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Cubemap not working on custom armor mod


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I apologize if this topic is in the wrong place, I just didn't saw a better place to ask this question.

 

Hello, I'm working on a new weapon and armor mod for Skyrim and this is the first time I've encountered this issue.

 

I was able to correctly import my weapons into skyrim with the textures and settings working as intended. However, the armor is proving to be difficult in a particular matter. I was able to import it into Skyrim and it works. The weights are great, the model doesn't clip and textures are in as well. Well, except for one.

For some reason Nifskope is not reading the cubemap on the armor which is the same one that I use on the weapons and it works just fine for those. I checked to see if the "SLSF1 Environment_Mapping" tag is turned on which it is, checked if the texture is on the right input which it is. Everything is from what I see, correct. Identical to the weapon settings almost. However, when I change the value of the "Environment Map Scale" it doesn't do anything. There is no difference between 0 or 20. I've switched cubemaps, copied other BSshaderproperties from other armors and still nothing.

 

I'm not sure if it was me or armors require something different, or it was perhaps Outfit Studio. I used it to weight my mesh and exported it as a .NIF file to use in Nifskope, maybe Outfit Studio is a bit buggy or I missed something?

 

I'm rather stuck on this, while the armor is fully working in game, it just doesn't look how I want it to. If anyone has any suggestions, ideas to what might be going on here, I'd appreciate it.

 

5ae396b1aa8a6_Cubeissue.thumb.jpg.8906a1177e51a67e41cc2b2a1c94552c.jpg

 

cube_textures.thumb.jpg.9845aaafff35a1330c760008bdb512f0.jpg

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