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Neck Seam Colors (QNAM Color - CK Color Issues)


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I've noticed that creating a replacer mod in racemenu and matching it up and getting everything setup and created in xEdit... that if I open the mod in CK, it changes the values in the QNAM - Texture Lighting section by tiny fractions (see attached pic). logically it would seem that CK is limited in the color interpretations? i'm not sure but if anyone knows why then please share. since we are talking about CK I won't even ask if there is a way to fix this... :tongue:

CK Colors.jpg

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