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Outfitstudio wont apply in game


nieda13

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Posted

HI i am stuck on:

 

  sorry for asking but i dont get any further.
I installed a custom body with cherryhotaling s physics. I build my body and cloth in bodyslide.
The body and cloth have physics. So all is running fine.
But the cloth i converted has some clipping so that some cloth beneath and some body skin is clipping .

To fix that i did the following:
1. I loaded the converted cloth nif in outfit studio. (i used the import nif funktion )
2.I loaded my custom femalebody.nif.( i used the import nif function from outfistudio like above)
3.I used the inflate brush to make the cloth nif bigger until the mesh is covering the clipping parts.
4. I exported the cloth nif . (i used the export function from outfitstudio)
5. closed bodyslide and started again.
6.In bodyslide i choose my bodypreset and the converted cloth.
7. I click build.
the nif gets exported to the original location.
But if i now want to load the outfit created in my pip boy appearel function it loads but the clipping still exists.
Am i missing a step?
pls be so kind to help THX

Posted

When you import to Outfit Studio and make the edits, did you import the .nif from the Data\Meshes\... folder or from the Tools\Bodyslide\ShapeData\... folder?

 

It sounds like you imported from the Data\Meshes... folder, made your edits (which would have been fine).  But then you went back to BodySlide and reran the build function, which replaced the edited .nif in Data\Meshes... with the new version from Tools\Bodyslide\ShapeData\...

 

 

What you want to do is open up the project in Outfit Studio and make edits to the that version.  This way, whenever you BodySlide that outfit, the changed version is what gets sent to the game's Data\Meshes... folder.

 

1. Open Outfit Studio

2. File>Load Project

3. Make adjustments, toggle sliders on/off in the bottom right panel to affect the model's size dimensions.  

 

More time spent in #3 yields a much nicer finished product.  With physics models, especially when layering outfits, clipping tends to become an issue.  Considering editing the mesh of the outfit pieces below the top layer to remove them.  Including the skin.  i.e. if that outfit piece completely covers the breasts and cannot be removed - then consider deleting the bra and breasts from the reference.  This will ensure there is no clipping.  The major clipping areas are breasts, torso, butt, and thighs.

 

Also, to reduce clipping, all of the outfit pieces worn together should have the same physics weights applied.  This will ensure that they all move together.  So if you have a skirt with optional pants on underneath, both the skirt and the pants need to have identical weighting in the areas where they lay over one another.  If they do not, what will happen is when the skirt moves (on the butt area for example) the static butt of the pants will not move and it will clip right through.

Posted

Hello many thanks,,,  i going to check that.

 

Here is another problem i dont know how to handel.

If there is cloth that has the files in bodyslide , i mean shape data, slidersets, etc , i can do as you described above.

But then there is cloth or armor that has no bodyslide data,, those cloth mods have just the meshes, and texture files.

Those cloth mods mostly need to be crafted at a station.

Like this one https://www.nexusmods.com/fallout4/mods/19219?tab=files

So there are no osd data for loading it as a project.

  But i still can build my body in it and will see it in the game.

How to deal with those and how to apply physics when there is no .osd ( shapedata )file?

Do i need to create a projct myself ?

Is it like open bodyslide  hit creat new project, name it for example " testcloth" , do all the things above , import reference , conform sliders, and save it a project  "testcloth.

Then open bodyslide and build this testcloth with my body.

Thans again for support.

Posted

That particular mod "Simple Clothing" is for vanilla bodies, per the author.  There would be no bodyslide capability for these as the vanilla game files don't really have that.  When you are using BodySlide, it is with CBBE, Atomic Beauty, Jane Bod, etc - some body replacer.  

 

So while you can see/use these outfits, which are vanilla bodies, in game - you will notice that your CBBE body shape goes away when equipping one of these outfits.  The CBBE body shape comes back when unequipping.  This is due to the game now having vanilla and CBBE outfits/bodies - and swapping back and forth.

 

To get these particular mod files to work with CBBE and BodySlide, someone would need to convert them from Vanilla to CBBE and generate the appropriate project files so that they could be slid against a preset.  This is not hard to do, just a bit time consuming if there are many outfits.  I don't think anyone has yet converted "Simple Clothing" to be CBBE/BodySlide compatible yet.  At quick glance, there are around 30 female meshes in that mod.  That would take someone a bit of time (not terrible) to convert to CBBE, with the mod author's permission (if planning to post it as a mod add-on).

 

 

Posted

Hi understood,, so if for personal use i use the outfitstudio converter tool from vanilla to a cbbe body that would work, since than once converted all necesary bodyslide file will be generated .  The main key is i guess to conform  sliders to that non cbbe body.

This mod was just an example  it was the first one i saw on nexus.. , but i am sure i will find others worth formy game stup to be converted..

 

THX

Posted

Hello thanks for your support,, i converted successfully some cloth from vanilla to ccbe.

 

But as of a sudden some of my cloth, when i equipp my body make my body texture invisble. It is that e inside the armor or cloth there is an invisible body.

I tried a couple of hours  but my body kept to be  invisible in certain cloth..

pls can you outline what is causing that?

 

many thx in advance

Posted

Side note - as it happens, I liked the Simple Clothing (thanks for recommending that!) mod and converted the whole thing to support CBBE and added it to some leveled lists so it can spawn on npcs, be lootable, and be sold by vendors.  I'm pending an approval from the mod author to actually post it - but expect that shortly.

 

On to your question on invisible bodies...  If you are converting an outfit using Outfit Studio, and you do not export the CBBE body (or whichever reference) you selected, then in game, the body will be invisible when that clothing is equipped.  Outfit Studio can be a bit tricky to use when first starting out... but some things to keep mind of:

 

1. Just about every complete outfit (non-accessory) has a body already in it.  That body might be Vanilla or CBBE, depending on the outfit you are working with.  Assuming that body is vanilla...  you'd need to delete that body and replace it with the CBBE body, in a conversion.  I follow these steps when converting:

 

Follow this tutorial and you should end up with a Vanilla converted without WITH a CBBE body reference in it.  It sounds like you deleted the reference body as well as the original.  You want to have a CBBE body in the converted outfit in most all cases for outfits/full armors.

 

Like the below image from Simple Clothing.  Note the green highlighted CBBE body is included here.  If this was not there, the outfit would show in game, and the body would be invisible.

 

 

image.thumb.png.4ffacac56758bdb5fda033e691d0baa7.png

 

 

Posted

Hi, thank u very much   thats been the problem, i converted a leather harness chest piece that had no body inside, as soon as i added my custom body and than saved my project , build  the cloth  in bodyslide, it worked.  But why do people write: a cbbe  body wont be exported when saving a project?  Anyways.. its working fine now.

Maybe u can give me a clue on the weightbrush colors. I asume that green is a light movement and blue a strong one. 

 

THX

Posted

Outfit Studio, as a tool, provides the user the most flexibility possible.  While the main use is to create/modify outfits containing bodies, it can also be used for many other actions that don't involve bodies like armor pieces, weapons modifications, and even static mesh adjustments.  While not the ideal tool to use for those cases, it's easily possible to make simple changes to any kind of mesh from within OS.

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