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New "SexEconomic" mod teaser


dullman

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Posted

Hello i returned to play stellaris after few months and discovered that it didn't change the most important thing for me meaning pops, so I decide to make a mod myself which rather then event oriented would be game mechanic oriented, so what I currently have in my mod:

 

- "simulation" of growing population but since it based on modifiers it's pretty robust, but to grow to max size needs around 50 years for those with growth bonuses

- uses two trait species from sexual gameplay, probably in future changed to my own (two traits that i use is brood parasite and interbreeder womb), which only influence two pops (target and owner of trait) so if we have six pops with brood parasite and four other we only have modifier on four brood parasites

- Introduced new six new strategic resources (street hookers, cheap whore, stripteasers, amateur escorts, professional escorts, idols) which will be used by all basic buildings, since pops needs sex, also new technologies and new buildings.

- Old buildings besides new resources requires any pop on planet to have a minimal size to be able to build on planet so no longer the best buildings on newly colonized worlds (only if we migrate pop)

- Adds sexual based starbase modules to take systems where we do not have a planet in neighbor

 

What I do plan to add before release:

- Add an simulation for economy, meaning to keep our pops happy we need to provide them with adult entertainments (events written need tests it when my empire will border another)

- Add a possibility of sexually peaceful overtake of neighbor system from another country, it would need to be a neighbor of our system with big adult industry, bigger than they system own at least, and different rivals for that system will hamper our influence growth with possibility of overtake us if they have bigger sex industry then us.

 

 

What I need a help:

- some ideas for new events that are based on new mechanics introduced here

- Someone with any program to save and edit dds files (my gimp saves it as something unreadable by stellaris

- some ideas for more sexual mechanics in game.

- someone who wants to provide more images/english texts for any "interesting events " that i would be able to include in mod

 

 

Posted

Hello again since I managed to get sexual conquest of alien system possible, I wanted to report this to community, so whilst the sexual conquering system works as intended but i have a feeling that the AI is slower in expanding but might be only my thing.

 

 

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Posted

but i have a feeling that the AI is slower in expanding but might be only my thing

 

It is.  Currently by default there are significant issues with the AI, for instance, not developing it's worlds.  When I say 'not developing', I mean 'all tiles empty of buildings'.  No one's happy right now.

Posted

for star ports parts will there be casinos/strip clubs? Id love to have those bring in 5 energy a month. with chance of big payout of 125 energy. 

 

-Another idea i had would be black market spaceports. Their upkeep could be heavy in street hookers, cheap whores, stripteasers but the payout unique bonuses such as minerals per month, influence and massive sensor range boosts. 

- cargo ship captains need love to = street hookers (minerals)

- crews of passing ships are in need of RNR and while drunk info on neighboring star systems can slip out= cheap whores (sensor range boosts)

- high ranking officials can use some entertainment while conducting business make everyone more relaxed = strip teasers. (influence) 

these are some two ideas i had. 

Posted

I must say currently i tested my latest version and must say it's really painful towards large empires with small amount of planets (player) than it's made it easier to play small empires with high density of planets, basically to take over planet with station you need really great luck, the same is to defend against influence of planet to your system.

Posted

why not have it so populations on planets provide defence to influence while stations and outposts provide some degree of offence, that way it should balance out that wide empires should be able to have good offence in their influence as one would expect and tall empires can stay pretty hardy to influence while not outputing that much onto others. perhaps add some events that can push in either direction when stalemates occur.

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