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Thelargir

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  1. Alright. Thanks! I should probably switch over to Skyrim SE anyway though.... But it's such a hassle
  2. Yeah. I installed the latest update, built the meshes in bodyslide and launced the game. I checked an earlier save, and it's only after YPS applies the nails to my pc that this happens. I get the big red exclamation point, that indicates theres a mesh missing. Something with the filepath maybe? I use Bimbos of Skyrim as well, but that shouldn't mean anything, since it uses this mod's assets.
  3. I love this mod! But is there a chance we might get a UUNP/BHUNP version of the outfits?
  4. I think you should provide some more information about this. Does it add any new quests? Where is this player home located? Is it compatible with LAL alternate start?
  5. Here it is! I asked in a different thread, and C5kev was gracious to post it
  6. There used to be a mod that used both the "living armor" and "Tentacle armor" by C5kev, that worked with SL Parasites, but I can't find it anywhere now.
  7. Well, I have that one, but I'm specifically looking for the mod that overwrites the one used in Sexlab Parasites. This one doesn't. Normally it wouldn't be a problem for me, but the SL Parasites mod is packed into a BSA-file, and I have no idea how to exchange the meshes inside it.
  8. Has this been uploaded elsewhere? I've just done a full skyrim reinstall, and wanna do a parasites playthrough
  9. Hey! Just wanted to say I thorougly enjoy this mod. I just wanted to know if the UUNP option for the Living Armor/Tentacle Armor is available anywhere? (the c5kev override). I've been trying to find it, but it seems gone from both this site and Patreon. I recently did a full reinstall and unfortunately managed to delete most of my old downloaded mods in the process. If you don't want to upload it, could you maybe send it to me in a pm?
  10. Well, it really depends on what other mods you use too, and your playstyle. I use FMEA, and Living Takes Time, which means you can only craft so much in a single day, and with the added risk of alchemy mishaps from FMEA, it becomes a bit more unmanageable. Even gathering ingredients can provide a bit of a risk.
  11. A consequence that I think makes sense for when the mother dies is this: You will be made responsible for organizing her funeral and will have to pay for a casket etc. An extra expenditure seems reasonable. Like 1000 gold or something? And then if you are unable to pay, the mother is simply thrown into a ditch somewhere and left to rot. You may have some kind of nightmares or actual hauntings that prevent you from getting rest. This could work well in tandem with Devious Mindbreak and/or Realistic Needs. Or the mother could come back as a draugr and attack you or something. Of course, there should also be some other, long term effect that makes things difficult. I'm thinking something that has to do with the farm and inheritance. What if: You inherit the farm, in which case you will be responsible for getting a property license, and paying regular taxes?
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