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Assigning skin texture onto CBBE armor.


Cyider

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Hi, we all know how unp and cbbe have different body texture UV map. Cbbe armor looks really weird when equipped on a UNP body. My question is can i use Nifskope to assign the armor a set of CBBE skin? I have been trying but it seems like it always link back to the default female texture folder.

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Edit: Upon a bit more research, it seems the armor is using the race's skin texture rather than the texture i assigned. A thread somewhere suggested that a special skin shader, shader type 5 iirc in BSLightingShaderProperty shader flags is causing it to read the race's skin texture instead.

I cant seem to find this "shader type 5", i am using the newest Nifskope that just came out, should i use an older version?

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I'm not sure what 'shader type 5' is. Maybe it's a reference to an older version of nifskope?

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Anyway...

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In my version of nifskope (1.1.0-RC6), if the mesh has SLSF1_FaceGen_RGB_Tint selected then the mesh will use the race's default texture. This is the data\textures\actors\character\female\femalebody_1.dds. You can assign it a different texture by unchecking this shader type from the list, though your body will lose it's ability to gain the same shading color as your face, hands, and feet.

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I'm sure other people have figured that out, but I just stumbled upon it last night. My character had her normal color face (very dark brown) with a very light skinned body. It looked silly. I'm not sure how to fix this if it's even possible.

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On an additional note, depending on what the armor is and who made it, you might have to alter the armoraddon property in the Construction Kit. I've had a couple armor meshes where I swapped UNP bodies to CBBE bodies it was still using the wrong textures. The armoraddon property can almost force the mesh to point to a specific set of body textures.

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