xwhiteninjax Posted March 16, 2018 Posted March 16, 2018 Hello, I have a problem with a special animation, where the player will be bound or unbound (hands behind back, making a 360 grad circle and when the pack of the player is vs the npc there is a bound/unbound motion)... this animation has an indefinite loop for me.. tried several ways... stopping the actual animation inside sexlab mcm... no results sexlab... clean system.... no results anim loader... json reload... no results anim loader... deaktivate animations... no result sexlab... deaktivate sexlab... no results Zaz Animaitonpack (v.8)... register sexlab animation, rebuild base... all without results now brute force... disable npc, enable npc, resurrect, moveto player... you know it... no results... the animation is playing every time the player meets this npc... disabling or use safewords within devious devices, devious framework, dws helper... all for nothing so... is there a way to indicate this animation? a way to disable a running animation from console-commands? lastly, if the animation is identified, to deactive this special one inside sexlab animloader? Maybe it is a settingproblem or a misbehaving animation... but it is very annoying running into it and having no solutions as to disable the npc for the rest of the game (and maybe others, too if the went into the same animation)
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