Gardevoir Posted February 27, 2018 Posted February 27, 2018 Remaking this character https://www.youtube.com/watch?v=ZUCam3FwE9c Im ok with racemenu but I cannot get ECE to work with my saves, all the faces get messed up. I made her in a new save - https://imgur.com/FdWJdvE It looks pretty good but when I transfer it to Racemenu to use with my save it looks off. https://imgur.com/4Oz471e Is there a way to use ECE's meshes with Racemenu?
Harvald Posted February 27, 2018 Posted February 27, 2018 This might be the result of the different Headmeshes both systems use. Have a look here https://www.loverslab.com/topic/83822-ecee-enhanced-sliders-for-racemenu/.
Gardevoir Posted February 28, 2018 Author Posted February 28, 2018 11 hours ago, Harvald said: This might be the result of the different Headmeshes both systems use. Have a look here https://www.loverslab.com/topic/83822-ecee-enhanced-sliders-for-racemenu/. Is there a way to use ECE's meshes with Racemenu?
wwwizard3 Posted February 28, 2018 Posted February 28, 2018 11 hours ago, Gardevoir said: Is there a way to use ECE's meshes with Racemenu? Only if you import it as a headmesh, not as a preset.
Gardevoir Posted February 28, 2018 Author Posted February 28, 2018 9 hours ago, okunireika said: Only if you import it as a headmesh, not as a preset. How do you do that? Is that the f1 tool in ece, and the vertex editor in racemenu? If so I have been doing that
Diamondback Posted April 1, 2018 Posted April 1, 2018 I do not know what key it is for ECE, but yes, you basically export the headmesh from there, copy and paste it to Data/SKSE/Plugins/Chargen, then loading up the headmesh from RaceMenu's Sculpt tab. Remember to mask the neck's baseline to avoid gaps there.
kniff Posted April 3, 2018 Posted April 3, 2018 https://www.nexusmods.com/skyrim/mods/61336/ It's a spell for ECE users that saves your current face as a .nif file, put this file in data\skse\plugins\CharGen then you just need to import it in Racemenu using the Sculpt option.
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