Fatmangotmypie Posted February 7, 2018 Posted February 7, 2018 Ok so I'm not to familiar with the more complexities of modding so forgive my ignorance. The mods I have from Loverlab don't seem to be working at all. I had them working previously but now they don't even seem to load up when starting my game. I know they arent working because I no longer have the Vinfamy Control Panel in my armor section and the second ctrl button no longer brings up the menu. Also dying no longer makes me surrender so it's safe to assume the other mods aren't working either. The mods I got from here are, in alphabetical order... 1) Crazy Animations (NMM Gun Verision) 2) Devious Devices 3) Dongs of Fallout 4) F4SS (The Slavery Mod) 5) F04 Animations by Leito 6) four play 0 0 8 2 7) Four Play Animations by Crazy 1.3 8) FP Kidnapped 9) FP Patch Runtime Neutral 10) FP Prostituition 11) FP Vanilla Fudge 12) FP Violate 13) Tourture Devices 14) Vinfamy CP So I downloaded these and used NMM to activate them all. So I need help figuring out why these wont work and how to fix the problem. Is it the way I used NMM to activate them (they worked using this method before). Should I have just copied them straight into the directory. Is there a specific way to order these in the load order (I already LOOTed it)? Do some of these mods overwrite other ones? Are there other mods from the Nexus that you guys know about that are causing these mods to not work (I have a lot of them). I know sometimes you need my complete mods list to help, but I'm not really sure how to get that for you without copying them one by one, so if you guys need my whole list, or other information, just ask for it and I'll figure out how to get it for you. Thanks for all the help guys, and for putting up with a mod noob's ignorance.
AWP3RATOR Posted February 7, 2018 Posted February 7, 2018 The mods you listed out, while some have overlapping features (i.e. F4SS and Violate both handle npc surrenders) shouldn't directly conflict and don't overwrite each other. In your case, I more centered in on the statement that they did work and now they do not. Something must have changed for this situation to occur. Some common things that can cause mods to suddenly not load: 1. They were deactivasted (Check NMM to see if the mods have green activation check next to them. Manually verify the mods are in fact in your Data\ folder (plugins and files/folders)). 2. Archive Invalidation has become unset - it happens from time to time with updates to NMM or sometimes just because Click the Spanner icon on the tool bar, and verify if "Archive Invalidation" has a check next to it. Ensure that it does 3. Verify Steam Cache recently? This feature of Steam will replace modified vanilla game files (including your .ini and configs) with vanialla versions. This can disable all mod plugins from loading. 4. Update other things recently? Like that 1.10.64 which broke the previous version of F4SE and required an update to F4SE. If F4SE is not active when loading the game, the mods that depend on it will not load correctly either. Or at worst will load but will behave badly. Need to launch the game from the F4SE launcher, not Fallout 4 launcher when using F4SE. Question: Do ANY mods work, or just the ones you list above?
Fatmangotmypie Posted February 7, 2018 Author Posted February 7, 2018 2 hours ago, AWP3RATOR said: 1. They were deactivasted (Check NMM to see if the mods have green activation check next to them. Manually verify the mods are in fact in your Data\ folder (plugins and files/folders)). They were indeed activated 2 hours ago, AWP3RATOR said: 2. Archive Invalidation has become unset - it happens from time to time with updates to NMM or sometimes just because Click the Spanner icon on the tool bar, and verify if "Archive Invalidation" has a check next to it. Ensure that it does If I'm looking at the right thing then the Archive Invalidation has no check mark next to it. Instead it only says "Reset Archive Invalidation". Even after resetting it there is still no check mark next to it. Could be the problem. 2 hours ago, AWP3RATOR said: 3. Verify Steam Cache recently? This feature of Steam will replace modified vanilla game files (including your .ini and configs) with vanialla versions. This can disable all mod plugins from loading. Did this. Everything seems to check out. 2 hours ago, AWP3RATOR said: 4. Update other things recently? Like that 1.10.64 which broke the previous version of F4SE and required an update to F4SE. If F4SE is not active when loading the game, the mods that depend on it will not load correctly either. Or at worst will load but will behave badly. Need to launch the game from the F4SE launcher, not Fallout 4 launcher when using F4SE. I loaded the game from F4SE and that doesn't seem to get the mods loading up. Although now that I think about it the latest F4SE I have been using I used the NMM to install, and have been using the old version to start the game. But the other mods that require F4SE seem to work ok, it's just the Four Play mods that don't seem to load. The only real change or update I made was installing a bunch of new mods from the nexus. I don't think any of them would conflict with the Four Play mods, but then again I'm no expert on the subject. 2 hours ago, AWP3RATOR said: Question: Do ANY mods work, or just the ones you list above? Yes almost all of my other mods seem to work, with a few exceptions. It's just the Four Play ones that seem to be completely non functional. Thanks for you're help man.
