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NPC's autonomy


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Posted

Hey. I have a problem with Wicked Whims. It should give a feature that is making other sims ask each other for sex based on many conditions. As said on https://wickedwhimsmod.com/sex-autonomy/ : 
Partner random trigger attempts to start sex autonomy once every in-game hour by rolling the base random chance. Each failed attempt increases the chance of the next attempt by half of the base random sex autonomy chance. . 

and 

 Lots that have the Hypersexual trait increase the base chance to 100%, guaranteeing a successful roll every time.

plus 

Romantic conversation trigger attempts to start sex autonomy after every successful romantic social interaction. 


Neither of these happens.  There is almost  no autonomy sex in my game. It happens only when I am using setting "random sex", which other settings maxed (high level of autonomy) or in restaurants. In the first example, almost all people start to have sex. Yet, if I choose normal level of autonomy, only second example works to some extent (one pair for whole day).

Smaller two problems, that maybe have something to do with this:
1.ModConflict Detector is showing me that every animation-mod has conflict with each other. Yet, WW itslef isn't in conflict with any other mod. 
2.Settings about romance dialog. Lets's assume that I will deal with subject problem with Your help. If it is checked, then it means that it rises the chance of NPCs sex or that sex can happen only after romantic dialogue between them? 

I am using current WickedWhims 3.3.4.129c - 11 May 2018, which I upgarded few days ago, but I've had this problem as well on old one (WickedWhims 3.2.4.122a - 30 December 2017). I didn't on one before that (November, but I don't have it anymore and I can't check which number it was.

P.S. I hope I have explained it all correctly, I am asking for help here probably first time (not entierly sure though), so I am sorry for any mistakes I've made in this post. 

Posted

- Don't use the Mod Conflict detector for non-override mods. Majority of mods are not override mods.

- Any "dialogs" are just interface menus with questions for the player to make sure you agree for sex to happen, nothing about the autonomy itself changes.

 

I'm not sure if there is any problem, sounds like everything is working.

Posted

The Sex Autonomy ONLY WORKS for cross gender partner selection, from all of the tests I have done.   Meaning NO HOMOSEXUAL autonomy ever occurs.

 

My best interpretation of this problem:

  

    Autonomy only selects "potential partners" by opposing SIM FRAME  (the games actual Male body frame vs Female body frame)

 

Even using the Sims Custom Gender options to Add a penis, allow female sim to get others pregnant (or male to become pregnant), or changing the "physical body type"  HAS NO EFFECT ON WW's Sex Autonomy potential partner selection.

 

This includes every possible combination of settings in WWs.   Even with Highest autonomy and Any Gender selection.

 

This is the result, and repeatable experiment:

 

1) Fill a room with romantic decor, 15 sims of just one gender (15 females for example) all ADULT just to be certain its not age problem, and lock the door for everyone  (no one escapes).  Preferably do this in an actual residence, and put some beds and couches in the room (so they consider it a Comfortable space.

 

2) Add the "Hypersexual" property trait to your property.

 

3) Turn on the "Manual NPC Sex control" cheat in WWs. Also set NPC Sex Interaction Duration to something like 10 minutes. Autonomy highest, gender preference none,  and "always accept" for all.

 

4) Start half of the sims doing solo sex interactions around the room.

 

5) let the 10 minutes fly by and watch.  The result:  No sims join any other sims. No sims autonomously start sex with another sim.

 

6) stop all interactions.   Add 3 sims of the OPPOSITE gender  (actual sim base frame, not "trans" custom gender sims) to the room. 

 

7)  again,  start half of the original sims doing solo sex interactions, let the game play.

   

   The result:     within seconds,  all 3 of the new opposite gender sims will join current solo interactions in the room.  Stop those interactions and within seconds, they join someone else.   Stop all interactions and just let the sims wander around chatting for a bit, and within a few minutes, at least one of the new opposite gender sims will start a new interaction with another sim.

 

 

You can do this as many times as you want and the result will be the same.

 

Conclusion:    WWs autonomy is specifically designed such that it ONLY works with cross base sim frame gender potential partners.

 

REQUEST!      PLEASE DO SOMETHING ABOUT THIS TURBO  !!!!!!!

 

SPECIFICALLY:     Add these preferences to WickedWims settings PLEASE:

 

  1)    Edit Variable:  Maximum potential partners for autonomy interactions  (currently is a hidden variable that is random between 2 and something unknown. Please reveal this variable to us, thank you!

