deutchlander Posted April 13, 2018 Posted April 13, 2018 I would like to mod outfits in blender but I have no idea, If make some tutorial I will be grateful
Wish Upon a Star Posted April 14, 2018 Posted April 14, 2018 well then you need to learn how to use blender first
Otakadelic Posted April 14, 2018 Posted April 14, 2018 There are several steps/levels into modding, and you are talking about Blender, which is jump into something like level 2 to 3(if 5 is maximum). Blender can't import/export DOA5LR related files by default so the first step will be get addons and install them to your Blender. https://www.mediafire.com/folder/9zi2gt8dyllaj/doa5mod This link contains not only Blender related addons but very important pre- and post- process tools. Download all of them while open to public. With these addons you can import TMC files, import/export tmcmesh files. Those are the most frequent operations with Blender. Then you have to cover/get familiar with two areas. 1. Basic operation of Blender. There are lots of tutorials. This is official Blender Youtube video clips. Very good for intro. https://www.youtube.com/watch?v=kes2qmijy7w However, Blender is not easy to understand, I think. I asked tons of very basic questions to Blender community. 2. Basic knowledge of DOA5LR structures. Fortunately you are in the right place, you can find necessary information within this forum. You might get additional info from following topic. https://www.loverslab.com/topic/97176-costume-creationediting-tutorial/ I know this is absolutely not enough. But I started modding last August and released my first mod in November. Blender is like Photoshop or Illustrator or Premiere (or whatever complicated software). When you start it, then full of unknown terms, buttons, menu items, no idea where to start. But use it with tutorial videos then slowly but surely you get used to Blender. (un?)Fortunately, current DOA5LR modding scene is not relying full functions of Blender. You only have to grasp modeling(mesh editing), UV Map, Weight adjustment, what else? Maybe few more. That's it. I am waiting for your first mod. Good luck!!!
icejaw19 Posted April 14, 2018 Posted April 14, 2018 there's some tutorials on YouTube on using Blender for DOA mods Also, this guy on DA has some pretty helpful DOA tutorials in his gallery:https://sspd077.deviantart.com/gallery/?catpath=%2F&edit=0&q=dead+or+alive like this vid:https://sspd077.deviantart.com/art/How-To-Import-Export-Doa5-Models-In-Blender-2-49-538367337 he's also got some of the vids up on YouTube, like this one:https://youtu.be/LGYk5l0pxmE hope that helps let us know if you find any better instructions!
deutchlander Posted April 28, 2018 Author Posted April 28, 2018 Ok now,I know the basic knowledge of blender and i have the basic tools. I am starting modding. I want to edit a mod costume of nyotengu ( file TMC) to Mai, how could I exchange the bodies to edit it on blender?
Otakadelic Posted April 28, 2018 Posted April 28, 2018 Guten Tag neuer Modder! Ich haben im August damit angefangen, meinen ersten Mod im November veröffentlicht. (presuming you are fluent with German language,) I wish I could speak German too, really want to visit again... (Entschuldigung wenn du kein Deutscher.) Let me confirm your goal is: one of Nyotengu's costume turn then fit with Mai? Several ways exist and one is no need to use Blender. - Timmy's CTT is very, very powerful and effective. If converted result is good enough(very realistic, guarantee you.) then no need to use Blender. Little unfortunate for CTT is, Two type of transforming methods and adjustable range is from 1 to 300. and suspicious four options on left side, two unknown terms on right side. But you don't have to master all options. Generally the result is between acceptable to really excellent, beautiful. (Marie is rare exception because totally different body size so different knowledge and experience are needed. ) You'd better try CTT first then the result should fit or almost fit to target, in this case Mai. If you do this Blender only, probably one weekend is not enough. May or may not gaps or bumps with converted TMC but you can adjust and fix with Blender. zero to Mai and CTT transformed Mai to precise Mai is almost incomparable. Absolutely try CTT. In my experience, current version of CTT, 0.3.6 has characteristic behavior. Many time two bumps each side of breasts so four total. Almost unnoticeable to should be fix. it is vary. But very simple bumps, you learned following function and operations then would be enough to fix. - On Edit mode, press B or C then CTRL + L. then large area become oranged color. Then CTRL + J. but nails and butt crack will have bad side effects so deselect these area, by press B or C then middle click. - many way to fix bump but one easy way is Alt + S. If you need slight adjustments then hold SHIFT key too. - other example is press G then X or Y or Z. You will notice immediately which one of three is correct answer. if you use CTT then fixed or adjusted with above operation(if necessary), should be more than acceptable. btw, body is no need to exchange, regardless what exact means. Using transformed TMC should be few adjustment only.
Habib Navi Posted May 10, 2018 Posted May 10, 2018 Is there anyone else here? How to change the color of the model in Blendr? I want to make hands darker. Tanmned. Thank you.
Otakadelic Posted May 10, 2018 Posted May 10, 2018 1 hour ago, Habib Navi said: Is there anyone else here? How to change the color of the model in Blendr? I want to make hands darker. Tanmned. Assuming your importered the DOA5LR related file, TMC into Blender. Unfortunately current DA5 MOD scene is not relying Blender's material function(which coloring objects), or texture function. The closest and very important function in Blender and DOA5MOD heavily depends on is UVMap function. Pls search detailed steps and the basic concepts of UVMap for (any) 3D software. One line explanation is which polygon will apply which part of particular image file(texture file). Technically you can create texture file by Blender only, and it is useful, absolutely not bad method. however I've never tried that way. Ops I noticed you want to change hands, not bikini lines. But basic is exact same, please replace select hand(only one. Blender has mirror function) instead of select bikini line below. So you want to add tan line (or patterns) to skin texture. then select which polygons you want to change color from normal to tan colors then which area you have retouch become clear. Then select "export uv layout" it generate png file. Now you can retouch with your favorite image editor, the actual texture file with UVMAP.png as a guide.
