Jump to content

ylenard

Members
  • Posts

    131
  • Joined

  • Last visited

4 Followers

Recent Profile Visitors

7,505 profile views
  1. Wait a second, isn't it a max+15% multiplier to lust generation? From SpunkQuLustTrackingScript; let fLustMult += (0.15 * fLustOh / 100) It feels unnoticeable ingame, so that seems right. With Spunk they do affect lust generation. According to SpunkFuDrugsLustMult all drugs from SpunkFlLustPos form list add +15% lust generation multiplier. That includes alcohols, Turbo, Rocket and Jet. Also drugs from SpunkFlLustNeg affect lust generation negatively (-15% lust generation multiplier). Those include Steady, MedX and Buffout. Additionally addictions add -50% lust generation. BTW, those values are customizable with my addon YLustDrugsRocknRoll.
  2. Actually the combat's effect on lust generation is in the base SexoutSpunk mod. It's just that it's so low (+15%) it isn't noticable. Anyway, I'll take all the lust and drugs effects out of this mod in the future. They are all included in a separate mod of mine (YLustDrugsRocknRoll) and fully customizable. I'm sorry I can't help you with it since it doesn't seem to happen to me. I'll rework the way the mod works in the future and hopefully the issue will be resolved. You are right. I'll have to change the way it works. Would it be better if the PGs go after the first available partner (PC or companion) or if they made a choice who they wanted before approaching?
  3. YLustDrugsRocknRoll - Configurable lust and stress overhaul View File 1. SHORT DESCRIPTION: This mod will let you customize a lot of aspects that are included in SexoutSpunk, but are not configurable by default. It also includes several new features as well, as provides an optional integration of Wasteland Stress mod with Sexout. Also includes a small patch for Wasteland Stress mod. 2. CURRENT VERSION: 06.05.2020 3. FULL DESCRIPTION: Expands spunk drugs system: splits drugs into several groups with customizable effects Allows customization of lust generation effects of SleepEz, LustOh Provides minimum lust effect of aphrodysiac Allows customization of combat's effect on lust generation Adds customizable sneaking effect on lust generation Increases lust generation effects of Horndog, Nymphomaniac and Frigid perks to more noticable values (5% -> 75%, 5% -> 75%, 5% -> 20%) Adds an optional Sex addiction mechanic using the Horndog, Nymphomaniac and Frigid perks: configurable chances of raising Horndog or Nymphomaniac perks by 1 rank (or lowering Frigid perk by 1 rank) on orgasm chance of lowering Horndog or Nymphomaniac perks by 1 rank or raising Frigid perk by 1 rank when abstaining from sex with high Lust for a period of time chance of lowering sex addiction is governed by this formula: (Lust - 50) * 2 * DaysPassedSinceLastCheck / DaysToLoseAddiction Provides integration of Sexout and SexoutSpunk with Wasteland Stress: Configurable Lust effect on stress generation Configurable effect of orgasms on stress Configurable effect of frustration (effects of sex that ended close to orgasm) on stress Configurable effect of rape trauma on stress Slight change to Lust level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. I did this because I want to use Charisma as an attractiveness measure in my future work. Also, added a slight difference between male and female effects (a sexually frustrated man is much less attractive than a sexually frustrated woman) Optional patch for Wasteland Stress mod changing stress level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. Also, added a slight difference between male and female effects. 4. KNOWN ISSUES: ... 5. REQUIREMENTS: Sexout SexoutSCR SexoutSpunk Soft dependencies: Wasteland Stress 6. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. Submitter ylenard Submitted 05/06/2020 Category Framework & Resources Requires Sexout, SexoutSCR, SexoutSpunk
  4. Version 1.0.0

