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Daedra Shrine Claudia idle


Grail Quest

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Posted

Just started CLS yesterday.

Had possible issues with the go-to-the-shrine-at-2AM scene. Wondering if anyone else can confirm it's working properly or not:

 

(1)

Claudia never shows at the floor hatch if I am already upstairs before 2am. If I am at the lobby at 2 AM, I can follow her upstairs, but she doesn't appear in the corridor even if I immediately follow her through the door to the second floor. Instead, once she leaves the lobby, it appears that she immediately reappears inside the shrine.

I'm guessing this has something to do with various door scripts.

 

(2)

Inside the shrine, it is possible to be detected (sneak eye bright) but Claudia will not react until 3am when she turns around and appears to cast a spell (one hand raised in the casting-spell-on-self animation). Until 3 am, Claudia stands facing the altar and occasionally glances side to side. Otherwise completely idle.

At 3am, she appears to cast a spell, goes through her animation sequence, then casts another spell, then exits the room. She has no dialogue about the incident.

Posted

Hi Grail,

 

1) Nope this is Vanilla behaviour in all its glory. Follow an NPC to a door, wait until he passes it, pass the door, find no NPC, take the door back, listen to the NPC passing the door... Welcome to Gamebryo engine!

 

2) Nope, this is really early CLS developement when I didn't really know how things were working. Just hide behind the curtain and wait until 3'o clock, when she leaves your quest will update.

Posted

Thank you for the information.

I'd already moved Vtoy.esp very far down, but I'm running overhauls (OOO, MMM) that I believe dynamically add tokens and what not. No idea when they could interfere no matter where they are in the load order.

Posted

Ah, that's probably it. Unfortunately, we were really ambitious with CLS and as any precious little daddy's girl she's a total bitch if you don't give her your devoted attention, aka no other major mod!

 

for the Gold edition, I'll make it even clearer that you should abandon your Oblivion, play CLS then get back to your normal game after disabling it. Even if I'll try to make an "after mod" mode.

 

I answered your other post too :)

 

Thanks!

Posted

for the Gold edition' date=' I'll make it even clearer that you should abandon your Oblivion, play CLS then get back to your normal game after disabling it. Even if I'll try to make an "after mod" mode.

[/quote']

 

Not sure what you mean by an "after mod" mode, but I think isolating CLS is a hard sell. Some mods apparently don't work very well if you try to turn them back on. You'd have to roll back to a previous save, which also means no legacy from having played CLS.

 

An idea might be to have a safe .esp that is activated AFTER you've played through and uninstalled CLS. This could be a stripped-down version of the CLS .esp with just the characters, rewards, and final worldspace states from having played CLS. Keep the same .esp name and you shouldn't lose any items or worldspaces. Let the player roll back to a previous savegame, but also enable this as-if-I-finished-playing-CLS .esp. For example, I'm sure some player would want to keep the cheap-place-to-get-ingredients Goddess Shrine and Pool in the TSH. :P

Posted

Not sure what you mean by an "after mod" mode' date=' but I think isolating CLS is a hard sell. Some mods apparently don't work very well if you try to turn them back on. You'd have to roll back to a previous save, which also means no legacy from having played CLS.[/quote']

That's fine. I don't know how to deal with the story so we'll need something like this maybe. An "after quest" special way to trigger it maybe...

 

As you said, that's probably the best way.

 

Cheers!

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