 

  2)    Sex Autonomy gender preference PER GENDER.  (allow to select restrictions on potential autonomy sex partners:    [this gender] accepts: [same gender only], [opposite gender only], [same gender preferably], [opposite gender preferably], [Any Gender/No Preference]             

 

  3)    and additional Sub-options:   [use base sim frame as gender], [use Custom Gender physical body type as gender],  [use Custom Gender genitalia as gender]

 

 

THANK YOU THANK YOU THANK YOU!

 

PS;  Love your work! Been using it for ever I cant wait to see future improvements! LOVE YOU!

 

 

 

Posted
On 17.05.2018 at 4:06 PM, TURBODRIVER said:

- Any "dialogs" are just interface menus with questions for the player to make sure you agree for sex to happen, nothing about the autonomy itself changes.

 

Including
Romantic conversation trigger attempts to start sex autonomy after every successful romantic social interaction.
?
But on Your page it says that it boosts the chance:
Base chance is boosted by 10%-25% when both Sims are flirty and by additional 10%-25% when the partner has very high desire (at least 80%).
The thing is, that sex almost never triggers. Currenlty after two weeks of Sims life's with current version of WW I've seen one interaction of NPC's with each other (in restaurant). And On December version it was happening almost only in restaurants, yet before that one it was happening almost whole the time, like in Your description. 

In other words: I can start it manually, but without my intervention it won't happen at all. 


 

 

On 21.05.2018 at 12:32 PM, Dogamai said:

The Sex Autonomy ONLY WORKS for cross gender partner selection, from all of the tests I have done.   Meaning NO HOMOSEXUAL autonomy ever occurs.

 

 


In my case, the problem is about all the sims, not just limited to no-homosexual actions. Simply almost no NPC is trying to have sex with each other.

Posted
19 hours ago, Venderin said:

Including
Romantic conversation trigger attempts to start sex autonomy after every successful romantic social interaction.
?
But on Your page it says that it boosts the chance:
Base chance is boosted by 10%-25% when both Sims are flirty and by additional 10%-25% when the partner has very high desire (at least 80%).
The thing is, that sex almost never triggers. Currenlty after two weeks of Sims life's with current version of WW I've seen one interaction of NPC's with each other (in restaurant). And On December version it was happening almost only in restaurants, yet before that one it was happening almost whole the time, like in Your description. 

In other words: I can start it manually, but without my intervention it won't happen at all. 


 

 


In my case, the problem is about all the sims, not just limited to no-homosexual actions. Simply almost no NPC is trying to have sex with each other.

Same here. Everything is working fine except NPC sex autonomy ... no one is trying to have sex with each other

  • 2 weeks later...
Posted

It's very possible Sims are simply not interested in each other, they have family connections, they won't cheat, they don't have enough animations, they don't have enough possible sex locations or they are not available (like sleeping).

 

You can use the 'ww.testsexautonomy' command to run a simple test that picks up a pair of Sims that is willing to have sex and runs a locations scan to see if there are available possibilities. Once a pair is found and locations are found there is nothing that stops autonomy from happening unless you disable it.

Posted
2 hours ago, TURBODRIVER said:

It's very possible Sims are simply not interested in each other, they have family connections, they won't cheat, they don't have enough animations, they don't have enough possible sex locations or they are not available (like sleeping).

 

You can use the 'ww.testsexautonomy' command to run a simple test that picks up a pair of Sims that is willing to have sex and runs a locations scan to see if there are available possibilities. Once a pair is found and locations are found there is nothing that stops autonomy from happening unless you disable it.

1.There were sims that are in romantic relationship with each other, many times at places that sims from controlled household were present at the moment.
2.I've create almost none families, beside marriages. From those, that are in game, who often are present in places my sims goes to, are Caliente sisters. Beside them, I don't recall both Behr sisters nor father and daghter from Fryes family being at that places in the same time. 
3.Being faithfull is turned off in settings.
4.I have a lot of animations. Asmodan's, Lupobianco's, Ooolalaworld's, Mike24's, Amra's, Trois'... For floor, couches, chairs, bathrooms etc. None of them are disabled in settings. 
5.These places have bathrooms and small rooms. These are clubs, gyms, museums, etc. In the same places people had sex before upgrade in December. It is June, so I played some time since then ? 