Habib Navi Posted May 10, 2018 Posted May 10, 2018 3 hours ago, Otakadelic said: Assuming your importered the DOA5LR related file, TMC into Blender. Unfortunately current DA5 MOD scene is not relying Blender's material function(which coloring objects), or texture function. The closest and very important function in Blender and DOA5MOD heavily depends on is UVMap function. Pls search detailed steps and the basic concepts of UVMap for (any) 3D software. One line explanation is which polygon will apply which part of particular image file(texture file). Technically you can create texture file by Blender only, and it is useful, absolutely not bad method. however I've never tried that way. Ops I noticed you want to change hands, not bikini lines. But basic is exact same, please replace select hand(only one. Blender has mirror function) instead of select bikini line below. So you want to add tan line (or patterns) to skin texture. then select which polygons you want to change color from normal to tan colors then which area you have retouch become clear. I dont know Blender well and thought it had a simple graph editor so that you could change the color of the object. Why all these dificulties with export-import, when it was possible to make it much easier within the program ?
Otakadelic Posted May 10, 2018 Posted May 10, 2018 - "you could change the color of the object" Yes. You can do this by adjusting Material of Object. Current DOA5MOD scene simply won't read the info and reflect to actual game situation. Basically current DOA5MOD scene use Blender as changing shape of object and changing/adjusting UVMAP. - "all these difficulties with export-import" If you refer "difficult options for each Importer / Exporter" then it is getting easier now with full English translations. But not all importer / exporter covered yet at this moment, so you are true. - "it was possible to make it much easier within the program" Not so sure what you tried mentioned but all targeted systems or softwares can't read Blender's native *.blend file(DOA5LR is one of many) then Importer and Exporter is necessary. And creating own "importer / exporter " as fairly easy. Blender is absolutely not the easiest software for first-timer. This is the area needs improvement. It took several weeks to get used to it, I guess. But "can create Pixar like animation" is absolutely true, no hidden options or expensive plugins. The developer of Blender is almost Paranoia, many many functions, forever enhancement, even Official documents is far from complete. But it's free, and if you don't like some part of this, you can change for your favor because source files are open to public. Twist existing source files is not so difficult as used be(Otherwise 20's or 30's developers can't get jobs then such an industry will disappear soon.)
Habib Navi Posted May 11, 2018 Posted May 11, 2018 14 hours ago, Otakadelic said: - "you could change the color of the object" Yes. You can do this by adjusting Material of Object. Current DOA5MOD scene simply won't read the info and reflect to actual game situation. Basically current DOA5MOD scene use Blender as changing shape of object and changing/adjusting UVMAP. - "all these difficulties with export-import" If you refer "difficult options for each Importer / Exporter" then it is getting easier now with full English translations. But not all importer / exporter covered yet at this moment, so you are true. - "it was possible to make it much easier within the program" Not so sure what you tried mentioned but all targeted systems or softwares can't read Blender's native *.blend file(DOA5LR is one of many) then Importer and Exporter is necessary. And creating own "importer / exporter " as fairly easy. Blender is absolutely not the easiest software for first-timer. This is the area needs improvement. It took several weeks to get used to it, I guess. But "can create Pixar like animation" is absolutely true, no hidden options or expensive plugins. The developer of Blender is almost Paranoia, many many functions, forever enhancement, even Official documents is far from complete. But it's free, and if you don't like some part of this, you can change for your favor because source files are open to public. Twist existing source files is not so difficult as used be(Otherwise 20's or 30's developers can't get jobs then such an industry will disappear soon.) well,I will explain my idea. We take for example videoeditors. Theres no need to export each frame to photoshop to incease the brightnes of the video. This is a built-in-function and it seems to me that it would be possible to do so in Blender too. Then all this fuss with files DDS would not be necessary.
Otakadelic Posted May 11, 2018 Posted May 11, 2018 4 minutes ago, Habib Navi said: well,I will explain my idea. We take for example videoeditors. Theres no need to export each frame to photoshop to incease the brightnes of the video. This is a built-in-function and it seems to me that it would be possible to do so in Blender too. Then all this fuss with files DDS would not be necessary. You are absolutely right and suggesting 3D softwares (and all apps on PC) has to prepare and implement within near future. I took several thousands or more pictures as my job and even expensive digital camera needs post-adjustment by Photoshop. But now, my old iphone includes same (or better) function already and nothing changed with used-be-effective post adjustments. It's all in small smartphone now. I haven't grasp all functionality but Blender *might* have much efficient and deeper functions, either DDS or other formats but this is only my guess. My concern is the gap between forever-enhancing phones and same old PC will be larger. but somehow, bring and introduce similar ability(DL or ML or AI or whatever ppl called) to PC and PC softwares otherwise game or business app developers won't be enough forever. It is almost joke Blender has no idea what modeller is trying to create.
sspd077 Posted July 16, 2018 Posted July 16, 2018 On 4/13/2018 at 10:50 PM, icejaw19 said: there's some tutorials on YouTube on using Blender for DOA mods Also, this guy on DA has some pretty helpful DOA tutorials in his gallery:https://sspd077.deviantart.com/gallery/?catpath=%2F&edit=0&q=dead+or+alive like this vid:https://sspd077.deviantart.com/art/How-To-Import-Export-Doa5-Models-In-Blender-2-49-538367337 he's also got some of the vids up on YouTube, like this one:https://youtu.be/LGYk5l0pxmE hope that helps let us know if you find any better instructions! i made a lot new how-to videos here: https://www.deviantart.com/sspd077/gallery/55318463/XPS-HOW-TO-VIDEOS
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