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Wrye Bash, Bash Patch issues


Wavent

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Posted

So I went through modding Oblivion a fourth time from scratch and this it's the most successful modding by far. At least that's what I would like to say, but I can't.

 

So as anyone who uses Wrye Bash knows, once the Bash Patch is finished you get a window with a yellow background informing that the Patch is complete. In my case though I am not getting that window for some reason. Instead I get new window with a bunch of code on it talking about lines and bosh and such that I don't really understand. I've gotten this result several times before in previous modding attempts, and I've learned it to mean there's something up with one or a couple of mods.

 

I figured to best way to find out where the issue lies was to uncheck everything in the Bash menu, tick one box, Rebuild and see the results. As it turns out the area that causes the window of code to appear is the Race Records section. I've tried deselecting everything then ticking one box at a time to see which mods are causing it, but whenever I build, I get the same window of code, then when I check the Race Records, the boxes I had unchecked were automatically rechecked.

 

As of now I have no way I finding out which mods in Race Records is causing this to happen. I'm going to unload a picture of what mods are in that section so anyone curious could have a look. Any suggestions would be helpful.

 

 

 

On a smaller note: Even though I have unlimited rings and amulets checked under the Tweak Clothes section, it never seems to work. Anyone know why?

 

Thanks in advance for your assistance!

Posted

Deselect all of your "race tweaks" and then rebuild your bashed patch and see if you have errors.

 

I don't know that the race tweaks ever worked worth a damn.

As for the rings\amulets - are you certain that you don't have any mods below your bashed patch that could be overwriting this? You might post your load order just in case.

Posted

The race tweaks have never presented an issue before, that's why I find it so unusual that they're becoming an issue now. The Bash finishes the way it's suppose to without Race Records on, so I guess the bigger question is, do I really need Race Records?

 

Also, here is my load order:

 

 

Active Mod Files:

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
05  Mart's Monster Mod.esm  [Version 3.8b1]
06  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
07  Lovers with PK.esm
08  LoversCreature.esm
09  EyeCandy - Content.esm
0A  x117race.esm
0B  Chanpon.esm
0C  xeosp++.esp
0D  Unofficial Oblivion Patch.esp  [Version 3.4.1]
0E  UOPS Additional Changes.esp
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]
11  Francesco's Creatures and Items Resources.esp  [Version 5.0]
12  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
13  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
14  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
15  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
17  All normal clothes buyable.esp
18  Streamline 3.1.esp
19  Dynamic Map.esp  [Version 2.1.1]
1A  DLCHorseArmor.esp
1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]
1C  DLCOrrery.esp
1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1E  DLCVileLair.esp
1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
20  DLCMehrunesRazor.esp
21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
22  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
23  EyeCandy Compilation.esp
++  MaleBodyReplacerV5.esp
24  superSP_fatigue_restore_ring.esp
**  DMRA Stock Clothing Replacer.esp
**  DMRA Stock Clothing Skimpy.esp
25  DMRA Stock Armor Skimpy.esp
26  DMRA  Skimpy Armor Expanded.esp
**  DMRA Stock Robe Skimpy Replacer.esp
27  DLCThievesDen.esp
28  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]
29  Bob's Armory Oblivion.esp
2A  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
2B  Oblivion WarCry EV.esp  [Version 1.09]
2C  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
2D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
++  Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
2E  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
2F  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]
++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
30  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
31  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
32  DLCBattlehornCastle.esp
33  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
34  DLCFrostcrag.esp
35  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]
36  Knights.esp
37  Knights - Unofficial Patch.esp  [Version 1.1.2]
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
38  LoversFSE.esp
39  LoversProstitute.esp  [Version 0.25a]
3A  LoversAdultPlayPlus.esp
3B  LoversAdultPlayPlusforSSP.esp
3C  LoversHooker.esp  [Version 2.2]
3D  LoversAdultPlayPlusforSSP_HookerPatch.esp
3E  LoversVoiceSSPplus.esp
3F  LoversRaperS.esp
40  LoversBed.esp
41  LoversPower.esp
42  Lovers with PK.esp  [Version 90]
43  LoversCreature.esp
44  LoversBackup2.esp
45  LoversStopCombatEx.esp
46  LoversSpermSplashEx.esp
47  LoversRapeSlave.esp
48  LoversMagic.esp
49  LoversStupidNpc.esp
4A  LoversHideMenus.esp
4B  Carry_all_you_want-5118.esp
4C  SetBody.esp
4D  AutoSetBody.esp
4E  DiabloEF 6 in 1.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
**  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
4F  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
50  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
51  x117race.esp
++  x117Race ENG Race.esp
52  Lop-ears Elf.esp
53  AsharasSirensAndTritons.esp
54  Colourwheels Sexy Oblivion OverHaul.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.8b1]
55  Bashed Patch, 0.esp
56  LoversIdleAnimsPriority.esp
57  LoversAnimObjectsPriority.esp
58  AGodlySetofGear.esp
59  Moneybutton.esp
5A  SetBody_BB.esp

 

Posted

Many versions of Wrye bash to not take kindly to non English character sets. Try seeing which of your mods have Chinese, Japanese or Russian in the esp/esm.

Posted

I have never used race records myself and I am running MBP\MBP++\x117 and XeoSP++ and never had any issues. Maybe I am just lucky.

 

On a side note, why do you have all three of these:

SetBody.esp

AutoSetBody.esp

SetBody_BB.esp

I am pretty sure you are only supposed to be running autosetbody and "one" of the other setbody esp files. I could be wrong but......

 

Lastly, these two AGodlySetofGear.esp and Moneybutton.esp should be much higher up in your load order. Never put a clothing\armor mod at the very bottom of your load order. The top 1/3 of your load order is the better spot for them.

Posted

Well I went with your suggestions and made the changes necessary, and everything is working fine now! I was worried about how not having Race Records would effect anything but everything is still the same.

 

I also got rid of SetBody_BB since it was unnecessary, and the infinite rings and amulets are working as well. Thanks for you help!

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