I will try to post scans of settings I am using. But I honestly doubt, that problem is there. Are there any mods You know that disrupts Your mod? 

 

Posted

Checked. All tests failed. All because of "autonomy test". Some had problem with location, but at least half of them worked. I've had over 10 sims, 4 from controlled household, some of those who were there had romantic relationship, none were family, one was marriged to sims that wasn't present there. Sims test was always positive.  

Posted

"Autonomy Test" is a base roll that happens once an hour, depends on your Autonomy Level and overall happens 24 times a day. Just one roll isn't indicative of the results. As the website explains, its lower value is 5.6%.

This is something I would like to replace with a better approach but so far I haven't figured out anything better. But, this is just for one autonomy trigger, the random one, the rest is not dependant on it.

 

If a pair of Sims is found and if locations are found, everything is in order. The final results don't matter unless you are just looking for the random trigger to work.

Posted
On 6/8/2018 at 12:03 PM, TURBODRIVER said:

"Autonomy Test" is a base roll that happens once an hour, depends on your Autonomy Level and overall happens 24 times a day. Just one roll isn't indicative of the results. As the website explains, its lower value is 5.6%.

This is something I would like to replace with a better approach but so far I haven't figured out anything better. But, this is just for one autonomy trigger, the random one, the rest is not dependant on it.

 

If a pair of Sims is found and if locations are found, everything is in order. The final results don't matter unless you are just looking for the random trigger to work.

But none of it was successful.  All tests failed because of autonomy. And these sims weren't stranger to each other, they've had romantic relatioship.

You've said ealier that:
"Once a pair is found and locations are found there is nothing that stops autonomy from happening unless you disable it."
And still something did stop that autonomy. 

  • 10 months later...
Posted

Bringing back this thread because I have the same issue. Haven't seen autonomous sex between NPC's for weeks now. Have autonomy set to high, I did the Sex Autonomy test - nothing. The only thing that randomly happens is solo sex. And only solo.

 

Currently using WickedWhims 4.3.5.140b. Also have CNWW 11.15.168 and Children Module 3.4.47

 

I've had this issue with the previous version of the above mods. Autonomy between NPC's just doesn't work. 

 

The newest updates to those mods, however, I got an exception error:

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>3c353a791583586e5cb3513e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-04-14 11:27:33</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>household_milestone.py:38</categoryid><desyncid>3c353a791583586e5cb3513e</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and logged:&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\events\core.py", line 96, in _turbolib_on_late_zone_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1307, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1139, in load_data&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2815, in load_sim_info&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3110, in _load_sim_info&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2178, in allow_fame&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 960, in lock_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 938, in on_lock&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 998, in on_lock&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 708, in set_value&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.140b\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\household_milestones\household_milestone.py", line 38, in handle_event&#13;&#10;AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'&#13;&#10;rtim=0</desyncdata></report>
</root>

  • 1 month later...
  • 4 months later...
Posted
On 5/21/2018 at 12:32 PM, Dogamai said:

The Sex Autonomy ONLY WORKS for cross gender partner selection, from all of the tests I have done.   Meaning NO HOMOSEXUAL autonomy ever occurs.

...

 

Well, I was kinda disapointed at first, it looked like you are totally right and the thing is completelly broken. First few (and I mean like six or so) gatherings of my lesbian club were steamy but totally sexless (not to mention casual solo masturbation). However, at some point, long after I gave up on the idea (I actually removed sex traits from the lot at that point and expected nothing, only club bonuses were still activ), it just hapenned. And it snowballed really hard without iniciation from playable sim. She was iniciated on by one of her friends, everybody tried to join in and shortly after that, first two NPCs started benging autonomously. And lot of others sexual encountres followed during same gathering between, well, everybody. I was honestly surprised by the development.

I know original post is kinda old so it might have been repaired or tweaked meanwhile. However, I think it is more about lady sims being nervous in crowds, they simply need lot of time to get to know each other and feel safe. Men are probably functioning as catalyzator of some kind in situations like this (which fits natural role of sexual predator). It's probably also worth mentioning that world was set to be strictly gay not that long ago, which may or may not have impact. But I presume there is still hetero sex happening at some extent since there is a lot of pregnat women running around.

So, yeah, I'm really happy with the outcome, it feels earned and real. Big thank you to mod creators, it's fairly impressive how much of an impact can have one (even tho thick and complex) extra layer of gameplay on general impression of the game.

Really great work!

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