nymphetta Posted May 15, 2018 Posted May 15, 2018 I've been trying like hell to figure out why this body mesh I'm trying to edit has two different colors when selected, and won't weld! I've tried selecting the darker elements, flipping, and then welding, but it still didn't weld properly. Vertices still split apart when I try to use paint deformation on them. I'm sure there has to be an easy fix for this, anyone have any ideas?? (Mesh is Sundracon's full male body mesh someone requested) It seems to have almost a second skin on it wherever the mesh is darker. I've also noticed it has tiny open cracks in the mesh, and random darker polygons. Only other mesh I've edited so far that also had this issue was the vanilla male underwear. Could also really use help on: - Easier/better ways to increase poly count of body meshes since everyone wants me to high poly everything now. My n00b ass only knows how to tessellate and use paint deform relax to smooth manually. Which I don't mind so much, but avoiding UV seams is giving me crazy anxiety, especially on the hands. Turbo, mesh smooth, sub all seem to break the mesh beyond what my knowledge so far knows how to repair. - Why 3DS max likes to make UV seams sometimes stand out like a giant eyesore, and how I could possibly freeze or weld them in place without breaking the UVs. - A proper way to attach two parts of the body in 3DS Max so I can edit the ankles, etc. - Welding _0/_1 of meshes and getting the vertice counts to match. I have an incredibly hard time, especially on smaller things. It's always only a vertice or two off, and trying to weld more or less on either one never matches up, it always seems to conveniently skip and be a number higher or lower than the count you want. Even when I've done this and finally gotten the same amount, it seems it's not welding the exact same vertice somewhere, and the mesh explodes when weightsliding. - How to weld cracks in a mesh without it breaking the weightslider. I've tried welding the same exact vertices in the same spot on both, and it still explodes. If anyone can help with any of this, please do so I can improve and release more male body mods for everyone! Any help or advice is greatly appreciated, and will be added to my notes and released as a tutorial one day. Yes, I do realize someone with my experience probably shouldn't be trying to tackle something of this magnitude, but since no one with knowledge seems to want to do it, I guess it's up to my dumb ass! xD Thank you so much! ^o^
RomeoZero Posted May 15, 2018 Posted May 15, 2018 Vertices not align because they were skinned to a vanilla skeleton probably,then reimported to xpms and exported back with its data. If you are making something new it's best to collapse all - vertex weld all then reskin from the copy.If you are tessellating, don't forget to open neck area,vanilla head is not hi-poly it will not align with new vertices. Broken vertices can be weld if they are close enough,I use select and scale (x\y\z) to bring them together. 3d max actually is full garbage compared to C4D or Maya , Modo and it loves crushing spontaneously too.
nymphetta Posted May 15, 2018 Author Posted May 15, 2018 Hey, thanks for the help! ^o^ I'm trying to understand, and will try it out! 3DS Max really does seem like it hates nifs. Can make progress quite frustrating! I'd love to give Maya a try, but I can only really find tutorials for 3DS Max and Skyrim, or Blender *shudders*. I just can't bring myself to use Blender for anything more than Pepakura models. LOL! It's just awful!
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