Reginald_001 Posted February 20, 2018 Share Posted February 20, 2018 The title says it all. 1) I create a sound descriptor, pointing to a WAV file. 2) I use it in game, test it, it works fine in a holotape. 3) I export the sounds to a BA2 file, either using CK or Archive2.exe (with and without compression) 4) No sounds play in game when I remove the original wav files, it does NOT fall back to the Ba2 archive. I did everything I could think of, and found only one person with a similar issue here: https://www.reddit.com/r/FalloutMods/comments/4pky7m/fo4ck_weather_sounds_wont_play_from_within_a_ba2/ But their fix did not help. Attached the ESP and BA2 file. To test, type 'help darryl 0' and spawn one of the four holotapes, then play them. Question: How do you succesfully export sound files using the CK so that they work in game? Everything works just fine until I export to BA2... What am I missing? Fo4Lore.ba2 Fo4Lore.esp Link to comment
Reginald_001 Posted February 20, 2018 Author Share Posted February 20, 2018 I solved this after some hours of fiddling by doing the following: - Converted the wav files manually to XWM using MultiXWM. - Used the Archive2 tool to pack these XWM files (in place of the wav files) and turned off compression in the settings menu of the tool. - Stored the package as 'Fo4Lore - Main.ba2' - Tested on a CLEAN save (turns out my save game somehow doesn't want to play the packed files, so that took me an hour or two before I figured that out). Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.