter what, nice to see you back!
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