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NPC replacer


Gilanthus

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Posted

I'm sure this has been asked before, but I am unable to have any luck.

 

Are there any NPC replacing mods out there that replace ONLY the npcs and not include the armors/clothing? I'm learning to work with the construction set and and playing with a pick and choose regarding the armor and clothing.

Posted

:( this messes up LoversBitch b/c it overwrites RenaBruint

 

I really like the new version of Rena from this mod so I'm probably going to copy her and put her in my LoversBitch and just remove her from EURN so her scripts don't get replaced or something like that

 

she ends up just spending all of her day in the chapel instead of the dog shop.

Posted

Load order can be a factor in this. Make sure lovers bitch is under EURN and you should be fine. If you include EURN in your bashed patch then drop lovers bitch down below your bashed patch (but above LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp) and it will work as well. This ensures that the scripts added to Rena Bruint are not over written.

 

Cheers,

Greg

Posted

Yeah, I just copied Rena Bruiant, renamed the copy to Cara Bruiant, left Rena Bruiant in the Chapel, and am in the process of putting all of Rena Bruiant's lines/scripts into Cara.

 

I should be able to post my first V of LBitch soon.

Posted

I've noticed something.. Like mentioned above. Rena wouldn't come to the store, then for a test I moved Loversbitch to the bottom of the load list and she reverted to her normal look as well as back to her previous Loversbitch routine.

Posted

gregathit' date=' Is there any way to fix the names of NPCs and certain locations without needed a CTD preventer for Xeo?

[/quote']

 

Just pop open the Xeo esp and make your changes to it.

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