    1,419 downloads

    1. SHORT DESCRIPTION: This mod will let you customize a lot of aspects that are included in SexoutSpunk, but are not configurable by default. It also includes several new features as well, as provides an optional integration of Wasteland Stress mod with Sexout. Also includes a small patch for Wasteland Stress mod. 2. CURRENT VERSION: 06.05.2020 3. FULL DESCRIPTION: Expands spunk drugs system: splits drugs into several groups with customizable effects Allows customization of lust generation effects of SleepEz, LustOh Provides minimum lust effect of aphrodysiac Allows customization of combat's effect on lust generation Adds customizable sneaking effect on lust generation Increases lust generation effects of Horndog, Nymphomaniac and Frigid perks to more noticable values (5% -> 75%, 5% -> 75%, 5% -> 20%) Adds an optional Sex addiction mechanic using the Horndog, Nymphomaniac and Frigid perks: configurable chances of raising Horndog or Nymphomaniac perks by 1 rank (or lowering Frigid perk by 1 rank) on orgasm chance of lowering Horndog or Nymphomaniac perks by 1 rank or raising Frigid perk by 1 rank when abstaining from sex with high Lust for a period of time chance of lowering sex addiction is governed by this formula: (Lust - 50) * 2 * DaysPassedSinceLastCheck / DaysToLoseAddiction Provides integration of Sexout and SexoutSpunk with Wasteland Stress: Configurable Lust effect on stress generation Configurable effect of orgasms on stress Configurable effect of frustration (effects of sex that ended close to orgasm) on stress Configurable effect of rape trauma on stress Slight change to Lust level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. I did this because I want to use Charisma as an attractiveness measure in my future work. Also, added a slight difference between male and female effects (a sexually frustrated man is much less attractive than a sexually frustrated woman) Optional patch for Wasteland Stress mod changing stress level actor effects, so that they reduce the Charisma level by lower amount. Compensated by speech and barter reduction. Also, added a slight difference between male and female effects. 4. KNOWN ISSUES: ... 5. REQUIREMENTS: Sexout SexoutSCR SexoutSpunk Soft dependencies: Wasteland Stress 6. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better.
  5. Thanks, but I meant the difference between "reference.GetVariable variableName" and "GetVariable variableName reference".
  6. Holy crap! It worked! Thank you! But why? Arent the two forms equivalent?
  7. Hi, During the creation of my new mod I encountered an issue I have no idea how to solve. In my new mod I'm trying to create an optional connection to the "Wasteland Stress.esp" mod, but I can't find a method to get or set it's quest variables. Here is what I have so far: if IsModLoaded "Wasteland Stress.esp" set rStressQuest to GetFormFromMod "Wasteland Stress.esp" "0AE4" if eval !(IsFormValid rStressQuest) set iStressLoaded to 0 elseif GetType rStressQuest != 71 set iStressLoaded to 0 else set iStressLoaded to 1 endif endif Ok, so far so good. I get a reference to the "StressQuest" quest from the "Wasteland Stress.esp" mod and confirm that it's valid and of the correct type. The problem is, that I can't seem to access it's variables in any way. rStressQuest.Stress GetQuestVariable rStressQuest "Stress" Both do not work. The compiler won't accept them. I also tried GetVariable, but apparently the reference rStressQuest has no variables at all. I also tried referencing it's quest script directly to no avail. Is there some other way this can be acomplished, or is it simply not possible? I'd really appreciate any help. ?
  8. Hello, in the script SpunkQuLustTrackingScpt I included this piece of code: if (rActor.GetIsReference playerref) && (fLust > 50) let nymphomaniaChance := (fLust - 50) * 2 * fGDPPassed / 400.0 call SOTONymphomania nymphomaniaChance endif The check happens every time the game evaluates Lust, so basically all the time. The chance is based on the game time that passed between checks- so if you go to sleep the chance will be based on the duration you have slept for. In the version I'm currently working on I removed the functionality though. I intend to create a separate mod overhauling lust, drugs, perks and provide a bridge between sexout and a stress mod.
  9. YRegen - a regeneration mod View File 1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. Submitter ylenard Submitted 03/26/2020 Category Other Requires NVSE
  10. Version 1.0.0

    322 downloads

    1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better.
  11. Hello, I uploaded a new version cleaned by DBORG (thanks again!). That should fix the issue. I actually had this issue in the beginning so I don't think it's only on your end. I thought the dispelling of the "being led to prison" effect conflicted with the beginning of Tryout slavery, so I moved it to the beginning of the dialog and it seemed to work for me 100% time, but it seems there must be some other serious underlying problem. I'll look into it. Thank you for the info.
  12. Thanks for the heads up, I will. Hmmm... Sounds like a broken navmesh. I think I'll wait for someone else to confirm the issue, since I can't replicate it. I might include some teleportation mechanism in case the escorting NPC gets stuck. In the meantime you could click Joe in the console and type in "moveto player" to fix this.
  13. Hi, I hope I will be able to work on it sooner too? Could you please tell me some more details regarding the issue? Like if you were running, or walking, did you follow the roads? And what do you mean by "stuck", was he just standing in place instead of following, or was he unable to follow you through the terrain?
  14. Version 1.0.1

