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Current & Past Projects

 

 

CURRENT PROJECT:  A Slaver's Guild Society

LOVERS LABS FORUM LINK: <none until alpha or beta version is released>

STATUS: [---Work in Progress---]  It is in the earliest stages of development

ABOUT:  This is my second attempt at making a society for CK2.  The first failed miserably.  I am using Maal's "Society template / tutorial" which can be found here.   As a reference for structure and balancing, I am using the Monks & Mystics Assassins Society; however, this will not actually use assets from MNM and will not require the DLC. 

NOTES: I currently plan on posting weekly or bi-weekly builds, regardless of how buggy or playable it is at that stage.

 

Description from the mod's localisation files:

The slavers guild deals with the acquisition, conditioning, training, and transporting of slaves.  The guild has a strong focus on sexual slavery and BDSM, but will train and provide slaves for a variety of purposes.  Slavery was known in almost every ancient civilization and society across the known world and beyond.  The history of slavery spans many cultures, nationalities, and religions from ancient times to the present day  Variations ranged from incurred debt-slavery, punishment for crime, the enslavement of prisoners of war, voluntary sexual slavery, child abandonment, and the birth of slave children to slaves.

 


 

FUTURE PROJECT:  NoxBestia's Toolbox

LOVERS LABS FORUM LINK: <none until alpha or beta version is released>

STATUS: [---not yet started---]  I had originally planned on doing this as part of the NDPA development but it got abandoned when I rushed NDPA out.

ABOUT:  These would be a collection of scripted triggers, scripted effects, traits, custom graphic events, some on_action entries and events, and anything else that I feel should be universal between my submods.  It will need to be included in any released "standalone" project. 

NOTES:  This with likely have to be done before I can properly release my slavers guild.

 


 

UNFINISHED:  NoxBestia's Darkest Perversions Alone

LOVERS LABS FORUM LINK: NDPA (or NoxBestia's Darkest Perversions Alone)

STATUS: [---ON-HOLD---]  It is currently in alpha and can be considered partially playable.

ABOUT:  This is the second iteration of my Darkest Perversions MOD. 

NOTES: As for using NDPA, I'm going to suggest that the previous version (0.0.0.2.1) is probably your best bet unless you want to edit the mod yourself and remove the in heat mechanics.  On the most part this can be achieved by commenting out line 111 and then disabling events NoxDPAonActionEvent.1100 through NoxDPAonActionEvent.1109 in the file ../mod/events/NoxDPA-OnAction_events.txt.

 

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PROJECT GOALS & STATUS

 

CURRENT PROJECT:  A Slaver's Guild Society

 

ABSTRACT: To make a successful BDSM themed slavers guild society for adult CK2 play

