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EFF - followers don't stay essential


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I turn my followers "Essential" in-game with EFF, but some of them still frequently die from friendly fire.

 

Mostly happens with ladies from the various Bijin mods, so right now i only suspect that EFF can't change the status properly on modded followers.

 

Load Order:

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
[JmV]LTTF.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHairFemales.esm
ApachiiHair.esm
ApachiiHairMales.esm
EFFCore.esm
JSwords.esm
SGHairPackBase.esm
Schlongs of Skyrim - Core.esm
GeneralStores.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Bethesda_Hi-Res_Optimized.esp
Immersive Weapons.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Extended UI.esp
Dark Dungeons for ENB.esp
Dark Dungeons for Dawnguard.esp
Dark Dungeons for Dragonborn.esp
SMIM-Merged-All.esp
EnhancedLightsandFX.esp
Skysan_ELFX_SMIM_Fix.esp
FNIS.esp
RaceMenuPluginXPMSE.esp
NoRadialBlur.esp
DesyncBirdsOfPrey.esp
TrueStorms.esp
Eyes of Aber.esp
MikanEyes All in one.esp
IridumEyes2.0.esp
RaceMenuPlugin.esp
The Eyes Of Beauty - Elves Edition.esp
SGHairPackAIO.esp
GQJ_DG_vampireamuletfix.esp
Cherry's Eyes.esp
UIExtensions.esp
KS Cazy Hair.esp
KS Hairdo's.esp
TheEyesOfBeauty.esp
Beards.esp
EFFDialogue.esp
SkyUI.esp
Lieyes_v1.0.esp
FreckleMania2.esp
RaceMenu.esp
MinimalHUD.esp
Brows.esp
SGEyebrows.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Reduced Wound Size.esp
dD - Realistic Ragdoll Force - Realistic.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
ELFX - Exteriors.esp
RealisticWaterTwo.esp
Run For Your Lives.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Immersive Creatures - Patch.esp
Weathered Road Signs.esp
SolitudeExterior.esp
WhiterunExterior.esp
KK_Lola_companion_wolfdog.esp
TimingIsEverything.esp
TheChoiceIsYours.esp
SFO - Dragonborn.esp
JSwordsDistributionBalancePlugin.esp
Skyrim Flora Overhaul.esp
Enhanced Landscapes.esp
Enhanced Landscapes - Patch.esp
Enhanced Landscapes - Grass.esp
Vivid Landscapes.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Dragonborn.esp
RealisticWaterTwo - Waves.esp
aMidianborn_Skyforge_Weapons.esp
imp_helm_legend.esp
Replacement Crowns.esp
AddItemMenu.esp
12FemaleBrows.esp
bonemoldweapons.esp
1nivWICCloaksCRAFT.esp
FacelightPlus.esp
TKAA.esp
Elisif Makeover.esp
Bijin AIO.esp
VioLens.esp
The Paarthurnax Dilemma.esp
RealisticWaterTwo - Waves - Dawnguard.esp
RealisticWaterTwo - Dawnguard.esp
HighHrothgarWindowGlow.esp
Convenient Horses.esp
Convenient Horses - Unique Frost.esp
No Dragon LODs v2 full.esp
DeadlyDragons.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
ScreenshotPad.esp
vAutosaveManager.esp
IcePenguinWorldMap.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
Toggle Options.esp
Summermyst - Enchantments of Skyrim.esp
Apocalypse - The Spell Package.esp
Apocalypse - Waterstride Spell Addon.esp
Ordinator - Perks of Skyrim.esp
Thief skills rebalance for Ordinator.esp
Perk Points at Skill Levels 50-75-100.esp
Aurora - Standing Stones of Skyrim.esp
Wildcat - Combat of Skyrim.esp
Imperious - Races of Skyrim.esp
Thunderchild - Epic Shout Package.esp
Grimy Utilities Interface.esp
Skyrim Ice Shader Fix.esp
LookCloser.esp
CraftableCloudStorage(GS).esp
GeneralStores(CCS-DG-HF).esp
CustomizableLights.esp
ImprovedCombatMusic.esp
IW-JS Patch.esp
UUNP Vanilla Outfits.esp
DynDOLOD.esp

 

 

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I've tested it with my own loadorder and it seems to work for me.

Although the option I'm using reads as "vulnerable" (when translated to english), which isn't very intuitive.

(used the commands "isessential" and "isprotected" to check the flags after using the option)

 

Another thing I can think of:

SkyTweak uses some kind of black magic to make essential NPCs killable, although it also enabled common bandits to kill off my protected followers as well...

Instead I've now installed the mod Essentials Are Protected - SKSE Plugin, which changes the flags of newly spawned NPCs (no esp-file!).

I'm not familiar with several of your mods, so maybe one does something similar and dynamically changes those flags using scripts.

 

I'd also check if any of your mods overwrite EFF's scripts.

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Well "Essential" means that they should not be able to die, ever. "Protected" means that only the player can kill them, when they are kneeling down at 0 HP.

So the mod you linked only makes NPCs killable that otherwise are not (like Delphine etc).

 

I also acquired Gregor yesterday, unmodded vanilla and he also died from a couple of Fire Rune blasts. So the Bijin edits are not the problem.

 

 

PS - i also just tested ingame, using the EFF function does not seem to apply the Essential flag to begin with. So it's not likely that another mod secretly changes this back. Other commands like "Residence" do work fine though.

IIRC the EFF scripts are standalone, according to the MO conflict report there is nothing overwriting anything.

 

Will test now with manually using the setessential command and see if it sticks.

 

 

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