    8,337 downloads

    First of all let me get one thing out of the way: 1. DISCLAIMER: I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't know how to do that now. I tried reaching thatpartoftheinternet for permission to publish this file but he hasn't read my PM for over five months. I sincerely hope he has nothing against it, but if he has I'll take it down in a heartbeat. You can find the original version here: https://www.loverslab.com/topic/123707-sexouttryoutresistance-patch-for-tryout/ 2. CURRENT VERSION: 19.03.2020 3. DESCRIPTION: The mod is an effort to make the Sexout Tryout more realistic, unpredictable and offer more player agency. Currently the mod only slightly overhauls NCRCF content of Sexout Tryout, as well as tweaks Sexout Spunk lust tracking. It also makes use of Sexout perks and drugs. 4. CONTENT: Here is a detailed description of what the mod does. If you want to be surprised don't read, although I do recommend reading at least the 'generic changes' part. 5. KNOWN ISSUES: The .esp has been cleaned thanks to DBORG, but I still have to clean it against the older SCR. Also, update to use the new SCR. The chance of being able to reject approaches based on Lust is wrong, and the many conditions in dialogue topics bloat the file size. This is definitely something I have to change. When you're being led to NCRCF by Joe Cobb he won't tell you to go to the Administration building even though he should as soon as you walk into the yard. Joe Cobb might get stuck during escorting the PC to the NCRCF. Unintentionally overwrote the voiced "yeah" dialog line of Joe Cobb. A chance of CtD when speaking to Eddie. 6. REQUIREMENTS: Old World Blues Honest Hearts Sexout SexoutSCR SexoutTryout SexoutSpunk 7. PLANS AND IDEAS: First of all I have to say that I have very little free time, so I can't guarantee anything. I've been working on this for 2 years at the speed of around 2 days a year. Okay, so here are things I'd like to work on if I have the time - in the order of priority: rework the way the chance of not being able to reject the approach works. Change it so that it works based on lust, charisma and speech of the approaching NPC and appropriate perks, while reducing the dialogue conditions which should lead to better performance. integrate it better with Goodsprings quests. Non violent solutions to the quests. create an integration with Sexout Hookups so that would also take into account the above system. make every approaching PG have a chance of enslaving the PC and leading her to NCRCF. (Not sure how difficult this will be. I might give up on it.) separate all the lust / perks / drugs changes to a new mod My ideas for NCRCF: My ideas for Primm: 8. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better.
  15. Sexout Tryout Resistance Overhaul View File First of all let me get one thing out of the way: 1. DISCLAIMER: I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't know how to do that now. I tried reaching thatpartoftheinternet for permission to publish this file but he hasn't read my PM for over five months. I sincerely hope he has nothing against it, but if he has I'll take it down in a heartbeat. You can find the original version here: https://www.loverslab.com/topic/123707-sexouttryoutresistance-patch-for-tryout/ 2. CURRENT VERSION: 19.03.2020 3. DESCRIPTION: The mod is an effort to make the Sexout Tryout more realistic, unpredictable and offer more player agency. Currently the mod only slightly overhauls NCRCF content of Sexout Tryout, as well as tweaks Sexout Spunk lust tracking. It also makes use of Sexout perks and drugs. 4. CONTENT: Here is a detailed description of what the mod does. If you want to be surprised don't read, although I do recommend reading at least the 'generic changes' part. 5. KNOWN ISSUES: The .esp has been cleaned thanks to DBORG, but I still have to clean it against the older SCR. Also, update to use the new SCR. The chance of being able to reject approaches based on Lust is wrong, and the many conditions in dialogue topics bloat the file size. This is definitely something I have to change. When you're being led to NCRCF by Joe Cobb he won't tell you to go to the Administration building even though he should as soon as you walk into the yard. Joe Cobb might get stuck during escorting the PC to the NCRCF. Unintentionally overwrote the voiced "yeah" dialog line of Joe Cobb. A chance of CtD when speaking to Eddie. 6. REQUIREMENTS: Old World Blues Honest Hearts Sexout SexoutSCR SexoutTryout SexoutSpunk 7. PLANS AND IDEAS: First of all I have to say that I have very little free time, so I can't guarantee anything. I've been working on this for 2 years at the speed of around 2 days a year. Okay, so here are things I'd like to work on if I have the time - in the order of priority: rework the way the chance of not being able to reject the approach works. Change it so that it works based on lust, charisma and speech of the approaching NPC and appropriate perks, while reducing the dialogue conditions which should lead to better performance. integrate it better with Goodsprings quests. Non violent solutions to the quests. create an integration with Sexout Hookups so that would also take into account the above system. make every approaching PG have a chance of enslaving the PC and leading her to NCRCF. (Not sure how difficult this will be. I might give up on it.) separate all the lust / perks / drugs changes to a new mod My ideas for NCRCF: My ideas for Primm: 8. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. Submitter ylenard Submitted 03/15/2020 Category Quests Requires Sexout, Sexout Tryout, Sexout Spunk
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use