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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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Posted

@skulltyrant : ok thanks so those 3 new skeleton packs are for your "tail" mod ?

 

Is there a reason why TBBP changes the shape of the breasts ? The tip seem flatter (unless they're huge) or suffering more gravity :(

 

tail race?? what are you talking about? if your talking about mystic tails then no its not and i havent done any skeleton packs for that in a while.

 

link sends me there :

 

"Description

 

-just a simple skeleton replacer' date=' allows use of the mod mystic tails with other mods that replace the skeleton. "

 

but I went to your file section and found a whole bunch of things I suppose thats where the stuff is :)

[/quote']

 

originally i started the mod because i like a few others i saw that used mystic tails wanted to use it with other mods that replaced the skeleton, and well it kinda went from there and ended up with alot more files than i had originally planned.

Posted

@skulltyrant I tried your "TBBP Basic Pack 4 Realistic Ragdolls - Realistic Force", but I get the same problem with sinking 1 foot down into the horse.

 

skeleton_female.HKX is the culprit and only works properly with Dragonfly's original skeleton files in the main download package. If I mix it with his optionals, or yours I experience the glitch. I can use any of the optional skeleton files as long as I remove the "skeleton_female.HKX" file. Only draw back is that file is what gives the TBBP effect.

Posted

@skulltyrant I tried your "TBBP Basic Pack 4 Realistic Ragdolls - Realistic Force"' date=' but I get the same problem with sinking 1 foot down into the horse.

 

skeleton_female.HKX is the culprit and only works properly with Dragonfly's original skeleton files in the main download package. If I mix it with his optionals, or yours I experience the glitch. I can use any of the optional skeleton files as long as I remove the "skeleton_female.HKX" file. Only draw back is that file is what gives the TBBP effect.

[/quote']

 

i actually dont use the hkx file from dragonflys mod. only things i use are the animations. the hkx file i use is from the UNPB mod

Posted

Showcase is up

 

 

[video=youtube]

 

 

I'm aware of the slight glitches in run 2' date=' couldn't help that.

[/quote']

 

fyi for better camera set this in skyrim.ini

 

[Camera]

fOverShoulderAddY=0.0000

fOverShoulderPosZ=0.0000

fOverShoulderPosX=0.0000

 

it will center the cam over the player so you don't have that sideways shit and can't get up close. then when you toggle from 1st to 3rd, it will be centered directly behind you. you can mod the Z value to slide it downward some if you want... I hve mine set to about shoulderblade height which is great for full-height shots/vid.

Posted

Showcase is up

 

 

[video=youtube]

 

 

I'm aware of the slight glitches in run 2' date=' couldn't help that.

[/quote']

 

fyi for better camera set this in skyrim.ini

 

[Camera]

fOverShoulderAddY=0.0000

fOverShoulderPosZ=0.0000

fOverShoulderPosX=0.0000

 

it will center the cam over the player so you don't have that sideways shit and can't get up close. then when you toggle from 1st to 3rd, it will be centered directly behind you. you can mod the Z value to slide it downward some if you want... I hve mine set to about shoulderblade height which is great for full-height shots/vid.

 

Appreciate the feedback, it was a spur of the moment, will re-adjust when DragonFly adds more anims.

Posted

Showcase is up

 

 

[video=youtube]

 

 

I'm aware of the slight glitches in run 2' date=' couldn't help that.

[/quote']

 

fyi for better camera set this in skyrim.ini

 

[Camera]

fOverShoulderAddY=0.0000

fOverShoulderPosZ=0.0000

fOverShoulderPosX=0.0000

 

it will center the cam over the player so you don't have that sideways shit and can't get up close. then when you toggle from 1st to 3rd, it will be centered directly behind you. you can mod the Z value to slide it downward some if you want... I hve mine set to about shoulderblade height which is great for full-height shots/vid.

 

Appreciate the feedback, it was a spur of the moment, will re-adjust when DragonFly adds more anims.

 

oh and "review studio" mod at the nexus.