  1. CORE:  These things need completed before this is ready for previewing.
    1. Modify tutorial society template into framework for new society
    2. add custom event (triggered from "on_society_failed_to_find_new_leader" on_action) for generating a grandmaster since no default NPC will meet the minimum specs.
    3. Add any additional events mechanically required for a character to progress through the ranks
  2. HIGH PRIORITY:  These are needed for the society to be usable as I envision it.
    1. DETERMINE SOCIETY POWERS (including passive modifiers):
      NOTE: for now I will list the ones for the assassins society and modify/remove them as I go.
      1. LEVEL 1:
        1. [passive] {assassin} some plot power
        2. {devil worshipers} Sacrifice to Satan (NOTE: to be reworked into enslaving any prisoner)
        3. {assassin} Attempt to abduct (for low ranking nobles and the landless)
        4. {assassin} borrow money
        5. {assassin} donate money
        6. {assassin} use hashish (NOTE: this will probably be replaced with some sort of orgy or BDSM dungeon events)
      2. LEVEL 2:
        1. [passive] {assassin} more plot power
        2. {assassin} Intimidate ruler for favor
        3. NOTE: 1 power is not enough for any society IMHO    
      3. LEVEL 3:
        1. [passive] {assassin} even more plot power
        2. {assassin} Hire ships (trade society currency for a fleet)
        3. NOTE: 1 power is not enough for any society IMHO   
      4. LEVEL 4:
        1. [passive] {assassin} most plot power
        2. {assassin} Raise Army of Assassins (trade currency for 5,000 troops)
        3. {assassin} Mark/Unmark for death (set a character as the focus for automatic missions for other assassins - this will be reworked into abducting and enslaving higher tier rulers and other "protected" characters)
    2. QUESTS:  There needs to be at least three quests per society level, but I would like a lot more!  This should be ever-expanding after minimums are reached.
      1. LEVEL 1:
        1. ?
        2. ?
        3. ?
        4. SPECIAL: In old school German BDSM tradition, anyone wanting to advance to a level 2 dominant in the guild must submit themselves for service slave training.
      2. LEVEL 2:
        1. ?
        2. ?
        3. ?
        4. SPECIAL: In old school German BDSM tradition, anyone wanting to advance to a level 3 dominant in the guild must submit themselves for sexual slave training and must embrace at least 2 kinks (as top, bottom, or switch).
      3. LEVEL 3:
        1. ?
        2. ?
        3. ?
        4. SPECIAL: In old school German BDSM tradition, anyone wanting to advance to a level 4 dominant in the guild must submit themselves for court slave training (minus the nullification/genital mutilation) and must embrace at least 2 additional kinks (as top, bottom, or switch).
      4. LEVEL 4:
        1. ?
        2. ?
        3. ?
        4. SPECIAL: In order to maintain a level 4 status within the guild you must submit at least one potential slave a year, even if you buy them.  Otherwise you will rank down.
        5. SPECIAL SPECIAL: To be the grandmaster you must have at least 6 kinks!  If you are the grandmaster of the society then you will have additional duties in order to not lose your status and drop to a regualr level 4 or even rank down.
    3. SLAVERY MECHANICS & OPTIONS: 
      1. Custom mechanics for vanilla CK2/standalone
        1. Slave Capturing (done via powers)
        2. Slave Conditioning (or breaking): The younger the slave the more easily conditioned but also the more easily injured or ruined.
          1. NEED: slave training mechanics (automatic and interactive options)
            1. Manual interactive training will include scenes for punish & reward.  Slave reactions will be based on traits with RNG added.
            2. Torture & mutilation options (including gore porn, rape, public usage, snuff, etc...)
            3. Releasing or recruiting of someone before trained
            4. breaking of slave's will (various degrees from reduced value to not even usable as manual labor)
            5. unintentional death (or suicide) of slave in training 
          2. NEED: brainwashing/deep hypnosis scenes & mechanics
          3. NEED: character of escape during training (with possible killing of slavers and/or freeing of other slaves in training)
          4. NEED: Loyalty/Runaway/Murder mechanics
        3. Slave Education:  Slaves can be given multiple levels of education so long as they meet the requirements (bribery of the grandmaster allows for certain exceptions in some cases).  The younger the slave the more easily conditioned but also the more easily injured or ruined.  NOTE: slavery education removes any current focuses.
          1. Common Laborer: (anyone any age) intended for the untrained & characters with low stats.  It is also a failsafe and can be applied to anyone.  If a common laborer has no other slave training then when they are sold, individual characters will be converted into a province modifier and be equivalent to dead.  NOTE: I see this as doubling as a great helper to population cleanup!
            1. NEED: option for children under the age of 6 to be sold on the black market instead
            2. NEED: new death reason for sold into slavery much like "vanished without a trace" death.
            3. NEED: event that that randomly estimates a slave's expected lifetime and adds stackable province modifiers accordingly.
          2. Court Slave: (restricted & traditionally they are fully nullified like the eunuchs of China were)
            1. Special Requirements:
              1. min age to start training: 6
              2. min age to finish training (normally): 16
              3. required: completed education OR must be smart (traits and/or skill) and have a diplomatic trait (including childhood ones).  NOTE: this can wave the finish training age requirement
              4. NEED: event with decision to nullify males or not.  Option for females to sterilized, mutilated, or moved into diplomatic seduction training.
            2. NEED: special slave only diplomacy actions
            3. NEED: ability to reward a slave (including nullos) with a viceroyalty title.  If possible this should include county and barony titles that revert upon the slave's death.
          3. Soldier Slave: (restricted) primarily for slaves with a martial education or highly desirable martial traits.
            1. Special Requirements:
              1. min age to start training: 5
              2. min age to finish training (normally): 13
              3. required: completed education OR must be strong (traits and/or skill) and have a martial trait (including childhood ones).  NOTE: this can reduce the minimum age for completing training.
              4. NEED: event with decision to nullify males or not.  Option for females to sterilized, or mutilated.  Both sexes can instead be assigned to sexual torture training.
            2. NEED: special slave only combat skill traits?
            3. MAYBE?: gladiatorial or other slave combat spectacles?
          4. House Slave: (can be anyone) primarily for natural submissives, those with a stewardship education, or even low-stat slaves you don't want to turn into common laborers.
            1. Special Requirements:
              1. min age to start training: 4
              2. min age to finish training (normally): 10
            2. NEED: event with decision to make into specialty service slaves such as:
              1. service slave: not much different than normal staff/servants
