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fPostLoadUpdateTimeMS=0 what happens?


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Posted

Why would you? Do you really want 0.5s shorter loads, with the tradeoff being a less stable game?

(Possibly even totally broken, as this time is used for scripts)

Posted
13 minutes ago, Akzyra said:

Why would you? Do you really want 0.5s shorter loads, with the tradeoff being a less stable game?

(Possibly even totally broken, as this time is used for scripts)

No I just wanted to know what it does, thanks for shedding light on it.

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