Posted

@skulltyrant:

Your skeleton collection is an impressive collection indeed. However, I noticed you are using the +50% breast scale for your TBBP skeleton (at least in the RR reduced I'm using). Nipples were flapping around like they were trying to break free. Perhaps would be a good idea to use default scale instead. :s

Posted

@skulltyrant:

Your skeleton collection is an impressive collection indeed. However' date=' I noticed you are using the +50% breast scale for your TBBP skeleton (at least in the RR reduced I'm using). Nipples were flapping around like they were trying to break free. Perhaps would be a good idea to use default scale instead. :s

[/quote']

 

only one ive been using is the female beast breast nodes from the vanilla pack dragonfly provided.

Posted

It should be easy to adapt this any body with some work for people with the skill. After 20 mins I still didn't remove 4+ bone weighting to all vertices because it got to the point where it wasn't obvious (at the armpits).

 

Some slight clipping due to my own mistakes and not skin wrapping my top mesh to the body after fixing the weights on the body. I kept the same weights I had for all my lower body meshes, which was a bad idea too.

 

I don't think people will have trouble making meshes follow the breast without a lot of manual weight painting. I did ok, and I'm terrible at this.

 

I don't see how people can get the exact same animations for outfits that have no weighting to the breast01 bones. There is plenty of weight assigned to the old breast bones, but it won't jiggle without weight from the new bones. It doesn't for me.

 

 

 

Posted

Hmm...I cant seem to get this working. I've double and triple checked everything. The animations all play fine, but theirs no bounce.

 

I downloaded the TBBP_Main_File v.1.01

Posted

Not sure what the issue is but I'm using Xp32's 1 handed sword animation, PCE and the default animations you get with TBBP, with FNIS too, and for some reason when I'm running and try using heal 2 I see no animation. Same for blocking. Oh, and the running back when unarmed animation isn't the right one, instead my character is running back at an angle. At least for me she is.

Posted

I can't seem to see my post at all o.o, only wanted to add an additional note. Apologies for the double post. When you start to run and stop running, your character seems to tilt to the left or right. Using the mods default running animation.

 

Again this might just be me experiencing these issues. Sorry if this is coming across as overly critical but it's not intended to, it's just constructive feedback.

Posted

This project is a mixed bag for me and I got some, hopefully somewhat constructive, criticism/bug report here. Unfortunately I don't know how to actually "fix" the issues or if they can be addressed.

 

I do like the concept of the mod itself. I also like most of the walking animations when just looking at the upper body or, as for the default walk, when looking at the full body from the front.

 

In my opinion, when looking at the full body, especially from the side, they aren't really good and make all NPCs look ridiculous when they move around town. They look... mechanical and unnatural (quite ironic when you consider the mods goal). For example, the neck is stiff and the stride, on the one hand, way to long and, on the other hand, it looks as if they were pulling themselves around, when actually most of the movement should come from weight-shift and pushing, if you know what I mean. As is, they almost look like something from Monty Python's Ministry of Silly Walks (it's on youtube if you don't know it).

 

The optional idles are quite nice, I think, although sometimes, as you can see in the video posted above, the breasts 'flicker'.

 

The last issue I have is the aforementioned riding inside of the horse, as opposed to on the saddle, with any skeleton other than the one from the main package.

 

I think if you can fix those issues the mod will become a new staple (at least in my mod list :P).

 

Oh, one more thing: When you finalize the mod, will it be possible to customize the degree of "wobbliness" to, for example, simulate a firmer/heavier type of breast?

Posted

Not sure if gif's did this skeleton + animation any justice' date=' so I made a video. HD

[video=youtube']

 

 

how did you get that much bounce? tried reading through the posts but can't find an answer, the boobs on my model certainly bounce, but nowhere near as much

Posted

It's completly unrealistic to me, she doesn't have boobs, she has ballon filled with water. I prefer the bounce i have with the UNPB skeleton

Posted

Not sure if gif's did this skeleton + animation any justice' date=' so I made a video. HD

[video=youtube']

 

 

how did you get that much bounce? tried reading through the posts but can't find an answer, the boobs on my model certainly bounce, but nowhere near as much

 

I'm also curious. I've finally got it working and none of the animations that are in the first post look anything like whats on the screenshot/videos.

