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Skyrim SSE crash


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Posted

Hello all, I installed skyrim SSE with some mods but the game crash on startup before logo bethesda.

I sorted the mods with loot (who did not detect any problem) and clean with SSEEdit but without success. 

Any idea please ??

here are the plugins and papyrus.0.log :

 

mod.png

Papyrus.0.log

Posted

Don't even try to run Oldrim mods without converting them.

Make sure you have converted versions of all prerequisites. No 32 bit versions of SKSE DLLs.

Remove all mods except SKSE. Verify it runs.

Add mods back one at a time until it fails. That is your culprit.

Posted
1 hour ago, kurama93 said:

Hello, thx for your answer :smile:

I tested by disabling all plugins but without success and what do you mean by Oldrim mod ??

Don't use Skyrim mods on Skyrim SE. You can convert your own if you know what you are doing, or just use Skyrim SE mods.

 

So you are saying Skyrim SE crashes, even with no mods? Try installing it again in a clean directory.

Has to be a legal copy, installed from Steam.

Don't worry about mods until Skyrim SE works.

Posted

hello,

 

My problem was from skyrim mods as you said. By downloading them I had not paid attention to skyrim version. I will make a complete installation in a clean directory and reinstall 1 by 1 the mods.

Thx you very much for yor help :smile:

Posted
3 hours ago, kurama93 said:

hello,

 

My problem was from skyrim mods as you said. By downloading them I had not paid attention to skyrim version. I will make a complete installation in a clean directory and reinstall 1 by 1 the mods.

Thx you very much for yor help :smile:

One last comment before I let you go. Many mods have many pieces. They put files in the Data folder in places like Meshes and Textures. When you remove a mod - don't just disable the ESP. Remove all those other pieces too. If Skyrim loads a bad NIF from the Texture folder, that can also crash the game. Practice Safe Computing and you will be fine. Have fun!

Posted

SKSE 32bit .dll files will not work in SKSE64. Oldrim= 32bit and SSE= 64bit. All animation files from Oldrim need to be converted to SSE open SSE directory C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Tools\HavokBehaviorPostProcess and use this program to convert .hkx files for SSE. Search nexus for the batch file to convert multiple .hkx files at once (file below)

 

 

 

Run nif optimizer on meshe files to SSE format https://www.nexusmods.com/skyrimspecialedition/mods/4089 .  Textures do not need to be converted. For .esp files open Creation Kit and find .esp make sure its checked and file is set to active plugin. Load and save .esp this will change it from form 43 to form 44 (SSE=form 44). NOTE: .bsa files from oldrim will not work in SSE so they need to be unpacked and repacked into SSE .bsa format or better yet leave them loose and repack .zip or .7z 

convert_HKX.bat

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