Guest Posted September 18, 2012 Posted September 18, 2012 I'm slowly working on my Canine Slut mod, but I need to find a list of currently animated creature sex. Anyone know what creatures are animated?? I know that scorpions haven't been animated (at least I haven't seen that they are yet). I know Dogs, Geckos, Rams, and bloatflies are animated.
jaam Posted September 18, 2012 Posted September 18, 2012 Check NG - anims.txt in SexoutNGDocs or you can look at the code: ; ; Unsupported creatures playing dog animation ; ; Scorpions if (0 < (NX_IsInList SexoutCListScorp actorA)) if rndValA <= 49 set anim to 1001 else set anim to 1002 endif ; Mantis elseif (0 < (NX_IsInList SexoutCListMantis actorA)) if rndValA <= 49 set anim to 1001 else set anim to 1002 endif ; Dogs elseif ((0 < (NX_IsInList SexoutCListDog actorA)) || (0 < (NX_IsInList SexoutCListCoyote actorA))) if rndValA <= 49 set anim to 1001 else set anim to 1002 endif ; Cazadores elseif (0 < (NX_IsInList SexoutCListCazador actorA)) set anim to 1601 ; Centaurs elseif (0 < (NX_IsInList SexoutCListCentaur actorA)) if rndValA <= 49 set anim to 1101 else set anim to 1102 endif ; Feral ghouls elseif (0 < (NX_IsInList SexoutCListFeralGhoul actorA)) if rndValA <= 49 set anim to 1201 else set anim to 1202 endif ; Deathclaws elseif (0 < (NX_IsInList SexoutCListDeathclaw actorA)) if isOral set anim to 1311 else if rndValA <= 17 set anim to 1301 elseif rndValA <= 33 set anim to 1302 elseif rndValA <= 50 set anim to 1303 elseif rndValA <= 67 set anim to 1304 elseif rndValA <= 83 set anim to 1305 else set anim to 1306 endif endif ; Supermutants elseif (0 < (NX_IsInList SexoutCListSupermutant actorA)) if (0 == isOral) if rndValA <= 7 set anim to 1401 elseif rndValA <= 14 set anim to 1402 elseif rndValA <= 21 set anim to 1403 elseif rndValA <= 29 set anim to 1404 elseif rndValA <= 36 set anim to 1405 elseif rndValA <= 43 set anim to 1406 elseif rndValA <= 50 set anim to 1407 elseif rndValA <= 57 set anim to 1408 elseif rndValA <= 64 set anim to 1409 elseif rndValA <= 71 set anim to 1410 elseif rndValA <= 79 set anim to 1411 elseif rndValA <= 86 set anim to 1412 elseif rndValA <= 93 set anim to 1413 else set anim to 1414 endif else set anim to 1430 endif ; Spore carriers elseif (0 < (NX_IsInList SexoutCListSporeCarrier actorA)) if rndValA <= 33 set anim to 1501 elseif rndValA <= 66 set anim to 1502 else set anim to 1503 endif ; Geckos elseif (0 < (NX_IsInList SexoutCListGecko actorA)) set anim to 1801 ; Bloatflies elseif (0 < (NX_IsInList SexoutCListBloatfly actorA)) if (0 == isOral) if rndValA <= 50 set anim to 1901 else set anim to 1902 endif else set anim to 1906 endif ; Bighorner elseif (0 < (NX_IsInList SexoutCListBighorner actorA)) set anim to 1911 ; Lakelurk King elseif (0 < (NX_IsInList SexoutCListLurkKing actorA)) if rndValA <= 50 set anim to 1921 else set anim to 1922 endif
Guest Posted September 19, 2012 Posted September 19, 2012 Just to make sure I understand correctly... Deathclaw, Supermutant, Spore, Ghoul (creature type), Cazadore, Robot, Gecko, Bloatfly, Centaur and Bighorner are the only creatures with animations. Question on the group animations though... are they strictly humanoid only? I'm assuming they are seeing as each creature has it's own single animation. If so I want a bored animator to make something special for me, message me for details.
Guest user29 Posted September 19, 2012 Posted September 19, 2012 I don't believe robots have animations, but other than that your list looks good.
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