Posted

@skulltyrant:

Your skeleton collection is an impressive collection indeed. However' date=' I noticed you are using the +50% breast scale for your TBBP skeleton (at least in the RR reduced I'm using). Nipples were flapping around like they were trying to break free. Perhaps would be a good idea to use default scale instead. :s

[/quote']

only one ive been using is the female beast breast nodes from the vanilla pack dragonfly provided.

Please check again. It's easy to fix, just open: NPC / npc root / npc com / npc spine / npc spine1 / npc spine2. Select NPC R (and L) PreBreast. "Scale" should be 1.0.

Posted

Showcase is up

 

 

[video=youtube]

 

 

I'm aware of the slight glitches in run 2' date=' couldn't help that.

[/quote']

 

what body shape is that? or just completely custom?

Posted

@skulltyrant:

Your skeleton collection is an impressive collection indeed. However' date=' I noticed you are using the +50% breast scale for your TBBP skeleton (at least in the RR reduced I'm using). Nipples were flapping around like they were trying to break free. Perhaps would be a good idea to use default scale instead. :s

[/quote']

only one ive been using is the female beast breast nodes from the vanilla pack dragonfly provided.

Please check again. It's easy to fix, just open: NPC / npc root / npc com / npc spine / npc spine1 / npc spine2. Select NPC R (and L) PreBreast. "Scale" should be 1.0.

 

god damnit how the fuck did they get set to 1.5. i didnt change anything. sob! ok i found out what went wrong the skeletons in dragonflys 1.01 version have the 1.5 float. crud alright ill go fix them immediately

 

 

EDIT - alright i fixed them and re uploaded. i used a different skeleton from the first 3 i used the vanilla female beast skeleton for the first 3 and i used the female beast skeleton from Dragonfly's 1.01 main file, i didnt think they would be different. but apparently they are. sorry about that

 

@Dragonfly01234- you might want to lookin to fixing the skeletons in your main pack so they arent the 50% increase ones.

Posted

i got a problem. i'm using a custom race and when i replace the body and skeleton with the TBBP body and skeleton, and i undress my character i get ctd. but when i undress my follower of the same race, everything works fine.

Posted

Not sure if gif's did this skeleton + animation any justice' date=' so I made a video. HD

[video=youtube']

 

 

how did you get that much bounce? tried reading through the posts but can't find an answer, the boobs on my model certainly bounce, but nowhere near as much

 

I got it from skulltyrants mod on the nexus, TBBP Basic Pack 6 <---- Sorry, not 3

http://skyrim.nexusmods.com/mods/16712

 

From what I've experienced there is a slight bug with some animations or the skeleton, resulting in either left or right breast becoming inflated and/or deflated, looks amusing.

 

Not sure if gif's did this skeleton + animation any justice' date=' so I made a video. HD

[video=youtube']

 

 

how did you get that much bounce? tried reading through the posts but can't find an answer, the boobs on my model certainly bounce, but nowhere near as much

 

I'm also curious. I've finally got it working and none of the animations that are in the first post look anything like whats on the screenshot/videos.

 

See above reply :)

 

Showcase is up

 

 

[video=youtube]

 

 

I'm aware of the slight glitches in run 2' date=' couldn't help that.

[/quote']

 

what body shape is that? or just completely custom?

 

I actually used the body slide to get that body, the body slide extension should be on the first page. Download that, install it to bodyslide, In the outfite/body dropdown box, select CBBEv3 Bodytypes TBBP and under preset select Curvy. DONE :)

 

 

 

Edit, I realise that I'm using skulltyrants faulty skeleton, I believe it's the one which gives the breats all that jiggle, could ask him if I can stick it here.

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