AWP3RATOR Posted February 8, 2018 Posted February 8, 2018 So if some mods work, and others don't - it's not an .ini file issue. So that rules that out. Archive Invalidation is also working through NMM (same response), some mods work. These two are an all or none situation. F4SE works as you have other mods using it... The just Four Play mods not working, or mods from this site in general is odd to me. And while the mods show active in NMM, the .esp plugins are actually in the Data\ folder? Other than install and/or .ini file issues, I cannot suggest another reason why they may not be working. Or were working and now aren't. That usually points to a bad install/update on a particular mod. I believe you said you hadn't recently updated them though. I'm not an NMM user any longer personally... switched to MO2 awhile back. Apologies, I can't help more than random suggestions.
dharvinia Posted February 8, 2018 Posted February 8, 2018 22 hours ago, Fatmangotmypie said: Yes almost all of my other mods seem to work, with a few exceptions. It's just the Four Play ones that seem to be completely non functional. Well to start with you have narrowed your problem down a bit. Assuming that foreplay and its associated files are installed correctly, then you only have the dependent foreplay mods to contend with. Now you have to enter a troubleshooting exercise. Star by deactivate all but one of the programs that use the foreplay framework. start If that one is working, Test it thoroughly. jump to there if not jump to loop Loop until If not deactivate it and move to another mod. count = count +1 if count = 5 jump to end else jump to start end If you go through several mods with no luck, it could be that the framework itself was installed incorrectly, or was corrupted in some way. there Now add another mod by reactivating it. jump to start Continue this process until you have a problem, that is to say continue until the problem you had originally resurfaces.
Jazzman Posted February 8, 2018 Posted February 8, 2018 Did the OP use ReSaver.exe of the Fallrim Tools to clean allegedly unattached, 'orphaned' script instances w/o deep check-up first? Doing so lets involved F4SE-depending mods that just occasionally trigger these 'orphaned' scripts stop functioning properly.
Fatmangotmypie Posted February 9, 2018 Author Posted February 9, 2018 Ok so an update that may help, or make everything even more confusing. So I said that the mods worked at first but then stopped. I found out that they worked on a old character, but i started a new game and that is when they stopped working. After this I also downloaded the "Another Life" mod. In case you don't know what this is, i basically allows you to skip the intro after you create your character in the bathroom and start with a variety of skills and equipment. When I used this mod to play around a bit, I noticed that the mods were up and working, and as far as I could tell, without any issue. So here's where we get to where I think the problem stems from. I started a new game, and instead of choosing a "new life" I played through the intro, and when I got out of the vault, the mods were no longer working. So I uninstalled "Another Life" started the game, and paid close attention to the top left of the screen and saw that the four play mods were installed and activated. I then rushed through the intro until I got to the pip-boy. I put it on, checked the items menu, and found that not only was the Four Play and Vinfamy config menu items not in there places when the should be (they were there when I skipped the intro), but other NMM config menus were missing as well, such as RuleBreaker (a mod that changes some of the rules for survival mode. I use it so I can fast travel). P.S - It may be important to note that when my character puts on the pip-boy, I get a notification that other mods are activated (ie. TrueStorms) and those mods' config menus do appear in the pip-boy menu. So In conclusion this is what my limited knowledge of the modding world seems to be able to piece together. The four play mods load up and work just fine when the game first starts out, but they seem to vanish whenever my character puts on their pip-boy.......for whatever reason. I leave it up to you, the much more experienced modding community, to pick up the trail from there. Much appreciated.
AWP3RATOR Posted February 9, 2018 Posted February 9, 2018 Many mods are not activated until you actually leave the vault itself. Putting on the Pip-Boy is an event that triggers some, but most all activate themselves (if disabled) upon taking the elevator up. Did you happen to make up the elevator in your testing, when FP didin't work? I just started out a new game to test things out for you. Like you, nothing in the inventory and nothing happened when the Pip-Boy was put on. Also nothing happened when I exited Vault 111 via the elevator. Still nothing happened when meeting Garvey & Co. in Concord. On the way back to Sanctuary, I remembered that the sex gun requires a quick-save and re-load to initialize things. I did the quick save and reload, got the sex gun. I received no messages that FP or it's mods were active, but after doing this all of the features worked. I generally use Sex em up to test things out - it's faster/easier than the sex gun. Just walk up to someone and press the 'G' key to start a dialogue. Hope that helps you.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.