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Creature List?


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Posted

I'm slowly working on my Canine Slut mod, but I need to find a list of currently animated creature sex. Anyone know what creatures are animated?? I know that scorpions haven't been animated (at least I haven't seen that they are yet).

 

I know Dogs, Geckos, Rams, and bloatflies are animated.

Posted

Check NG - anims.txt in SexoutNGDocs or you can look at the code:

 

 

          ;
         ; Unsupported creatures playing dog animation
         ;
         ; Scorpions
         if (0 < (NX_IsInList SexoutCListScorp actorA))
           if rndValA <= 49
             set anim to 1001
           else
             set anim to 1002
           endif

         ; Mantis
         elseif (0 < (NX_IsInList SexoutCListMantis actorA))
           if rndValA <= 49
             set anim to 1001
           else
             set anim to 1002
           endif

         ; Dogs
         elseif ((0 < (NX_IsInList SexoutCListDog actorA)) || (0 < (NX_IsInList SexoutCListCoyote actorA)))
           if rndValA <= 49
             set anim to 1001
           else
             set anim to 1002
           endif

         ; Cazadores
         elseif (0 < (NX_IsInList SexoutCListCazador actorA))
           set anim to 1601

         ; Centaurs
         elseif (0 < (NX_IsInList SexoutCListCentaur actorA))
           if rndValA <= 49
             set anim to 1101
           else
             set anim to 1102
           endif

         ; Feral ghouls
         elseif (0 < (NX_IsInList SexoutCListFeralGhoul actorA))
           if rndValA <= 49
             set anim to 1201
           else
             set anim to 1202
           endif

         ; Deathclaws
         elseif (0 < (NX_IsInList SexoutCListDeathclaw actorA))
           if isOral
             set anim to 1311
           else
             if rndValA <= 17
               set anim to 1301
             elseif rndValA <= 33
               set anim to 1302
             elseif rndValA <= 50
               set anim to 1303
             elseif rndValA <= 67
               set anim to 1304
             elseif rndValA <= 83
               set anim to 1305
             else
               set anim to 1306
             endif
           endif

         ; Supermutants
         elseif (0 < (NX_IsInList SexoutCListSupermutant actorA))
           if (0 == isOral)
             if rndValA <= 7
               set anim to 1401
             elseif rndValA <= 14
               set anim to 1402
             elseif rndValA <= 21
               set anim to 1403
             elseif rndValA <= 29
               set anim to 1404
             elseif rndValA <= 36
               set anim to 1405
             elseif rndValA <= 43
               set anim to 1406
             elseif rndValA <= 50
               set anim to 1407
             elseif rndValA <= 57
               set anim to 1408
             elseif rndValA <= 64
               set anim to 1409
             elseif rndValA <= 71
               set anim to 1410
             elseif rndValA <= 79
               set anim to 1411
             elseif rndValA <= 86
               set anim to 1412
             elseif rndValA <= 93
               set anim to 1413
             else
               set anim to 1414
             endif
           else
             set anim to 1430
           endif

         ; Spore carriers
         elseif (0 < (NX_IsInList SexoutCListSporeCarrier actorA))
           if rndValA <= 33
             set anim to 1501
           elseif rndValA <= 66
             set anim to 1502
           else
             set anim to 1503
           endif

         ; Geckos
         elseif (0 < (NX_IsInList SexoutCListGecko actorA))
           set anim to 1801

         ; Bloatflies
         elseif (0 < (NX_IsInList SexoutCListBloatfly actorA))
           if (0 == isOral)
             if rndValA <= 50
               set anim to 1901
             else
               set anim to 1902
             endif
           else
             set anim to 1906
           endif

         ; Bighorner
         elseif (0 < (NX_IsInList SexoutCListBighorner actorA))
           set anim to 1911

         ; Lakelurk King
         elseif (0 < (NX_IsInList SexoutCListLurkKing actorA))
           if rndValA <= 50
             set anim to 1921
           else
             set anim to 1922
           endif

 

Posted

Just to make sure I understand correctly... Deathclaw, Supermutant, Spore, Ghoul (creature type), Cazadore, Robot, Gecko, Bloatfly, Centaur and Bighorner are the only creatures with animations.

 

Question on the group animations though... are they strictly humanoid only? I'm assuming they are seeing as each creature has it's own single animation. If so I want a bored animator to make something special for me, message me for details.

Posted

I don't believe robots have animations, but other than that your list looks good.

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