Fifoo Posted April 11, 2018 Posted April 11, 2018 Maybe could it be related to a parameter of your ENB, have you changed something in this area recently? Or updated your Drivers, or some settings related to your GC setup pane? EDIT: I do not know if this is a track to follow but see if disable/enable some parameters given in this Guide: ENBseries INI/Effect will help you, I have not tried other ENB than Vividian and have never met this kind of problem. Another thing to see also if it can help: Skyrim particle patch for ENB.
Z0mBieP00Nani Posted April 11, 2018 Author Posted April 11, 2018 3 hours ago, Fifoo said: Maybe could it be related to a parameter of your ENB, have you changed something in this area recently? Or updated your Drivers, or some settings related to your GC setup pane? EDIT: I do not know if this is a track to follow but see if disable/enable some parameters given in this Guide: ENBseries INI/Effect will help you, I have not tried other ENB than Vividian and have never met this kind of problem. Another thing to see also if it can help: Skyrim particle patch for ENB. It's definitely related to settings in my ENB, it goes away when I turn the effect off, or use a different ENB. I just don't know what settings to look at.
Fifoo Posted April 11, 2018 Posted April 11, 2018 3 hours ago, Z0mBieP00Nani said: I just don't know what settings to look at. The trimmings to be defined in this area, which in my opinion seem the most convincing to play a role in relation to the problem you encounter are: Spoiler EnableLens This parameter will enable or disable the enblens.fx file and the corresponding lens parameters in enbseries.ini. It only makes sense to enable this if both an enblens.fx file that does something as well as the textures it require to function in .tga format are present. Performance will depend on the enblens.fx file and the few that do exist also have their own quality controls; however, performance is usually extremely minor. EnableLens=(false, true) EnableSunGlare This parameter will enable or disable the enbsunsprite.fx shader. This is recommended to be left set to whatever value the ENB Preset's author uses unless having trouble with sun sprites. EnableSunGlare=(false, true) EnableVolumetricRays Volumetric rays are used to create "god rays". The effective use of this effect depends highly on which cloud textures are used. These rays differ from the RAYS effect in that they are generated in the sky from sunlight instead of simulating the effect of sunlight on a lens which the rays effect produces. In addition, these rays are far more subtle. Jafin16 (talk) 06:42, February 21, 2015 (EST) EnableVolumetricRays=(false, true) EnableProceduralSun Procedural Sun was added to ENBSeries to allow for other effects to be more accurately displayed and to offer more customization than what a single texture allows. If this is used, any sun texture will no longer be applied. The glare texture will still be used, however. EnableProceduralSun=(false, true) Here's how I would do it: try them one after the other by putting them on "false" and see which ones will solve your problem in the game because each ENB has its own settings, as soon as you find the wrongdoer, put the others back to theirs original value. If that still does not fix the problem see one of the other given in the S.T.E.P. guide. And if not see with the author of the ENB what light\saturation values you can change if you have the opportunity to contact him. Good hunt.
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