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~~MetaNaito~~

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  1. reminds me of a mod i made a while back before f4se and fourplay. it had an FEV injection from a fictional vault and gave the player a futa perk.
  2. what version of sexout did you design this mod with?
  3. If it's not working you probably got one of the files where I forgot the scripts. I'm going to finish it when SexTec comes out and hopefully SOS for fallout 4. Probably in a year or so. I learned a lot so the next release won't be so messy. I'd love to make a DLC styled futa mod. Where I was going was (I won't get mad if you steal any of this or any part of my mod. It's free to use): -Vault 78 was an experiment to see if humans could survive better as a single gender. -started out as an all female vault. Members were exposed to modified FEV to change them. -Vault 78 for obv reasons got really overpopulated -started a supposedly "non-biased" lottery system. Those who are picked are kicked out along with their immediate family. -A doctor and her daughter were one of the escapees. The daughter was adopted by the another "lottery" winner who is coincidently a friend of the doctor from Diamond city. -doctor possesses some modified FEV samples you can use on yourself. The doctor is dead so the samples are in a safe. -daughter = new futa follower in diamond city. -thisother lottery "winner" gives you the quest to go back to vault 78 and find out who is rigging the lottery as well as giving you a key to the deceased doctor's samples. (In my original mod its unlocked).
  4. the injection gives you a naked schlong no matter what. I can't check if you're wearing the torso slot when you first inject it. F4SE still needs time. The only way I can check if you are is if you got your token equipped or unequipped. I don't know anything when you first inject yourself. "After triggering the erection it was clothed. If I unequipped clothing it stayed clothed. " That was mentioned in my original post. Can't check torso slot. If I could, I'd put some live check feature that triggers during OnPlayerEquipItem() Also some armors, like the casual outfit, will keep the naked schlong equipped because I think the outfit doesn't equip to the Torso slot. However, this is a minority of armors so I think it's negligible. As for when you woke with a clothed schlong despite having a naked schlong when you slept, idk. It may just be screwing up because you equipped the item mentioned. Personally I have not experienced this in the hours I've used it. ;sleep logic if(akTarget.IsEquipped(SchlongErectClothed) || akTarget.IsEquipped(SchlongClothed)) akTarget.EquipItem(SchlongClothed, true, true) if(akTarget.GetItemCount(Schlong) == 0) akTarget.AddItem(Schlong, 1) endif else akTarget.EquipItem(Schlong, true, true) endif So, no, none of them are bugs that I can really fix. They'll be updated once f4se gets its shit together. In short, I can only tell to use a clothed schlong when you equip something to your torso slot. You can pretend you're wearing some kind of sock when you unequip your torso slot lol. (Pictured) The next update im letting PC change the clothed schlong color/texture to match the outfit. I'm thinking of how to get a better erect schlong mesh. Yes I know its riddled with holes. I'm no professional 3d modeler If anyone wants to provide a better mesh, please do so.
  5. Looks like it's still missing scripts. Ones from the Scripts\Fragments folder. Also looks like the screwy edits are still there. Perks. Cells. Piper. I should have also mentioned that the way you pack the archive is wonky. The esp should be inside the data folder. Otherwise MO and NMM don't work with it properly and you have to move it manually after install. Perk issues: You still have the dirty edit for BlackWidow01 perk. Unless you were planning to modify it, you should use FO4Edit to remove the override for BlackWidow01. Looking at the two LoversEmbrace perks, I'm not sure if you didn't finish editing them, but the additions to them don't match. The HC version checks for the Schlong perk but the normal doesn't. I'll be honest I don't really understand what the purpose of the edits on those are. It looks like you were trying to double up the boost on xp when you have the schlong? Hm it looks like my changes didn't save for some reason. I'll investigate. Thanks for the critiques though lol. I'll update once again when I think I've got it. 1. I left those out because I didn't use any script frags. 2. I didn't see anything but reviewing a tut, I noticed I forgot the undelete and something something button. That brought up the cell you mentioned I think but no piper. 3. I had it that way because I made a couple texture plugins while making the mod and they installed properly. Anyways I will fix it. 4. As for your last question yes. As far as I know, they are supposed to be identical. Edit: yeah you're right. CK was crashing on me like every minute so I probably lost changes I thought I saved. EDIT: fixes above applied: http://www.mediafire.com/download/g1atxv5z5art5tq/Futanari_Lite_Mod_Alpha_v5.rar EDIT2: fixed esp location honestly I have no idea what to do next if #2 didn't do anything.
  6. The scripts are missing so it doesn't work properly. Also have what looks like a wild edit to Piper for the attack race. Not sure if that was intentional or not. Looks like you have a dirty edit (duplicate of vanilla record with no changes) to BlackWidow01 perk and [CELL:0000DD21] . Yeah haha I made the piper edit on accident. idk how to remove that. I can fix the scripts but I think the other things are from me experimenting with CK. isnt there a tool to clean those up? I'm using fo4 edit, and I've cleaned everything but the cell. where should I look? EDIT: After looking up some tuts I think I've fixed all the problems you've named in fo4edit. Here's a dl link bc LL won't attach the file: <Removed>
  7. So I made a mod if anyone wants to be a guinea pig(I guess it is safe because it has a removal feature). I'm posting it here because it has a couple bugs to be worked out. Let me know if there's any missing textures/models/file issues. -adds an item to the chem lab called a modified FEV injection - item reqs to make it are found inside a safe in a trailer near the Vault 111 entrance. -injecting it gives you a perk which makes you equip the futanari equips from this thread. These are unequippable unless you cure/remove this perk. -Adds 3 items: schlongclothed, schlong, schlongtoken. Clothed and the normal are switched depending if you have a torso equip. (unequipping torso equip doesn't switch it back). -switches to erect equips when aroused enough (meaning you have to stare at a female NPC torso in conv long enough), switches back when you sleep -doubles bonuses of lover's embrace + modifies special stats depending if erect or flaccid. -removable using a cure -I know the clothed texture sucks. I plan on making armor addons to let you customize the clothed equip but the creation kit keeps crashing. If the texture really bugs you, just replace it for now.
  8. Wow. Wich mods are you using? Wich body Preset? Can you share your character? Can you share your schlong files? I can't find an erect model.
  9. did you just manually retexture that? or does the texture actually change depending on your armor?
  10. this is really awesome. I was about to make a futa quest mod like make futa unlockable featuring NPCs/followers etc. This looks pretty promising so I might hold off or build off this. because toggling futa on MCM is non IMMERSIVE
  11. The Cumshot Brothel has the Penis Potion which does what you'd probably expect. One of the workers there has one without having to assign it via potions or MCM. Be aware,though,that the Cumshot Brothel female penis is static rather than animated. well I want it to be SOS sooo looks like I'll have to write a mod myself then
  12. has someone made a quest where it legitimately turns your player character into a futa? I hate going into SOS and cheating.
  13. I thought this was impossible, but I guess someone made it. yes please convert omg
  14. If you actually finish this, it might be one of the best mods on this website
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