gustav64 Posted April 15, 2018 Posted April 15, 2018 I wanted to create my own little Stellaris mod. I need a few events to add certain traits to leaders and atleast one of them doesn't seem to work. Could you help me find my mistake? namespace = alphaFuta country_event = { id = alphaFuta.1 is_triggered_only = yes hide_window = yes Trigger = { FROM = { AND = { OR = { species = { has_trait = trait_simple_futanari } species = { has_trait = trait_well_endowed_futanari } } OR = { has_ethic = ethic_fanatic_authoritarian has_ethic = ethic_fanatic_militarist has_ethic = ethic_authoritarian } } } } immediate = { FROM = { if = { limit = { leader_class = ruler } add_ruler_trait = leader_trait_alpha_futanari_ruler break = yes } if = { limit = { leader_class = admiral } add_trait = leader_trait_alpha_futanari_admiral add_ruler_trait = leader_trait_alpha_futanari_ruler break = yes } if = { limit = { leader_class = governor } add_trait = leader_trait_alpha_futanari_governor add_ruler_trait = leader_trait_alpha_futanari_ruler break = yes } if = { limit = { leader_class = general } add_trait = leader_trait_alpha_futanari_general add_ruler_trait = leader_trait_alpha_futanari_ruler break = yes } if = { limit = { leader_class = scientist } add_trait = leader_trait_alpha_futanari_scientist add_ruler_trait = leader_trait_alpha_futanari_ruler break = yes } } } } futanari.7z
coleman1 Posted April 16, 2018 Posted April 16, 2018 Have you tried activating script debugging? The log will give you the line number where you have a typo. Or at least something to help you pinpoint the problem. Also, in your if statements, I am not sure what the "break = yes" is. But I only did CK2 modding, so it might be a stellaris only thing.
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