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Help with bodyslides


mcnv

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Posted

So I have this problem with bodyslide and the wight slides V

image.thumb.png.c77c12aed9a6acfd87c0037eeab6ee13.pngimage.thumb.png.f21b127e303719de0a478049b2190033.png

 

This is also how to looks in-game. if an NPC isn't using 100% wight, their body will poke out of the clothes but when I took their clothes off, their body was definitely smaller then the clothes like so

image.thumb.png.17a1963e8b04e261663109b318403ceb.pngimage.thumb.png.228364699283ad0d3f3e4592e9beedd8.png

 

Opening the clothes on Outfit studio I found this. (after moving CBBE to the right, and Baseshape to the left)

image.thumb.png.af291036119b9dc0375c7abaf0b83244.png

Why is there a second body? Anyone know what is going on and how to fix this? the outfit is from "Killer Keos Skimpy CBBE V2-V3 Armor Replacer SSE" wait no it's "Remodeled Armor for CBBE Bodyslide TBBP HDT" from oldrim.

Posted

How exactly did you open the clothes in Outfit Studio? Using 'Load Outfit' and not adding an additional reference body mesh I hope ...

If you still see two bodies then I would put the mesh in the trash, and also everything coming from the same source. Because that hints at a ridiculous level of incompetence, you don't want mods from a source like that.

 

If there's a body there after you 'Load Outfit' then that's perfectly normal. For most armors the naked body mesh gets completely replaced by the armor so in that case it has to come with its own body.

What's not normal here is that the body mesh inside the armor nif doesn't scale down for lower weights. Seems like the armor doesn't support body weights lower than 100, probably because the modder didn't want to invest the time necessary to make it fit after a conversion to a different body type. Doesn't explain why the 0 weight version isn't just identical with the 100 weight one though.

 

It might also be a mesh edit gone wrong (Outfit Studio has its issues). In that case see if the original mesh got modified in any way and switch back if true.

Posted
17 hours ago, Bazinga said:

How exactly did you open the clothes in Outfit Studio? Using 'Load Outfit' and not adding an additional reference body mesh I hope ...

If you still see two bodies then I would put the mesh in the trash, and also everything coming from the same source. Because that hints at a ridiculous level of incompetence, you don't want mods from a source like that.

 

If there's a body there after you 'Load Outfit' then that's perfectly normal. For most armors the naked body mesh gets completely replaced by the armor so in that case it has to come with its own body.

What's not normal here is that the body mesh inside the armor nif doesn't scale down for lower weights. Seems like the armor doesn't support body weights lower than 100, probably because the modder didn't want to invest the time necessary to make it fit after a conversion to a different body type. Doesn't explain why the 0 weight version isn't just identical with the 100 weight one though.

 

It might also be a mesh edit gone wrong (Outfit Studio has its issues). In that case see if the original mesh got modified in any way and switch back if true.

6

Well, I used new project so I guess that's my fault.

 

the mesh was from an oldrim that somehow worked wight slides and all but when I try to build with any present this happens. Guess I'll be using another SE armor replacer for now.

 

Edit

 

Found the Problem

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