              2. living furniture: this will eventually need events around it for it to be worth doing.  There will be a prestige bonus & piety hit for these.  NOTE: this can also be taught to sex slaves
              3. milking slave: conditioned to lactate or produce large amounts of semen. There will be a small bonus for your capital holding and/or additional minor income
              4. court whore: not necessarily trained as a sex slave, but can be used by courtiers, counselors, vassals, any close family, and any liege.  Needs events & decisions added!
              5. personal urinal:
              6. court urinal:
              7. personal chamber pot:
              8. court chamber pot:
              9. NO SPECIALIZATION: option for none of the above.
            3. NEED: special slave only stewardship boons
            4. MAYBE?: tie-ins to existing stewardship events and/or options to force trigger certain things like the gardening event and so on.
          5. Sex Slave: (can be anyone) primarily for those with an intrigue education or already existing perversions, hedonism, lustful, or seduction traits.  Can be used for low-stat slaves you don't want to turn into common laborers.
            1. Special Requirements:
              1. min age to start training (normally): [puberty trigger]
              2. min age to finish training (normally): 16
              3. exception minimum age to start training: 0, 2, 6, 10 (debending on amount of bribe and traits of grandmaster)
                1. NEEDS: rules from NDPA
                2. NEEDS: special mechancis for this kind of bribery
                3. NEEDS: special mechancis for severe physical trauma and death of slave pushed too fast and/or too early)
                4. NEEDS: special events with carefully censored versions.
            2. NEED: event with decision to make into specialty sex slaves such as:
              1. seduction specialist: NEED a decision so they can be used for a chance to get a favour from the 3rd party target
              2. living furniture: this will eventually need events around it for it to be worth doing.  There will be a prestige bonus & piety hit for these.  NOTE: this can also be taught to service slaves
              3. milking slave: conditioned to lactate or produce large amounts of semen. There will be a small bonus for your capital holding and/or additional minor income.  NOTE: this can also be taught to service slaves
              4. court sex worker: Much more trained than a common whore or a court whore.  Can be used by courtiers, counselors, vassals, any close family, and any liege.  Needs events & decisions added, including earning money in a brothel!
              5. personal urinal:
              6. court urinal:
              7. personal chamber pot:
              8. court chamber pot:
              9. Any Kink Training: certain kinks require someone with the kink to train them (bottom, top, or switch doesn't matter)
              10. breeding slave: need decisions and events to keep pregnant or designate breeding partners.  Good for home grown slaves.
              11. NO SPECIALIZATION: option for none of the above.
            3. NEED: special slave only stewardship boons
            4. MAYBE?: tie-ins to existing intrigue events, and/or options to force trigger certain intrigue focus events, frame characters for rape, adultery, bestiality, and so on (for imprisonment, blackmail, and so on)
          6. Scholar Slave: (highly restricted) only for those with a strong scholarly education or already existing education and intelligence traits.
            1. Special Requirements:
              1. min age to start training (normally): 6
              2. min age to finish training (normally): 20
              3. exception minimum age to start training: for under 6 the slave must be a genius, or quick with another complementry trait.
            2. NEED: event with decision to make into specialty scholars such as:
              1. medical specialist: if you trust your slave and they can take the traiing, you have a new court physician.
              2. witchdoctor: they must also meet the NDPA witchdoctor minimums.
              3. (maybe) magical education: {this needs further thought}
              4. conversion specialist: these can be assigned to individual people to try to convert them to your culture and/or religion.  They will have a bonus if assigned as court priest and given conversion job action.  NOTE: they must also have the seduction specialist training for a sex slave and there will be additional bonuses if they are also trained as a court slave.
              5. Research specialist (military): NOTE: requires soldier slave training as well.
              6. Research specialist (economic): NOTE: requires service slave training as well
              7. Research specialist (cultural): NOTE: requires diplomatic slave training as well.
              8. NO SPECIALIZATION: option for none of the above.
            3. NEED: special slave only education boons  (... like what???)
            4. MAYBE?: tie-ins to existing education events, and/or options to force trigger certain education focus events.
          7. PONDER: Any oOther kinds of slave training needed?
        4. Slave Market
          1. including selling your own "excess" children into slavery especially if you are unlanded and have more than <some number?>.
        5. Mass Slavery mechanics
      2. Mechanics for Dark World Reborn slavery tie-ins & overrides
      3. Mechanics for A Game of Thrones slavery tie-ins & overrides.
      4. (maybe) Mechanics for Warhammer slavery tie-ins & overrides
  3. MEDIUM PRIORITY: TBD
  4. LOW PRIORITY: TBD
  5. CLEANUP: hopefully there won't be missing localisation and graphics, but then I am a dreamer... /sigh
  6. BONUS: whatever else other people suggest that sounds cool to me...

 

2018-04-10: Some extensive graphics editing, a cool website for playing with gears, and some reworking of an old bit of art I had commissioned for a company I gave up on has given me the new graphic for slavers guild missions:

nox_slavers_guild_missions.thumb.png.19b0970cea2e9e8d8b52f248161df0af.png

 

 

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Modders Compatibility Guide

and Programming Notes

 

---A PLEA TO OTHER CK2 MODDERS---  

To help all modders improve compatibility between mods, please make sure your mod immediately sets a global variable on startup so that other modders seeking compatibility can detect it and have their own mods make necessary adjustments.  (There is even a LoversLab topic about compatibility where some of us are listing our global flags for ease of reference, though a pinned topic would be best if a lot of people actually start doing this.)

 

This rest of this area is for instructions another modder needs in order to use things from my code.  It will eventually be separated by project.  There will also be coding examples that may help other modders.

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I wish you good luck with your new project Nox :smile: Would love to help but, as I said in PM before, my help is limited only to testing :smiley:

 

Although Im not that interested in slavery (Ive messed around with that in Skyrim a lot and I just didn't find it that much interesting), From what I saw in Your previous mod, Im looking forward with what you will come up now :smile: 

 

So, should you require some ingame testing, PM me anytime.

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