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So.... how do I work this bodyslider thing?


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Posted

Ill keep this real simple. If I can just figure out the basics on this, I'm sure I can figure out the rest of it.
I downloaded a mod that adds bandanas to the game. They are really cool. But there's a bit of clipping with my char's eyebrows, as shown in the picture I've attached. How do I fix that? I assume I need to somehow make the headband wider so it doesn't clip? I have the BodySlider Studio program, just don't know what to do with it.

ScreenShot8.jpg

Posted

go to bodyslide and open outfit studio 

 

if the armor has bodyslide files click on File -->Load Project  and choose you armor file in SliderSets folder

 

if not click on File --> Load Outfit and choose the name (whatever you want) and choose armor location 
(if the armor has two files like cloak_0 and cloak_1 , choose the _1)

 

left click on the mesh you want to edit  on the right side tab 
https://i.imgur.com/s2RDBUk.png

 

up you can see the tools like (Increase mesh volume , Decrease mesh volume)  and Brush Settings like size and strength
https://i.imgur.com/FYsqNBB.png

 

and there's X Mirror if you want to edit two sides of the body/armor at the same time,click X key to turn it off/on 

now click on Increase mesh volume tool and look at the photo you took from the game and edit the area that has clipping

 

there's also other tools you can use like 
(show a transform tool) if you want to move the armor
https://i.imgur.com/WwJcOhW.png

and (Zaps)
https://i.imgur.com/wWFNERb.png

 

you can use zap to hide body or armor parts that has clipping or armor parts you don't want

like here, i used zap on arms and legs to hide them instead of using Increase armor mesh volume
because the armor i am using hide hands and arms parts anyway
https://i.imgur.com/hrncIBR.png

 

Note: the area that you will be masking is the one that will not be deleted/hiden

 

if you want to use zap and delete masked parts do this:

zap/mask the area you want to hide/delete

 

choose the Tool --> Invert Mask 

go to Slider -> New Zap Slider and name it what you want

 

you can see here you have new zap slider and if you click on the pen (left of the zap slider)
you will see the parts you zap moved and that's good 

https://i.imgur.com/Wir1lW8.png

 

after you done with editing armor go to File --> save project as 

if your armor has _0.nif and _1.nif click on Low/High Weight Output
if your armor doesn't have number like (Ebony Butterfly.nif) click on Single Weight Output

 

look for the armor you made in bodyslide and click on zap if you have one and build your armor

 

i hope i explained well :classic_biggrin: 

 

more informations

https://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/

https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Creating-a-BodySlide-project

 

Posted
1 hour ago, zorck248195 said:

go to bodyslide and open outfit studio 

 

if the armor has bodyslide files click on File -->Load Project  and choose you armor file in SliderSets folder

 

 

/facepalm

 

khajit and argonian have their own nifs for some helms

because their head isn't the same as nords head

 

that bandana don't have it?

load outfitter

import the bandana nif

import khajit head

it's on the ground, because the nif suck

import malebody_1

move the head to the neck

make the parts that clip with the head bigger

 

that's all

 

don't replace the bandana nif with that, save as _khajit

load tesedit

go to the mod esp

delete khajit race from that bandana armor addon

copy paste as new record that armor addon to blabla_khajit

add _khajit to the nif path

delete all races from khajit armor addon, and replace default race by khajit race

 

if the npc is a nord, he will get original armor addon

if the npc is a khajit, he will get the armor addon for khajit

if the npc is an argonian, don't give him that bandana or make the _argonian nif

 

 

Posted
2 hours ago, yatol said:

/facepalm

 

khajit and argonian have their own nifs for some helms

because their head isn't the same as nords head

 

that bandana don't have it?

load outfitter

import the bandana nif

import khajit head

it's on the ground, because the nif suck

import malebody_1

move the head to the neck

make the parts that clip with the head bigger

 

that's all

 

don't replace the bandana nif with that, save as _khajit

load tesedit

go to the mod esp

delete khajit race from that bandana armor addon

copy paste as new record that armor addon to blabla_khajit

add _khajit to the nif path

delete all races from khajit armor addon, and replace default race by khajit race

 

if the npc is a nord, he will get original armor addon

if the npc is a khajit, he will get the armor addon for khajit

if the npc is an argonian, don't give him that bandana or make the _argonian nif

 

 

interesting, to be honest i haven't tried importing head in bodyslide before XD thanks for the info by the way :classic_smile:

 

Posted
1 hour ago, zorck248195 said:

interesting, to be honest i haven't tried importing head in bodyslide before XD thanks for the info by the way :classic_smile:

 

pen any nif generated with bodyslide (or anything you have download it's probably the same)

copy paste the body mesh in that nif

one meshe with texture, one without, to see it if one clip with another

it can't clip? it's the same meshes?

go to bsdismemberskin

remove weights

180423062012.jpg

it's the same problem as that head on the ground

mesh weight for skeleton x, put in a nif with skeleton y

skeleton y isn't skeleton x

head weight for skeleton y, no more problem

180423061020.jpg

hair on the ground... someone want to take care of sg and ks nifs?

while he is at it, he can remove casting shadow from the hairline

 

just one those things modders didn't took care of since they didn't saw it

180423064728.jpg

180423061018.jpg

 

 

Posted
8 hours ago, yatol said:

pen any nif generated with bodyslide (or anything you have download it's probably the same)

copy paste the body mesh in that nif

one meshe with texture, one without, to see it if one clip with another

it can't clip? it's the same meshes?

go to bsdismemberskin

remove weights

180423062012.jpg

it's the same problem as that head on the ground

mesh weight for skeleton x, put in a nif with skeleton y

skeleton y isn't skeleton x

head weight for skeleton y, no more problem

180423061020.jpg

hair on the ground... someone want to take care of sg and ks nifs?

while he is at it, he can remove casting shadow from the hairline

 

just one those things modders didn't took care of since they didn't saw it

180423064728.jpg

180423061018.jpg

 

thanks yatol, if you don't mind me asking what version of nifskope are you using :classic_smile:

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