Jinxxed0 Posted March 20, 2018 Posted March 20, 2018 I'm creating a follower with a custom armor and body. This mesh is giving me trouble and a headache. I converted it via bodyslide and it has loaded in the game just fine before (when it was in another mod/esp but still used my same exact bodyslide build). i get the error when trying to create an ArmorAddon and loading the mesh in. I've done this with a ton of different armor/clothing before and this is my first time encountering something like this. Google is of zero help. The error that pops up is: Line 267 data array for partition does not match partition count So I'm at a complete loss. i've loaded it into NifSkope, but have no idea what to look for. I've loaded it into outfitstudio again looking for anything that might be off. I have no idea what to do. I'll include the files for anyone that wants to see: cattleyah_0.nif cattleyah_1.nif I really need some help figuring this out x_x edit: i just tried loading the original meshes and I get the same error. so I'm sure it's something to do with that and not bodyslide. I wonder why it works in game, but not the CK
BlackShades Posted March 20, 2018 Posted March 20, 2018 I replaced the nifs for my chars current armor with yours... loads fine. Also looked at the nifs with nifscope and saw no errors. Your issue lies elsewhere. Besides isnt that error script related?
BlackShades Posted March 20, 2018 Posted March 20, 2018 Ok my bad. Thought it was an in game error and not the CK. Personally i never ever use the ck to make armor or similar esps . TES5edit is much easier...
onesumgame Posted March 20, 2018 Posted March 20, 2018 3 hours ago, Jinxxed0 said: I'm creating a follower with a custom armor and body. This mesh is giving me trouble and a headache. I converted it via bodyslide and it has loaded in the game just fine before (when it was in another mod/esp but still used my same exact bodyslide build). i get the error when trying to create an ArmorAddon and loading the mesh in. I've done this with a ton of different armor/clothing before and this is my first time encountering something like this. Google is of zero help. The error that pops up is: Line 267 data array for partition does not match partition count So I'm at a complete loss. i've loaded it into NifSkope, but have no idea what to look for. I've loaded it into outfitstudio again looking for anything that might be off. I have no idea what to do. I'll include the files for anyone that wants to see: cattleyah_0.nif cattleyah_1.nif I really need some help figuring this out x_x edit: i just tried loading the original meshes and I get the same error. so I'm sure it's something to do with that and not bodyslide. I wonder why it works in game, but not the CK I had no trouble at all creating an ArmorAddon in the CK with your meshes. I did however start by opening the .nifs and re-save them to sort the order of the parts.
par6six6 Posted March 20, 2018 Posted March 20, 2018 What that's telling you is the partitions in your meshes do not equal the biped slots you selected in the CK. 5 out of 6 of the NiTriShapes in your meshes use the partition 32_Body, however one NiTriShape named catlleya does not have a dedicated partition (it uses NiSkinInstance instead of BSDismemberSkinInstance). This means you have to assign it a biped slot in the CK. Select any of the Unnamed slots 44-60 for it to use (as well as the 32-body) before you select your model and that error will go away.
Jinxxed0 Posted March 20, 2018 Author Posted March 20, 2018 5 hours ago, onesumgame said: I had no trouble at all creating an ArmorAddon in the CK with your meshes. I did however start by opening the .nifs and re-save them to sort the order of the parts. opened them and saved them in what? 3 hours ago, par6six6 said: What that's telling you is the partitions in your meshes do not equal the biped slots you selected in the CK. 5 out of 6 of the NiTriShapes in your meshes use the partition 32_Body, however one NiTriShape named catlleya does not have a dedicated partition (it uses NiSkinInstance instead of BSDismemberSkinInstance). This means you have to assign it a biped slot in the CK. Select any of the Unnamed slots 44-60 for it to use (as well as the 32-body) before you select your model and that error will go away. I tried multiple other slots and this doens't work at all. I've tried multiple slots.
onesumgame Posted March 20, 2018 Posted March 20, 2018 24 minutes ago, Jinxxed0 said: opened them and saved them in what? I tried multiple other slots and this doens't work at all. I've tried multiple slots. Just opened and saved them as cattleyah_1.nif and cattleyah_0.nif, without changing anything. Doing this fixes the order of the block list.
Jinxxed0 Posted March 20, 2018 Author Posted March 20, 2018 [SOLVED] Alright. I asked over on the nexus forums and someone told me how to fix it. I opened the program in Nifskope, went to Spells, went to batch, and went to skin partitions and the program did a bunch of stuff. Then i saved the nifs and now it's working. Hopefully this can help someone who finds this through google.
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