y_sengaku
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Sorry for the really late response, but this mod does not touch the default vanilla voice itself at all (just adds some options auto-assigned in accordance with vanilla voice types just as OAR does in customized motions).
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Sorry for the late response, just put those folders into F1 w/o changing structure.
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For female counter part, might be worth checking this new mod by GCrow on Nexus: Female Moan Voicesets For Ostim Standalone
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Hello, I wonder whether any other mod has already distributed tattoo or body hair by SPID. This mod is indeed a very simple one (except for the body hair texture, a very small plug-in to register them to racemenu), and I assume many of body hair/ tattoo mods on Nexus (regardless of their target gender) employ the similar mechanic.
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Hello, thank you for your suggestion (and sorry for not responding in a few days due to the real life issues). I've also used that mod for very long, but the original author has been MIA for long and I'm afraid that I can establish contact with him (if I remember correctly) now who made an original mod more than 10 years ago.
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Hello, really thank you for your hard works as well as update. As for the update 1.4, I have one question to ask. Does this mod also require (either hard or soft) your new OTracker now for checking NPC-NPC scene, as your another mod, Selective SOS Physics Manager for OStim Standalone and SexLab? (Adds): I ask this question since the latter one's description on LL does not explicitly specify OTracker as a prerequisite, so I wonder whether the same requirement (for tracking npc-npc act) also apply to the former (this mod).
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Thank you for the comment. Techinically possible (female version), but I'm afraid it is too difficult to compile female sounds that satisfy the user's requirement based on my less than ordinary editing skill. Did the mod fail in changing the sound of NPC? The primary target of OstaSoundsVMVE is voice auto-assign function to NPCs, not PC. When I checked both female and male PC (with Standalone 7.1a/ B) with vanilla/ OSMPV, this package could change the voice of male NPCS involved in the act. Did you use any other voice mod allegedly for Ostim Standalone like Neet Sounds, Naughty Voice, or OSounds together with this package? (Add): If possible, I wish to know the following points for the bug report: Version of Your Ostim Standalone (or NG 6.8): with 7.0d, this released version of OstaSoundsVMVE should not work. It is only compatible with 7.1+ (as for compatible version with 7.0d, check the test build in OSMPV's forum). Tested only with vanilla+ OStaSoudsVMVE or OSMP: Many other sounds mods like Naughty Voices also change/ especially try to mute the male sounds regardless of the genders of the involved actors, and it is often difficult/ impossible to be compatible just by adjusting the load order. Which NPC(s) doesn't have a voice?: Due to (the avoidance of) some possible legal issue, this package doesn't/ won't assign the corresponding voice with a few actors with unique voice type in vanilla game like Harkon, Isran and Ulfric (though it is technically possible in the framework's system). Similarly, some followers with custom voice type are probably not compatible with this package. As long as my understanding of the priority setting of Ostim Standalone's voice assignment is correct, however, NEET and its derivative (Discord one) has lower priority than this package so they shouldn't interfere with this package's auto assignment.
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Version 0.7
38043 downloads
[Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. The issue of sounds system (moans don't play) has apparently fixed in 7.1b. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages.-
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OstaSoundsVMVE: Ostim Standalone sounds Vanilla male voice extended (for Osim Standalone 7.1+) View File [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Submitter y_sengaku Submitted 10/31/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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(edited): NVM, the temporary note on the incompatibility of OSMPV with the latest Ostim Standalone (7.1) is the author's mistake. Be sure to set the mod's voice package from MCM - just to install is apparently not enough now.
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This is also a proof of concept for OSFPV - custom female player voice('s setting and folders for custom voice files): osfpv blank packages for test (no voice files).7z NB: No voice file now (I've done anything with satisfied quality yet!) If you really wish to test and to make a custom voice pack by yourself, put the voices files in the following folders with corresponding name: Moans: Data (OSFPV) \Sound\fx\OStim\actor\moan\female\fp\ MoanFemale_[0-9].wav (need 10 files numbered from 0 to 9 like MoanFemale_0.wav respectively) Climax sounds: Data (OSFPV)\Sound\fx\OStim\actor\climax\female\fp\ClimaxFemale_[0-4].wav (need 5 files numbered from 0 to 4 like ClimaxFemale_0.wav respectively)
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For those who try to auto-assign different generic voice types with male NPCs (not male player unlike OSMPV - MaleEventoned is forced to be applied to the male player) with corresponding voice types: Still very early WIP, but try this one: ostasoundsvmve_230922_test.7z Covered voice type: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, (23/09/22 added): MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. Known Issues so far: As long as the player character is female, this package can be used without not so much major issues. On the other hand, as for the male player and don't want to moan with MaleEventoned voice in the scene (regardless of your actual race), you have to overwrite the setting with OSMPV (I supposed this should not have been so.....) Sometimes male moans/ climax sounds too quietly (so I wonder whether some .dll or script settings overwrite the .espfe's data), but I haven't succeeded to find the exact factor behind this issue.
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Have you install the standalone patch?: https://www.nexusmods.com/skyrimspecialedition/mods/98450?
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Have you tried with this latest patch (and to read the post)?:
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