nightshad Posted April 4, 2018 Posted April 4, 2018 Does Ambisions let you go to the space ship to see what happens to your sims that got alien abducted or is that a new rabbit whole that seasons adds? also Ambisions only adds new rabbit holes or does it change the current work stations into interactions o.o?
Guest Posted April 4, 2018 Posted April 4, 2018 Ambitions (it was the second EP released 2010) came out before Seasons (eighth EP released 2012) and no you can't use a spaceship to see what is happening to your sims that got abducted. As for what Ambitions changes concerning work http://sims.wikia.com/wiki/The_Sims_3:_Ambitions
nightshad Posted April 4, 2018 Author Posted April 4, 2018 1 hour ago, namaradus said: Ambitions (it was the second EP released 2010) came out before Seasons (eighth EP released 2012) and no you can't use a spaceship to see what is happening to your sims that got abducted. As for what Ambitions changes concerning work http://sims.wikia.com/wiki/The_Sims_3:_Ambitions so the screenshots are what it actually does yeah? i'm tempted to buy it why im asking around ^^
Guest Posted April 4, 2018 Posted April 4, 2018 2 minutes ago, nightshad said: so the screenshots are what it actually does yeah? i'm tempted to buy it why im asking around ^^ Pretty much all that happens is your sim gets tractor beamed into the flying saucer and their unavailable until they get returned.
nightshad Posted April 4, 2018 Author Posted April 4, 2018 3 hours ago, namaradus said: Pretty much all that happens is your sim gets tractor beamed into the flying saucer and their unavailable until they get returned. we need a mod to change that : D
Guest Posted April 5, 2018 Posted April 5, 2018 9 hours ago, nightshad said: we need a mod to change that : D The Sims 3 is 32bit application that is already pushing the boundaries and is pretty much held together by band aids . Try to add too much and you'll crush the game engine. *Edit* After taking a look the amount of code needed and subsequent animations, new interactions, patching in hooks to the game core, rewriting lot of game code, getting it integrated etc... could easily amount to an extra EP's worth of code and crush the 32bit engine.
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